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The Widow/Mattock Soldier


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#1
IMNWME

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is as good as everyone says it is.

Normally, I wouldn't buy into the hype, but I just ran my Soldier through the first four recruitment missions + DLC on NG+ Insanity, generally considered the toughest part of the game due to the lack of available upgrades and level scaling, and I didn't die once.  I can't say the same about pretty much any other class I've played.  The Mattock and Widow are just beasts of guns.  They trivialize some of the hardest sections of the game.

One thing I will say is, the Mattock vacuums up ammo like nobody's business.  I like to bring the Geth Pulse Shotgun and Predator Heavy Pistol along as backup weapons, and save Widow ammo for elites and bosses.

Hitting Horizon now with Kasumi/Grunt.  Let's see if I can actually do a no-death Insanity run (still yet to achieve).

#2
termokanden

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Yep it's a great combo.



Don't think I have the patience to do a no-death Insanity run. Besides, I always like to see how much I can get away with and end up getting myself killed that way.

#3
IMNWME

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Haha, well, that failed miserably. I died twice on Horizon: the first time, because I Cained myself by accident, and the second time, because I got ninja flanked by a Husk who pimpsmacked me into enemy fire.



Still, I chalk those deaths up to reckless playing more than anything else. The Mattock SHREDS barriers (tested against the Praetorian). In fact, I find myself rushing enemies with the Mattock (Inferno Ammo) more often than with my Shotgun. Plus, the Widow is like a Heavy Weapon that runs on thermal clips, holy crap.

#4
termokanden

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Ninja husks? Implications unpleasant...



Also, killing yourself with Cain is pretty funny :)

#5
OniGanon

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Lawlcainsuicide



Don't be so stingy with the Widow ammo. Remember every Widow bullet you fire you've saved yourself I think 7 Mattock bullets.



You can also save more Mattock ammo by using it as a defense stripper then using squadmate CC or Kasumi's Rapid Shadow Strike.

#6
Simbacca

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Right now I'm playing an Insanity run for the first time as a Soldier, and though it's just the Mantis with my Mattock and GPS, this has easily been the easiest run I've had yet. Of course, my last two insanity runs were an Vanguard and an Engineer. I have Garrus left to get before Horizon hits, and haven't even brought squadmates with defense stripping abilities yet. I'm trying out always bring squadmates with (or working towards) the heavy versions of their ammo powers, as is my Soldier. Right now I have Heightened AR, rank 2 Disruptor, rank 3 Incendiary, 1 passive, 1 energy drain/neural shock. We tear through everything, even these pre-full-upgrade guns are devastating with AR (especially full powered GPS shots). And I play extremely aggressive, comes from the love of the Vanguard. I always had to slow this playstyle down pre-hard shields upgrades, not this time.

#7
IntrepidProdigy

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I love using this combo. Usually I'll use the widow to rid the battlefield of all the grunt soldiers (1 shot 1 kill), and then I switch to the mattock to finish off the bosses or enemies with multiple defenses (pure DPS).

#8
IMNWME

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IntrepidProdigy - Y'know, I've been using the Widow as the boss-killer throughout most of my play-through, but you may be right. I just did a romp through Haestrom, and did as you suggested, using the Widow for grunt enemies, and the Mattock for elites (Hunters, Destroyers, Primes). I also played around with the Geth Pulse Shotgun a fair bit using Heavy Disruptor rounds. Overall, probably the most fun I've had on Tali's recruitment mission. I didn't die once, and enemies were just getting mowed down left and right.

The Mattock reminds me a lot of the Revenant, actually, in that it's an all-purpose weapon. I'll pull it out at any range, and it can lay down suppressive fire too if it's modded with the appropriate ammo. I used it a lot to just keep down any group of enemies in health.

I love my Claymore soldier, but honestly, with the addition of the GPS, it feels redundant. The Widow/Mattock/GPS Soldier is seriously the most powerful class in the game in terms of pure killing power.

EDIT: For example, I used the GPS during Grunt's loyalty mission, where you face only melee creatures.  I used the GPS primarily for dealing with the varren/Klixen, with the Mattock as backup.  One charged shot will one-shot a Varren with full armor.  One uncharged shot during Rush will one-shot a Varren with full armor up-close.  It turned the whole section into a joke, especially because I had the Cain AND the Widow for the Thresher Maw.

With the Claymore soldier, I had a bit of trouble with the Klixen unless I used the reload trick.  The GPS' continuous rate of fire and ability to reach targets from a longer distance just won out in comparison.

Modifié par IMNWME, 13 août 2010 - 07:23 .


