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My Soldier Combat Skill Usage Guide v2.0


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#26
The Spamming Troll

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i have no idea what the soldier can do but heres my guide.....



step 1. hold down the right trigger.

step 2. finish game



hows that?

#27
Homebound

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Guide updated.

#28
Kronner

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Very nice guide.

But I disagree about all squad ammos. Why? You already have squad Disruptor against geth and synthetics and squad Cryo against everything else.

What do you need squad Inferno for? Going all squad also means that you can't activate Cryo ammo on your squadmates and use Inferno ammo yourself - this is very effective for just about any mission but geth, and for those you have squad Disruptor anyways.

Going:

Inferno Ammo

squad Cryo and Disruptor

is a better option imho.

#29
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Kronner wrote...

Very nice guide.
But I disagree about all squad ammos. Why? You already have squad Disruptor against geth and synthetics and squad Cryo against everything else.
What do you need squad Inferno for? Going all squad also means that you can't activate Cryo ammo on your squadmates and use Inferno ammo yourself - this is very effective for just about any mission but geth, and for those you have squad Disruptor anyways.
Going:
Inferno Ammo
squad Cryo and Disruptor
is a better option imho.


Ive tried that out actually..It doesn't work out so well when you have synthetics and organics after you at the same time. Jacob's loyalty mission is a great example.

Also, the damage your squad makes while you switch around Squad Ammo is more or less unnoticable.

#30
Simbacca

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Kronner wrote...

Very nice guide.
But I disagree about all squad ammos. Why? You already have squad Disruptor against geth and synthetics and squad Cryo against everything else.
What do you need squad Inferno for? Going all squad also means that you can't activate Cryo ammo on your squadmates and use Inferno ammo yourself - this is very effective for just about any mission but geth, and for those you have squad Disruptor anyways.

Going: Inferno Ammo, Squad Cryo and Squad Disruptor is a better option imho.


I agree with Kronner.  If a Soldier is going to stick with the default three ammo powers, I'd say go either Squad Disruptor, Inferno, and Squad Cryo, or Heavy Disruptor, Inferno, Squad Cryo.  The second set here is because Squad Cryo can work just as well on synthetic missions as it does organic, so this is an option for the Soldier that's likes to one-shot with their Mantis/Widow.

#31
Kronner

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Just_mike wrote...

Ive tried that out actually..It doesn't work out so well when you have synthetics and organics after you at the same time. Jacob's loyalty mission is a great example.

Also, the damage your squad makes while you switch around Squad Ammo is more or less unnoticable.


But, you can always use whatever ammo you want. Jacob's LM - squad Cryo is good for all the loki mechs. Then before the last fight, you CAN give yourself Inferno and keep squad Cryo for your squad.
With your build it is not possible.
Reaper IFF is another great example. squad Cryo for squad against husks, you use Inferno to take down Scions. Your squad is much better off with cryo than inferno ammo against pretty much anything but Scions, harbinger, oculus, praetorian and the last reaper terminator.

Modifié par Kronner, 11 septembre 2010 - 04:39 .


#32
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Kronner wrote...

Just_mike wrote...

Ive tried that out actually..It doesn't work out so well when you have synthetics and organics after you at the same time. Jacob's loyalty mission is a great example.

Also, the damage your squad makes while you switch around Squad Ammo is more or less unnoticable.


But, you can always use whatever ammo you want. Jacob's LM - squad Cryo is good for all the loki mechs. Then before the last fight, you CAN give yourself Inferno and keep squad Cryo for your squad.
With your build it is not possible.
Reaper IFF is another great example. squad Cryo for squad against husks, you use Inferno to take down Scions. Your squad is much better off with cryo than inferno ammo against pretty much anything.


The problem I have with that is, Cryo doesnt work if the enemy has any defences.

#33
swk3000

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That's what you're there for. Give your team Squad Cryo, then take Heavy Disruptor or Inferno for yourself. Strip an enemy's defenses with your shots, and when they are down to health, tell your team-mates to shoot that enemy while you move on to the next one.

#34
Simbacca

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Actually I'd like to change what I agreed with up there a bit.  If you already have Squad Cryo, you need no other Squad Ammos.

The primary factor in selection of Ammo power for Shepard is what will do the most damage to the intended target.  However, the primary factor in selection of Ammo power for the Squad should be, imho, what will control enemies better (especially for a Soldier).  Squadmates do half the damage that Shepard does with their guns, so they gain far less from ammo powers focused on damage.  Meanwhile, their Cryo shots will freeze just as long as it would for Shepard, and the frozen targets will still take the same double damage in addtion to controlling far longer than the fires of incendiary or the stun of disruptor.  That plus the fact that Squad Cryo is useful every mission, might as well leave Heavy Disruptor and Inferno for Shepard to maximize the player's damage (especially with sniper rifles).

Having said that, I'd say these are the 3 optimal ammo setups for Soldier:
Heavy Disruptor*, Inferno, Squad Cryo
Squad Disruptor, Squad Inferno, Heavy Warp
Disruptor rank 3, Squad Cryo, Heavy Warp

I like the first one best, especially for the Rev Soldier, but I could see having to test the other two setups for Widow Soldiers that want to ensure 1s/1k headshots on various Collectors during NG+ insanity Horizon.


