TSamee wrote...
If an RPG like Mass Effect is going to go shooter, then it should go PROPER shooter. Has anybody played Killing Floor? Best gunplay I've ever seen, CoD be damned.
Stupidity like this really ****** me off. Like there is nothing between shooter and traditional RPG, it has to be one or other.
Also most people here has zero clue what's the base difference between ME1 and ME2 inventory systems.
Inventory systems has 3 levels, looting, storage and choosing/customation.
1. Lowest level is looting.
This is where player gets the item, from found in place or looted from bodies. Traditional RPG inventory system is build idea that every item is looted induvidually. Meaning you take two different version of sword from bodies, they are seperated items. Mostly this is done by random loot what sometimes is fitted to target, but sometimes isn't. In ME2 looting is different, you don't loot items same ways. You only loot ammos, money and technology advances. You don't take the riffle or armor of the killed enemy at all. Basicly saying you take only like what's easy to take and usefull, not every "junk".
2. Middle level is storage
This is where player looted items are storaged. In traditional RPG kind of inventory there is usually item limits here as how many items player can totally carry. This is done because looting every induvidual item sooner or later cause huge amount of looted items. With item limits player is forced to sell what player has no use. Because many looted items has no real use for player. Example if you loot sword when you allready have better. So, in traditional RPG it's about changing these "junk" items to money by selling them. So that player can buy something they really need. In ME2 every item is storaged only one time and there is no different version of same items. Meaning players don't loot sword +2, but they loot sword in general, if player has no sword allready. Meaning items aren't induvidual, they are just best version of every different item there is. This cause that because there is no junk items storaged in ME2 inventory system, there is nothing to sell. Also every new "item" is just new technology found, what can be totally new item or improvements to old system. After the research is done, the old item is improved and replaced with this new better one.
3. Top level as choises and customation.
This is interface what provides players the choises. What items to use and what to customise. In general term this is where traditional RPG and ME2 system is most close to each other. Sure, the interface is different, because storage system is little different. But base is pretty same. This is also reason why some people don't like ME2 system, because ME2 has very low customation possibility. How ever, it's not fault of system, but fault of developers not making enough customation. ME1 has alot of more customation, but it has nothign to do with system. For some reason developers just removed alot of customation possibilities what players actually liked.
In general traditional RPG inventory systems fits well in DAO, because DAO is traditional RPG. ME series how ever, is not traditional RPG, so it doesn't really fit there so well. ME serie is more futuristic with research system.
Modifié par Lumikki, 13 septembre 2010 - 11:24 .