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Will there be inventory in DA2?


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#26
Onyx Jaguar

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X-COm and Jagged Alliance had inventory systems, similar to Diablo's and Baldur's Gate. One that I would prefer over DA's actually. GIve me a chest to store extra crap while letting me choose what to pick up and decide whether or not each of my characters are max'd out and whatnot

#27
hexaligned

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Bryy_Miller wrote...

TS2Aggie wrote...

_Loc_N_lol_ wrote...

We don't know yet.
Could you describe the ME2 system ? Im not familiar with this ?


Basically you get several categories of weapons to choose from (shotguns, pistols, assault rifles, heavy weapons) and can only carry one of each. You can't change them in the middle of a mission; you have to wait until there's a special 'Weapons Loadout' station somewhere if you want to change whatever weapon type you currently happen to be carrying (change from a specific type of pistol to a differnt pistol, for example).


That pretty much is an inventory system.


He didn't say it wasn't?   It was A system yes, it was just the vestigial tail of one.

#28
Hawksblud

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*raises hand* I would, actually, kind of like to lose some of the more useless items. Blank piece of parchment, trade manifest, greenstones, etc. Not to the ME level, of course, but a little trimming around the edges would be nice.

#29
Mike Laidlaw

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Yes, there will be inventory.

#30
RevengeofNewton

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Kordaris wrote...

With all those changes that we see, that strip bit by bit every RPG element old fans loved

In logic and philosophy, this is called this a leading question.

Starting a question like this is considered a logical fallacy.

Mike Laidlaw wrote...

Yes, there will be inventory.

And Mike has laid the law (see what I did there? :P)

There will be inventory woot

Modifié par RevengeofNewton, 13 août 2010 - 04:44 .


#31
B3taMaxxx

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Mike Laidlaw wrote...

Yes, there will be inventory.



 Like ME2?  Posted Image


 I still have faith this will not be the case, though I think all this doomsaying is becoming contagious........Posted Image


 EDIT: Were there any resale items in ME2? I don't think there was. I like bartering, like in DA.

 

Modifié par B3taMaxxx, 13 août 2010 - 04:53 .


#32
Dave of Canada

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B3taMaxxx wrote...

 EDIT: Were there any resale items in ME2?

 


Nope.

Everything you purchased was kept until the ending.

#33
HTTP 404

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the ME inventory made sense for the game that it is. Dragon Age 2 wouldnt/shouldnt have the same load out system in ME. I would explain more but I sense some pessimism in some fellow forumites and I dont really care enough to.

#34
David Gaider

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Mike Laidlaw wrote...
Yes, there will be inventory.


Christ, Mike-- you're only encouraging Sylvius the Mad to go into his Rain Man-like trance as he starts spouting off his Theory of Inventory Implosion again.

Sigh...

#35
Khavos

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Mike Laidlaw wrote...

Yes, there will be inventory.


ME2 "inventory" or actual inventory? 

#36
The Hardest Thing In The World

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Can I suggest that money be automatically added into our inventory since everyone wants it and there is no difference between carrying one silver and 1000 gold pieces? Or is this considered "stripping down of RPG elements and moving towards ME2"?

#37
Dave of Canada

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David Gaider wrote...

Mike Laidlaw wrote...
Yes, there will be inventory.


Christ, Mike-- you're only encouraging Sylvius the Mad to go into his Rain Man-like trance as he starts spouting off his Theory of Inventory Implosion again.

Sigh...


Now you're only encouraging him to quote you in his signature!

#38
The Hardest Thing In The World

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Where's that group of people who were unhappy with DA:O's inventory system before it was released? This is your thread.

#39
B3taMaxxx

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Come on fellas, out with it. At the very least a wink and a nod? Signal flare?

#40
In Exile

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David Gaider wrote...

Mike Laidlaw wrote...
Yes, there will be inventory.


Christ, Mike-- you're only encouraging Sylvius the Mad to go into his Rain Man-like trance as he starts spouting off his Theory of Inventory Implosion again.

Sigh...


Do you remember the uproar on the old forum when that particular feature departure from BG/NWN was announced? It like a physical embodiment of Bioware just went out and shot someone's dog.

I say Bioware implements the Pack Mule ™ system. Instead of a dog, we have a donkey as a critical plot party member, as all groups must have donkeys to travel. We can call him the Neigh Warden (like a cameo for the old Warden - he can have dialogue options where he blankly stares at Hawke and Hawke acts like he's having  one sided conversation with him). Kirkwall has a monoply on the donkey trade. All missions revolve around Hawke protecting the pack mule that stores all invetory. Hawke becomes the Champion of Kirkwall through collaborating with Flemeth Inc. to design a new inventory system. There will be a minigame to convert all items recovered into simple geometric shapes to fit into the donkey pack. Then we will have a tetris minigame to store the inventory.

I think this is brilliant. You guy reject my Run-And-Beg-For-Your-Life ™ system back when the Hawke the Coward meme was running around the forum, but I think I've struck design gold with this one.

#41
Anarya

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Whew, I was worried I wouldn't be able to let myself buy the game til you fellows showed up.

#42
The Hardest Thing In The World

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I don't mind a talking donkey.

