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#1
RealPoseidon

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Bugs Found:
1.The innkeeper of  the "Spoiled Princess" tavern in Lake Calahad Docks has a quest mark over his head. However i never found him being a part of a quest, neither he offers one.
2. Sometimes when monsters die they remain on minimap as dots with headings "null,null(level null), i encountered this only in the final battle of the game, and they do disappear eventually...
3. After you retake Warden's Keep, the NPC offering the quest, settles in immediately, offering the conversations that he offers if you visit the keep later. However when you click trade, you just disengage him.
4. If you remove a profession from the bar (Poison-Making, Herbalism, etc.), it is impossible to put it back there or access it in any other way...

Questions:
1. AOE skills get activated even if there is no monsters around. That's a waste of cooldown and stamina in my opinion, any thought on changing that?
2. Why  can't you enter Warden's Keep once you retake it and check on the mage inside (forgot his name). Instead all you get out of it is the chest and the trades standing outside... a bit dissapointing...
3. Why is party changing forbidden in Warden's Keep? Once retaken it's one of the best places to gear all your character and so some trading... Also i believe instead of being a destination, that it can fully replace your camp...

Modifié par RealPoseidon, 10 novembre 2009 - 11:07 .


#2
ChandlerL

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RealPoseidon wrote...

1. AOE skills get activated even if there is no monsters around. That's a waste of cooldown and stamina in my opinion, any thought on changing that?


Y'know I was thinking about that myself however it seems that when you have an AoE skill and I'm thinking your referring to buff type skills-- it's something that gets turned on. When it's on your maximum mana or stamina pool gets lowered but it doesn't diminish, so keeping it on indefinitely doesn't hurt you, if, come the next battle, you'd just be turning it on again.

With that said, would be nice to have abilities have the option of being "shut-off" post combat without wasting a tactic slot to do so.

#3
RealPoseidon

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No, not buffs i mean things like Whirlwind, Two-Hand Slash (or what was it name) or that other skill that Dual Wielders have where they slash everything in a line in front of them.