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Advice for a Two-Hander


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#1
Darkshore

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Playing yet another playthrough (along with my current ones).  Starting a Two-Handed Warrior, either Dwarf or Human. I was thinking of taking will to about 30 then just pumping strength. Is that a solid way to go? Thanks.

#2
d3c0yBoY

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No Will, Deathblow will give you far greater stamina returns if you stick to full Str. Gear and fade points will take care of the other stats.

#3
Gnoster

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I am currently on a playthrough with a 2hander. I have chosen to go 16 Cunning, 20 Willpower, and the rest into Strength. My reason for going with 20 Willpower is to be able to run more sustainables, though I actually haven't tried without putting points into willpower, might be I don't really have to.

I use the respec mod, so Fade points are redistributed.

#4
Elhanan

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I like getting STR to 20 quickly, then use 2:1 for STR:WILL until Willpower is 30. This helps insure plenty of stamina for desired buffing modes, and any of those special occasions you may attend (eg; Ser Cauthrian, Golem DLC).

#5
Zy-El

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As an experiment, I had a Dwarven 2H for which I only invested in Strength at every level up. The Fade points give you enough other stats to finish the game. I use the stat books to beef up Willpower. Otherwise, every stat point from level ups went into Strength. At the end, she had Strength at 100+ with gear and was a DESTROYER.

Remember, the Sunder skills don't miss and do gobs of damage. The 2H sweeps usually take mobs down to less than half hps and knocks them over as well. Took Templar/Champion specs as well. Didn't need all levels in Coercion since Strength gave her such a high Intimidate score. It's fun being a bully!

#6
Last Darkness

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Elhanan wrote...

I like getting STR to 20 quickly, then use 2:1 for STR:WILL until Willpower is 30. This helps insure plenty of stamina for desired buffing modes, and any of those special occasions you may attend (eg; Ser Cauthrian, Golem DLC).



I can attest to this build, 30 Will is a real sweet spot for Stamina usage on a twohand warrior.

#7
Maverick827

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Last Darkness wrote...

Elhanan wrote...

I like getting STR to 20 quickly, then use 2:1 for STR:WILL until Willpower is 30. This helps insure plenty of stamina for desired buffing modes, and any of those special occasions you may attend (eg; Ser Cauthrian, Golem DLC).



I can attest to this build, 30 Will is a real sweet spot for Stamina usage on a twohand warrior.

Would that be in Awakenings with Clarity available as well?  I've never played a 2H build seriously, but I just started one.  I'm thinking of a Reaver/Berserker high health-regeneration build to off-set Blood Thirst, which seems like it would be a fun talent.

From what I've read, the listed Health Regen stats in game is per second, so I would need only +6 to offset Blood Thirst.  Cailan's Armor bonus is +5 alone.

I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.

#8
Last Darkness

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Origens

#9
chefbobby203

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You could always say to hell with boosting willpower and just get the Executioner's helm instead. Then you get the added bonus of hitting harder with your extra strength

#10
Last Darkness

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chefbobby203 wrote...

You could always say to hell with boosting willpower and just get the Executioner's helm instead. Then you get the added bonus of hitting harder with your extra strength


True but you get locked into have to always use the same few peices of gear instead of freedom in equipments choices.

#11
chefbobby203

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Yeah but it looks pretty cool, too. As opposed to say....Honnleath? That thing is so ugly I only ever use it to stat boost to put on other equipment

#12
Yrkoon

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I don't know.  I don't think the helm of Honnleath looks all that bad.  And what's it being compared to?  A helm that gives you +25 to your stamina and looks "cooler"?  Meh,   an extra 25 stamina won't  make or break you.  And it's certainly  not a better tradeoff than  a helm that gives you +10 stamina, More damage, Higher armor rating, +10 health, +2 to defense, +1 to attack...

I'll take the Helm of Honnleath



I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.

Spirit warriors rule no matter what type of  weapon style.    But It's kinda redundant to  focus on increasing your critical chance in  Awakening with a 2-hander.  Since there's  so *many* talents that  generate instant criticals  (and sometimes double and triple crits)  You can simply spam all those talents, one after the other,  and every single one of your hits in any given fight   (regardless of the length) will be a critical.

Lets run down the list of every talent a 2-hander can have in awakening which   generates an instant critical hit:
1) Peon's plight
2) Massacre
3)Critical Strike
4)Mighty Blow
5) Sweeping strike
6) Onslaught

Basically, in Awakening, a 2-h warrior can critical at will... whenever he wants.  So from a powergaming perspective, instead of focussing on critical chance,   it's a better idea to focus on increasing the damage done by those criticals...

Modifié par Yrkoon, 14 août 2010 - 01:25 .


#13
chefbobby203

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Well that +2 defense and +1 attack are certainly going to make or break your 2handed warrior as well. Statwise Honnleath is certainly better, but it has to be the worst looking helmet in the game(and that is saying a lot) and looks awful with most higher end armor sets. Wade's Heavy Dragonscale(or Evon's) with executioner's helm looks pretty tight. Just saying...

#14
Maverick827

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Yrkoon wrote...

I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.

Spirit warriors rule no matter what type of  weapon style.    But It's kinda redundant to  focus on increasing your critical chance in  Awakening with a 2-hander.  Since there's  so *many* talents that  generate instant criticals  (and sometimes double and triple crits)  You can simply spam all those talents, one after the other,  and every single one of your hits in any given fight   (regardless of the length) will be a critical.

