Advice for a Two-Hander
#1
Posté 13 août 2010 - 02:50
#2
Posté 13 août 2010 - 03:27
#3
Posté 13 août 2010 - 07:42
I use the respec mod, so Fade points are redistributed.
#4
Posté 13 août 2010 - 09:45
#5
Posté 13 août 2010 - 05:01
Remember, the Sunder skills don't miss and do gobs of damage. The 2H sweeps usually take mobs down to less than half hps and knocks them over as well. Took Templar/Champion specs as well. Didn't need all levels in Coercion since Strength gave her such a high Intimidate score. It's fun being a bully!
#6
Posté 13 août 2010 - 05:24
Elhanan wrote...
I like getting STR to 20 quickly, then use 2:1 for STR:WILL until Willpower is 30. This helps insure plenty of stamina for desired buffing modes, and any of those special occasions you may attend (eg; Ser Cauthrian, Golem DLC).
I can attest to this build, 30 Will is a real sweet spot for Stamina usage on a twohand warrior.
#7
Posté 13 août 2010 - 07:06
Would that be in Awakenings with Clarity available as well? I've never played a 2H build seriously, but I just started one. I'm thinking of a Reaver/Berserker high health-regeneration build to off-set Blood Thirst, which seems like it would be a fun talent.Last Darkness wrote...
Elhanan wrote...
I like getting STR to 20 quickly, then use 2:1 for STR:WILL until Willpower is 30. This helps insure plenty of stamina for desired buffing modes, and any of those special occasions you may attend (eg; Ser Cauthrian, Golem DLC).
I can attest to this build, 30 Will is a real sweet spot for Stamina usage on a twohand warrior.
From what I've read, the listed Health Regen stats in game is per second, so I would need only +6 to offset Blood Thirst. Cailan's Armor bonus is +5 alone.
I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.
#8
Posté 14 août 2010 - 12:07
#9
Posté 14 août 2010 - 04:33
#10
Posté 14 août 2010 - 07:40
chefbobby203 wrote...
You could always say to hell with boosting willpower and just get the Executioner's helm instead. Then you get the added bonus of hitting harder with your extra strength
True but you get locked into have to always use the same few peices of gear instead of freedom in equipments choices.
#11
Posté 14 août 2010 - 12:49
#12
Posté 14 août 2010 - 01:10
I'll take the Helm of Honnleath
Spirit warriors rule no matter what type of weapon style. But It's kinda redundant to focus on increasing your critical chance in Awakening with a 2-hander. Since there's so *many* talents that generate instant criticals (and sometimes double and triple crits) You can simply spam all those talents, one after the other, and every single one of your hits in any given fight (regardless of the length) will be a critical.I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.
Lets run down the list of every talent a 2-hander can have in awakening which generates an instant critical hit:
1) Peon's plight
2) Massacre
3)Critical Strike
4)Mighty Blow
5) Sweeping strike
6) Onslaught
Basically, in Awakening, a 2-h warrior can critical at will... whenever he wants. So from a powergaming perspective, instead of focussing on critical chance, it's a better idea to focus on increasing the damage done by those criticals...
Modifié par Yrkoon, 14 août 2010 - 01:25 .
#13
Posté 14 août 2010 - 02:41
#14
Posté 14 août 2010 - 06:12
Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time). I also don't see anything about Onslaught generating auto-crits. None of these also have auto-crits against bosses.Yrkoon wrote...
Spirit warriors rule no matter what type of weapon style. But It's kinda redundant to focus on increasing your critical chance in Awakening with a 2-hander. Since there's so *many* talents that generate instant criticals (and sometimes double and triple crits) You can simply spam all those talents, one after the other, and every single one of your hits in any given fight (regardless of the length) will be a critical.I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.