#9
silentassassin264

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I wouldn't worry about running out of widow ammo. On my infiltrator (sans powers) run, I hardly ever had to scramble for ammo. And I agree, my widow(actually incisor right now)/mattock/GPS soldier is beastly. I got past Horizon without dying and that says something.

#10
IMNWME

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Collector Ship - no deaths! First time I've managed that on NG+ Insanity. The Widow takes care of Scions and one-shots grunts, the Mattock ruins enemies at any range, and the Geth Pulse Shotgun lays down the hurt for those times an enemy treads too close or I've pushed forward deep into enemy territory. The Carnifex does great in a pinch for taking down Harby's armor. I only used Medi-Gel TWICE that whole run, both times just to revive Kasumi so she could continually lock down Harbinger with Flashbang.

Incidentally, I noticed, just like my Claymore soldier, that I switch between guns pretty frequently. It's nice to have a monster weapon for every effective range... something I sorely miss when I play caster classes like the Adept and Engineer.

For those interested in my build, it's the following:

Heightened Adrenaline Rush
Commando
Squad Cryo
Heavy Disruptor Ammo
Inferno Ammo
Geth Shield Boost 1

I tried to replicate my success using a Shotgun Infiltrator, and died a bunch of times at the Collector platforms due to enemy cross-fire (though it may have been easier if I'd just let my squadmates stay dead). Viper/Locust/GPS just doesn't hold a candle to Widow/Mattock/GPS, unfortunately.

EDIT: No deaths on Samara's recruitment either.  Mattock to kill Wasea, two Widow headshots outside of Adrenaline Rush, and then Charged GPS shot using Rush to close distance, and the end battle is done.  I seriously feel like using these weapons is cheating, but oh well.

Modifié par IMNWME, 13 août 2010 - 05:03 .


#11
ezrafetch

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Just what I'd known for a long time. Soldier is the easiest class to play and the new guns probably make it the most powerful in the game. No way around it.



Been meaning to get back to ME2 to test out NG+ with my Widow Soldier but DAO just released new DLC...so it'll have to wait.

#12
Simbacca

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IMNWME wrote...

...I seriously feel like using these weapons is cheating, but oh well.


I know what you mean.  I'm seriously considering banning the Mattock and GPS from my current playthrough just to see how the Soldier felt to everyone else all this time before the release of the Firepower pack.  

#13
termokanden

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I know because I played one with the Revenant before downloading Firepower Pack, then I started a new one, this time with the Mattock and Widow.

It's pretty much the same to me. Things die slightly faster this time, but nothing gamebreaking. In case you didn't know, the Vindicator is also quite insane.

Modifié par termokanden, 13 août 2010 - 07:35 .


#14
JaegerBane

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termokanden wrote...

I know because I played one with the Revenant before downloading Firepower Pack, then I started a new one, this time with the Mattock and Widow.

It's pretty much the same to me. Things die slightly faster this time, but nothing gamebreaking. In case you didn't know, the Vindicator is also quite insane.


I've never been a huge fan of burst-style weapons, as the fire rate is difficult to influence. I'd rather be the one that determines the length of bursts rather than the weapon.

#15
khevan

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JaegerBane wrote...

termokanden wrote...

I know because I played one with the Revenant before downloading Firepower Pack, then I started a new one, this time with the Mattock and Widow.

It's pretty much the same to me. Things die slightly faster this time, but nothing gamebreaking. In case you didn't know, the Vindicator is also quite insane.


I've never been a huge fan of burst-style weapons, as the fire rate is difficult to influence. I'd rather be the one that determines the length of bursts rather than the weapon.


^ This.  Plus the fact that the Vindicator has so few trigger pulls available.  I'd say rounds, but it's 3 rounds per trigger pull, and those trigger pulls go by fast.  I never really felt comfortable with the Vindicator's lack of ammunition.  I'm giving the Mattock a try, and even though it has fewer rounds than the Vindicator, it's got more trigger pulls than the Vindicator.  I'm hoping that makes the relatively low reserve ammo count worth it.  I haven't gotten far enough into this Soldier playthru to really be able to tell yet.

#16
mcsupersport

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Just finished an insanity Soldier, with Widow, Matlock, and GPSG. A VERY POWERFUL COMBO!! I ran Geth shield boost improved for 10% bonus damage, inferno ammo, and squad disruptor ammo. Geth missions were a cake walk, with the GPSG using the powered double shot to one shot geth hunters and the like, and tearing though normal Geth like they were paper targets.

On the Suicide mission, the final boss's tubes that have to be destroyed took one shot per tube, so a quick Arush, four shots and move to next cutscene!!! These guns are a bit overpowered at insanity, and I would hate to see them at a lower level.



