Maverick827 wrote...
Even with the auto-critical hit, Mighty Blow is still worse damage than Sunder Arms and Sunder Armor, which strike twice (the first of which costs much less and has half the cooldown time).Yrkoon wrote...
Spirit warriors rule no matter what type of weapon style. But It's kinda redundant to focus on increasing your critical chance in Awakening with a 2-hander. Since there's so *many* talents that generate instant criticals (and sometimes double and triple crits) You can simply spam all those talents, one after the other, and every single one of your hits in any given fight (regardless of the length) will be a critical.I also plan on around a 50% critical chance by Awakenings. With Spirit Warrior this seems like it could be a ton of fun.
Lets run down the list of every talent a 2-hander can have in awakening which generates an instant critical hit:
1) Peon's plight
2) Massacre
3)Critical Strike
4)Mighty Blow
5) Sweeping strike
6) Onslaught
Basically, in Awakening, a 2-h warrior can critical at will... whenever he wants. So from a powergaming perspective, instead of focussing on critical chance, it's a better idea to focus on increasing the damage done by those criticals...
Yeah, that's true, good point. But we're talking about Awakening. It's different at that altitude -- mainly that you won't find yourself spamming the sunders as often as you would in Origins. At least I didn't. The fights don't last long enough. Of course, your point still applies to 2-h sweep, which you WILL find yourself using alot, simply because a max strength 2 hander, with Vigilance, and Beyond the Veil can generally insta kill everything around him with a single 2-h sweep... or shortly thereafter.
^It simply does. Use it and see for yourself. The damage it does with every hit, regardless of the enemy's rank, is at LEAST critical damage... if not more. The game engine probably uses a different calculation than the standard 150% damage.I also don't see anything about Onslaught generating auto-crits. None of these also have auto-crits against bosses.
Again, that's true. But we're talking about Awakening here. Massacre-ing a group of 8 or 9 darkspawn is quicker than auto attacking them to death, and if you're like me, and you're into instant gratification, you will find yourself instinctively reverting to one or two of the bigger talents in just about every fight: Massacre, 2-h Sweep and Onslaught. And those will be enough to end most fights. For Boss battles, it's good to have a mage that can cast Death Hex, thereby guaranteeing that your sunders and auto-attacks critically hit.Finally, at capped attack speed and with stamina draining sustainables, auto attack damage will be more important than usual. It's not like I'm going out of my way to get this, it's just going to happen:
- Precise Striking: 20%
- Blood Thirst: 10%
- GoA Dace Amulet: 7%
- Sharp Vigilance: 5.70%
- Bravery: 3.5%+
Modifié par Yrkoon, 15 août 2010 - 09:59 .





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