dheer wrote...
You're right, there does need to be a central focus for a new game / expansion. At the end of Awakening no matter our choices before, we disappear and our adventures continue according to the end panels. I don't think you can just throw away a whole expansion's story because some people didn't buy it. There are ways to continue a story that acknowledges what happened before without having to be in the same area or continue all the same plotlines. You might travel to a different land, have a new something to fight and so on.
The end of awakening is open to multiple interpretations. You took it as "a new adventure", I took it as "returned to the epilogue from Origins and went back to the circle", someone else probably took it as "continued the hunt for morrigan"
Your understanding of the vague end-slide is not a substantial basis for an entire game.
Not to mention that for Awakenings to make any sense in-character you had to pick the "rebuild the Order" ending in Origins. That's why some people weren't happy about Awakenings. It took away their post-archdemon-choice.
Completely agreed that it needs to be open to new players. They handled it pretty well in Baldur's Gate II. You can start fresh with a new character and a new story but what happened in the first game still took place.
So can you. For new players there is no "what happened in the first game" so bioware would have to either give you the ability to decide which choices were made (which would probably take 20 minutes and put any sane person off of the game instantly) or make the play a CanonWarden which takes away the new player's control over the character.
Any way you shake it you're asking for something that is essentially 2 different games. 1 for people who played Origins+Awakenings (where your warden always decided to rebuild the Order) and 1 for everyone else. That's not fair to the audience as a whole.
This has been done many times before in other games. They can use a plot device like usual.
There's always room for improvement. I don't see that as any kind of impediment at all. There would still be a cosmetic way to change your character to how you want, etc.
And you've completely ignored everything I said about the new specializations and the rebalance of classes. Those changes to the system would require changes to existing characters. There's no logical reason a warrior would suddenly not be able to use a Bow should they decide to make Archery a Rogue-only skill tree. All those elemental spells you learned? You don't know them anymore because they're now relegated to the Elemental Mage specialization which you haven't learned yet.
You
really think these boards wouldn't be burned down by fan-rage if they did that?
The devs went in a different direction with the series. I understand. It's much easier to just start over every few years. I just don't find a tale focused on a location, city or world that continues as engaging as one that follows your adventures.
It wasn't the only logical choice though. They could have continued if they wanted to but chose differently.
No it really was the only logical choice. Your decision to ignore my very detailed arguments does not take away from their soundness.
Dragon Age is about the Age. It always was. You knew that within the first 10 minutes of playing Origins because it was explained to you. The game was not titled "The Warden: Origins". The series is about the age, the events that take place during the age, and the people who are important. What you find engaging is, sorry to say, completely irrelivant to the story Bioware wants to tell.