Very few deaths, mostly me doing stupid control things or getting tooooo cocky and overreaching myself. This was my first Soldier insanity run, last soldier was HC, with Rev, and he was bad****, but this one was meaner than ever.


#17
termokanden

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Would you say Geth Shield Boost is worth it for insanity though? I was wondering because it seems to me if the 10% is just to base damage and you have to activate it for a large cooldown, you might actually LOSE damage by using it, and then you have to invest 9 points in it.

I'm also interested in how long the shield will stay up on insanity as well.

As for how the weapons perform at lower difficulties. Well on normal you can one-shot people with the Mattock (headshot with Heightened AR, but still). Think the gunships take 1 or 2 clips from the Mattock, can't remember.

As for the GPS, you can kill several targets with one shot. So yeah, it's safe to say the new weapons are overpowered on normal difficulty :)

Modifié par termokanden, 16 août 2010 - 01:40 .


#18
Athenau

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I've never been impressed with the shield powers. Locking down your adrenaline rush cooldown for that long is a bad idea 90% of the time.

#19
JaegerBane

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termokanden wrote...

Would you say Geth Shield Boost is worth it for insanity though? I was wondering because it seems to me if the 10% is just to base damage and you have to activate it for a large cooldown, you might actually LOSE damage by using it, and then you have to invest 9 points in it.


Shield powers are only genuinely worth it on pure casters, who have the heavyweight cooldown reductions and lack of stock resilance to make them a good deal.

On a soldier, who lives and dies on their Adrenaline, I wouldn't bother with anything. Even Reave isn't all that great a choice.

#20
Alamar2078

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OniGanon wrote...

Lawlcainsuicide

Don't be so stingy with the Widow ammo. Remember every Widow bullet you fire you've saved yourself I think 7 Mattock bullets.

You can also save more Mattock ammo by using it as a defense stripper then using squadmate CC or Kasumi's Rapid Shadow Strike.


The number of shots you save depends on who you're shooting and how many upgrades you have.   IIRC Most Geth take 4 shots [5 max] once you've fully upgraded.  Collector Drones often take about 5 shots IIRC.  [oops my numbers are in AR with proper Ammo Powers used]

I still recommend not being stingy with the Widow -- if you're not using it at least somewhat frequently then why bother taking it??

#21
Alamar2078

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JaegerBane wrote...

termokanden wrote...

Would you say Geth Shield Boost is worth it for insanity though? I was wondering because it seems to me if the 10% is just to base damage and you have to activate it for a large cooldown, you might actually LOSE damage by using it, and then you have to invest 9 points in it.


Shield powers are only genuinely worth it on pure casters, who have the heavyweight cooldown reductions and lack of stock resilance to make them a good deal.

On a soldier, who lives and dies on their Adrenaline, I wouldn't bother with anything. Even Reave isn't all that great a choice.



GSB [if used before battle as a free boost] isn't a bad choice.

On the other hand I often prefer to take an Ammo Power instead ... nothing should get in my way as far as spamming AR goes :) ...

With a Widow / Mattock Soldier you should rarely need GSB as a life-saver -- Medigel or AR would likely work fine if used in time.   The +10% damage boost you get here means that you can't do other things such as take Heavy Warp Ammo vs. Collectors ; Tungsten vs. "mechs" ; Energy Drain vs. Blue Suns ; etc.  While I could be wrong you could make arguements that all of the above would work better than GSB in those situations.


Devil's Advocate:  If you like a power then use it.

#22
termokanden

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I was considering using Inferno and Heavy Disruptor for myself, and having Squad Warp Ammo.



Disruptor Covers fighting mechs just fine.



There is one thing I'm wondering though. Mechs are resistant to incendiary. But is that only their health or also their armor? In the latter case, I might want to have Tungsten Ammo on my character.

#23
Bozorgmehr

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termokanden wrote...

There is one thing I'm wondering though. Mechs are resistant to incendiary. But is that only their health or also their armor? In the latter case, I might want to have Tungsten Ammo on my character.


Incediary Ammo gets damage bonus against armor - it doesn't matter who's wearing it.

#24
termokanden

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Right that's what I thought. I was just considering how it could make a difference against YMIR mechs. But no, I guess it doesn't.

#25
Bozorgmehr

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AP Ammo does have dmg bonus against health used against synthetics (Incediary Ammo doesn't) - but YMIR's are goners once defenses are stripped. Use biotic powers like Pull, Slam, Throw to disable YMIRs completely, Concussive Shots work well too, but has double cooldown.