Lets run down the list of every talent a 2-hander can have in awakening which   generates an instant critical hit:
1) Peon's plight
2) Massacre
3)Critical Strike
4)Mighty Blow
5) Sweeping strike
6) Onslaught

Basically, in Awakening, a 2-h warrior can critical at will... whenever he wants.  So from a powergaming perspective, instead of focussing on critical chance,   it's a better idea to focus on increasing the damage done by those criticals...

Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time).  I also don't see anything about Onslaught generating auto-crits.  None of these also have auto-crits against bosses.

Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual.  It's not like I'm going out of my way to get this, it's just going to happen:

- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+

#15
Hulk Hsieh

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Maverick827 wrote...
Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time).  I also don't see anything about Onslaught generating auto-crits.  None of these also have auto-crits against bosses.

Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual.  It's not like I'm going out of my way to get this, it's just going to happen:

- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+


I'd suggest against Vigilance since your STR will be so high in Awakening that the x1.25 STR modifier of the mauls becomes very obvious.

#16
DASockDA

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 I've had great success with this:

30 will, 30 conn, 16 cunning, 20 magic, rest str.

Ring of the Ages, Lifegiver, Spellward, the belt from the mage tower merchant, Evon's armor, Corruption, Wade's Superior massive boots and gloves (upgrading to Fleet Foot and Stormchaser's gloves in DA:A), and the maul from Gorim (upgrading to a fast and sharp Vigilance in DA:A).

I never die, and I can keep Indominitable, Threaten, Beyond the Veil, Powerful Swings, and Precise Striking on at all times. With this, I was able to solo the Harvester on Hard mode. I ended up using about 15 greater healing poltices and a few stamina potions too.

Templar, Champion, and Spirit Warrior as the specializations. 

#17
Maverick827

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Hulk Hsieh wrote...

Maverick827 wrote...
Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time).  I also don't see anything about Onslaught generating auto-crits.  None of these also have auto-crits against bosses.

Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual.  It's not like I'm going out of my way to get this, it's just going to happen:

- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+


I'd suggest against Vigilance since your STR will be so high in Awakening that the x1.25 STR modifier of the mauls becomes very obvious.

Vigilance has 7 more base damage than the best maul (Chasind Great Maul is still best in Awakenings, no?).  With, say, 100 Strength, the difference between the two would be roughly five.  Taking into account the other stats of each weapon as well as how ridiculous mauls look, Vigilance is a viable choice in my opinion.

#18
beancounter501

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I always recommend 16 cunning, rest into strength. I used Vigilance in Awakening and was better then the Mauls. Mainly cause the Crit Bonus. You should load that thing up with Intensity Runes and watch crazy damage numbers go flying! Best spec is Spirit Warrior by far. Combine with some Hexes from your Mage, Amplification/Inensity Runes and your Mighty Blow will be hitting in the 450-550 range. And on a Sunder attack if both hits crit - which occurs quite a bit you can do 1,000 points of dmg.



Also, keep in mind every 10 points you into something other then strength will lower your base damage by about 7 points. Which will also reduce your monster crits.


#19
Maverick827

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Oh wow, I didn't see those runes down at the bottom of the list on the wiki; that's definitely going to be fun. They look pretty cheap to make, too.

#20
d3c0yBoY

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beancounter501 wrote...

I always recommend 16 cunning, rest into strength. I used Vigilance in Awakening and was better then the Mauls. Mainly cause the Crit Bonus. You should load that thing up with Intensity Runes and watch crazy damage numbers go flying! Best spec is Spirit Warrior by far. Combine with some Hexes from your Mage, Amplification/Inensity Runes and your Mighty Blow will be hitting in the 450-550 range. And on a Sunder attack if both hits crit - which occurs quite a bit you can do 1,000 points of dmg.

Also, keep in mind every 10 points you into something other then strength will lower your base damage by about 7 points. Which will also reduce your monster crits.

^^^ This. If you're are a human, you don't even need to put a point in Cun. This is Vegas baby!!! All in Str!!! Anything  else is suboptimal.

#21
Last Darkness

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Haha Aesthetics vrs Function lol

The age old gaming debate, Looking good vrs Being good.




#22
beancounter501

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When you are kicking butt no matter what - Might as well Look Good!! Maul or Sword you are kicking it. Even the power gamer in me hates to use Mauls cause they are so ugly - not to mention the ugly Deathblow animations. Really, jamming a maul down on a Dragons Head? Terrible. The only thing worse is the Archer Deathblow!


#23
d3c0yBoY

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I main a dwarf. That being said, 2H swords clips into the ground which makes the RPer in me crazy. Mauls... its what's for dinner.

#24
Last Darkness

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I dont care what graphical glitches are present or what my character looks like (Ive often been compared to a picasso painting in MMOs) I will use absolulty the statistical best even if the upgrade is less then a single percent and is like dayglow orange mixed with hot pink ill wear it.

#25
Maverick827

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Last Darkness wrote...

I dont care what graphical glitches are present or what my character looks like (Ive often been compared to a picasso painting in MMOs) I will use absolulty the statistical best even if the upgrade is less then a single percent and is like dayglow orange mixed with hot pink ill wear it.

So will I, but not in single player games.  I'll take any edge I can get over other players, but I'm only defeating myself if I look stupid in a single player game.