#43
mellifera

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Will it be romanceable? Not that I have any interest in donkeys, but you never know.

#44
Dave of Canada

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yukidama wrote...

Will it be romanceable? Not that I have any interest in donkeys, but you never know.


I found the inventory bag to be a thousand times more interesting as a romance.

#45
phaonica

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In Exile wrote...

David Gaider wrote...

Mike Laidlaw wrote...
Yes, there will be inventory.


Christ, Mike-- you're only encouraging Sylvius the Mad to go into his Rain Man-like trance as he starts spouting off his Theory of Inventory Implosion again.

Sigh...


Do you remember the uproar on the old forum when that particular feature departure from BG/NWN was announced? It like a physical embodiment of Bioware just went out and shot someone's dog.

I say Bioware implements the Pack Mule ™ system. Instead of a dog, we have a donkey as a critical plot party member, as all groups must have donkeys to travel. We can call him the Neigh Warden (like a cameo for the old Warden - he can have dialogue options where he blankly stares at Hawke and Hawke acts like he's having  one sided conversation with him). Kirkwall has a monoply on the donkey trade. All missions revolve around Hawke protecting the pack mule that stores all invetory. Hawke becomes the Champion of Kirkwall through collaborating with Flemeth Inc. to design a new inventory system. There will be a minigame to convert all items recovered into simple geometric shapes to fit into the donkey pack. Then we will have a tetris minigame to store the inventory.

I think this is brilliant. You guy reject my Run-And-Beg-For-Your-Life ™ system back when the Hawke the Coward meme was running around the forum, but I think I've struck design gold with this one.


Hey, I like this Pack Mule ™ system. I thought I was sufficiently obsessing about my inventory, but boy was I wrong! Posted Image And I love the Hawke the Coward meme, too, how do I learn more about the Run-And-Beg-For-Your-Life ™ system?

#46
In Exile

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phaonica wrote...
Hey, I like this Pack Mule ™ system. I thought I was sufficiently obsessing about my inventory, but boy was I wrong! Posted Image


On a serious note, I do have an idea for a plausible pack mule system for a game, but I happen to think that the execution would be punishing and annoying for players.

Effectively, the idea is to have the party mule as your party inventory but have it suceptible to damage. You have a very, very restricted inventory for the PCs (i.e. a small pouch with, say, 4 potion slots or something). Enemies can target your pack mule, so you're always SOL if you don't protect the mule.

I suppose you could have a god-mode for the mule based on flavour, and then the game would just subject people to inventory tetris to swap items in/out of the mule.

And I love the Hawke the Coward meme, too, how do I learn more about the Run-And-Beg-For-Your-Life ™ system?


Ah, that was in an old thread on VO (or something similar). Someone said Hawke was a coward for fleeing from Lothering unlike the Warden, so I pointed out that Cousland Jr. didn't exactly repel Howe's coup d'etat. The person I was debating with eventually countered with the claim that Cousland Jr. did return to kill Howe later in the game and that somehow that retroactively made Cousland Jr. Not-A-Coward, and added that we have no reason to believe Hawke will ever do anything comparable.

So I pointed out that the other person was right, Hawke would in fact never amount to anything, totally not something as absurd as the champion of a city (B-level movie plot there, right?) and in fact the whole game is centered around Hawke running from Darkspawn. Might have added a quip about Bethany being neccesary as part of the patented How-Bout-Taking-My-Sister-As-A-Brood-Mother-And-Not-Eating-My-Intestines minigame.

#47
Riona45

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Kordaris wrote...

With all those changes that we see, that strip bit by bit every RPG element old fans loved and bring the game closer to ME2 to satisfy console combat gamers-I wonder...Will there be an inventory system in Dragon Age 2? Or will the dreaded "Hawke"  choose his combat gear between missions just like in ME2?


If you're putting the name of the "dreaded" protagonist in scare quotes, how can people think you're asking a sincere question?

Modifié par Riona45, 13 août 2010 - 06:08 .


#48
hexaligned

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UO is the only game I have played that had a packmule I think. Then again I was like 11 at the time, so maybe I misremember. Regardless, I don't usually have arguments against insane levels of over complication because I usually tend to enjoy that, but I don't think a separate mobile invetory container would add very much (besides realism)

#49
Riona45

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In Exile wrote...
I think this is brilliant. You guy reject my Run-And-Beg-For-Your-Life ™ system back when the Hawke the Coward meme was running around the forum, but I think I've struck design gold with this one.


Ah yes, the running and begging for your life mechanic.  I have to agree, that's very fitting for our "dreaded" Hawke, who is a refugee from Lothering and therefore can only ever be a coward.

And how come no one has mentioned how unheroic the name "Hawke" is?  No one with that name could ever be a hero, right?

#50
Anarya

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relhart wrote...

UO is the only game I have played that had a packmule I think. Then again I was like 11 at the time, so maybe I misremember. Regardless, I don't usually have arguments against insane levels of over complication because I usually tend to enjoy that, but I don't think a separate mobile invetory container would add very much (besides realism)


No there were packhorses, and they were killable and stealable and thieves could pickpocket out of them or they could go feral if you left them sitting too long. I never had to buy a packhorse ever, just re-tamed a wandering one. I think there may have been pack llamas too but it's been awhile.