Lets run down the list of every talent a 2-hander can have in awakening which generates an instant critical hit:
1) Peon's plight
2) Massacre
3)Critical Strike
4)Mighty Blow
5) Sweeping strike
6) Onslaught
Basically, in Awakening, a 2-h warrior can critical at will... whenever he wants. So from a powergaming perspective, instead of focussing on critical chance, it's a better idea to focus on increasing the damage done by those criticals...
Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual. It's not like I'm going out of my way to get this, it's just going to happen:
- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+
#15
Posté 14 août 2010 - 06:41
Maverick827 wrote...
Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time). I also don't see anything about Onslaught generating auto-crits. None of these also have auto-crits against bosses.
Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual. It's not like I'm going out of my way to get this, it's just going to happen:
- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+
I'd suggest against Vigilance since your STR will be so high in Awakening that the x1.25 STR modifier of the mauls becomes very obvious.
#16
Posté 14 août 2010 - 07:03
30 will, 30 conn, 16 cunning, 20 magic, rest str.
Ring of the Ages, Lifegiver, Spellward, the belt from the mage tower merchant, Evon's armor, Corruption, Wade's Superior massive boots and gloves (upgrading to Fleet Foot and Stormchaser's gloves in DA:A), and the maul from Gorim (upgrading to a fast and sharp Vigilance in DA:A).
I never die, and I can keep Indominitable, Threaten, Beyond the Veil, Powerful Swings, and Precise Striking on at all times. With this, I was able to solo the Harvester on Hard mode. I ended up using about 15 greater healing poltices and a few stamina potions too.
Templar, Champion, and Spirit Warrior as the specializations.
#17
Posté 14 août 2010 - 08:38
Vigilance has 7 more base damage than the best maul (Chasind Great Maul is still best in Awakenings, no?). With, say, 100 Strength, the difference between the two would be roughly five. Taking into account the other stats of each weapon as well as how ridiculous mauls look, Vigilance is a viable choice in my opinion.Hulk Hsieh wrote...
Maverick827 wrote...
Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time). I also don't see anything about Onslaught generating auto-crits. None of these also have auto-crits against bosses.
Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual. It's not like I'm going out of my way to get this, it's just going to happen:
- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+
I'd suggest against Vigilance since your STR will be so high in Awakening that the x1.25 STR modifier of the mauls becomes very obvious.
#18
Posté 14 août 2010 - 08:59
Also, keep in mind every 10 points you into something other then strength will lower your base damage by about 7 points. Which will also reduce your monster crits.
#19
Posté 14 août 2010 - 09:22
#20
Posté 14 août 2010 - 10:44
^^^ This. If you're are a human, you don't even need to put a point in Cun. This is Vegas baby!!! All in Str!!! Anything else is suboptimal.beancounter501 wrote...
I always recommend 16 cunning, rest into strength. I used Vigilance in Awakening and was better then the Mauls. Mainly cause the Crit Bonus. You should load that thing up with Intensity Runes and watch crazy damage numbers go flying! Best spec is Spirit Warrior by far. Combine with some Hexes from your Mage, Amplification/Inensity Runes and your Mighty Blow will be hitting in the 450-550 range. And on a Sunder attack if both hits crit - which occurs quite a bit you can do 1,000 points of dmg.
Also, keep in mind every 10 points you into something other then strength will lower your base damage by about 7 points. Which will also reduce your monster crits.
#21
Posté 15 août 2010 - 12:04
The age old gaming debate, Looking good vrs Being good.
#22
Posté 15 août 2010 - 02:25
#23
Posté 15 août 2010 - 02:34
#24
Posté 15 août 2010 - 04:31
#25
Posté 15 août 2010 - 04:35
So will I, but not in single player games. I'll take any edge I can get over other players, but I'm only defeating myself if I look stupid in a single player game.Last Darkness wrote...
I dont care what graphical glitches are present or what my character looks like (Ive often been compared to a picasso painting in MMOs) I will use absolulty the statistical best even if the upgrade is less then a single percent and is like dayglow orange mixed with hot pink ill wear it.





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