*just don't put it on your shotgun when on synthetic missions because of the explosive chance.  in this situation, keep squad cryo on your shotty.

Modifié par Simbacca, 11 septembre 2010 - 05:07 .


#35
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Simbacca wrote...

Actually I'd like to change what I agreed with up there a bit.  If you already have Squad Cryo, you need no other Squad Ammos.

The primary factor in selection of Ammo power for Shepard is what will do the most damage to the intended target.  However, the primary factor in selection of Ammo power for the Squad should be, imho, what will control enemies better (especially for a Soldier).  Squadmates do half the damage that Shepard does with their guns, so they gain far less from ammo powers focused on damage.  Meanwhile, their Cryo shots will freeze just as long as it would for Shepard, and the frozen targets will still take the same double damage in addtion to controlling far longer than the fires of incendiary or the stun of disruptor.  That plus the fact that Squad Cryo is useful every mission, might as well leave Heavy Disruptor and Inferno for Shepard to maximize the player's damage (especially with sniper rifles).

Having said that, I'd say these are the 3 optimal ammo setups for Soldier:
Heavy Disruptor, Inferno, Squad Cryo
Squad Disruptor, Squad Inferno, Heavy Warp
Disruptor rank 3, Squad Cryo, Heavy Warp

I like the first one best, especially for the Rev Soldier, but I could see having to test the other two setups for Widow Soldiers that want to ensure 1s/1k headshots on various Collectors during NG+ insanity Horizon.


*sigh* FINE, i'll do another playthrough. <_<

:P thx for the feedback btw.

#36
Simbacca

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Just_mike wrote...

The problem I have with that is, Cryo doesnt work if the enemy has any defenses.


That's what one cast of a squadmate's Area Overload / Incineration Blast / Area Reave / Area Drain is for.  One cast at the start of the battle, hit the quick key that focuses your allies on the now stripped target, it will freeze and die.  All this without anything from Shepard, allowing your Adernaline Rush shots to be on those not hit by the initial defense stripping power.  Now when your allies turn their attention from the enemy the finished off, more enemies will already be vulnerable to the freezing since Shepard has been shooting them.  That, and the fact that their defense stripping power has already cooldown again by now.

Modifié par Simbacca, 11 septembre 2010 - 05:12 .


#37
swk3000

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Your choice of Bonus Powers sucks, by the way. A one-time Shield boost that kills your ability to use Adrenaline Rush for a full 12 seconds? This basically means your oshi- button is going to get you killed because the threat that made you activate the thing in the first place is still there, and it will be another 12 seconds before you can get the damage boost you need to put them down. All you've done is postpone your death.



Also, your order of skills reeks. You start with Disruptor Ammo; take Armor Piercing Ammo as a Bonus Power to cover your bases. When you get in-game, put everything into Combat Mastery first. It's bonuses to Health and Weapon Damage will do more to keep you alive than having Concussive Shot will. And getting the first level of 3 different ammo powers? You can only use one at a time! Sure, you now have options, but if that's what you're worried about, Armor Piercing Ammo takes care of everything until you can start investing in Incendiary Ammo, and saves you 6 Squad Points and about 5 levels.



The idea behind the guide is great, but I'm having some major issues with the advice you're giving. And I'm a career Soldier, so this isn't pulling sh*t out of my *ss. I have a pretty solid idea of what I'm talking about.

#38
Kronner

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Just_mike wrote...

The problem I have with that is, Cryo doesnt work if the enemy has any defences.


..but it freezes anything that has health. Thane and Zaeed need like 2 bursts with the Incisor to freeze pretty much any regular enemy. Squad Cryo Ammo is by far the best squad ammo available.

Simbacca wrote...
Actually I'd like to change what I agreed with up there a bit.  If you already have Squad Cryo, you need no other Squad Ammos.
...
Heavy Disruptor, Inferno, Squad Cryo
..


I completly agree. That is the best build imho.

Modifié par Kronner, 11 septembre 2010 - 05:16 .


#39
cerberus1701

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Pacifien wrote...

Now I'm really interested to know what the first easiest character is supposed to be in the game. Always figured it was the Soldier.


Engineer + Dominate

Portions of the battlefield completely ignore you due to the drone while you strip them of defense, then you simply brain hack them and let them do the work for you.

You can clear whole areas and barely have to leave cover much less get shot.

#40
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cerberus1701 wrote...

Pacifien wrote...

Now I'm really interested to know what the first easiest character is supposed to be in the game. Always figured it was the Soldier.


Engineer + Dominate

Portions of the battlefield completely ignore you due to the drone while you strip them of defense, then you simply brain hack them and let them do the work for you.

You can clear whole areas and barely have to leave cover much less get shot.


While I totally agree that Engineer, with AI hack and Dominate would pretty much make the game play itself in the lower difficulties, this is a Soldier guide so this is kinda off topic. :P

#41
cerberus1701

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Just_mike wrote...

cerberus1701 wrote...

Pacifien wrote...

Now I'm really interested to know what the first easiest character is supposed to be in the game. Always figured it was the Soldier.


Engineer + Dominate

Portions of the battlefield completely ignore you due to the drone while you strip them of defense, then you simply brain hack them and let them do the work for you.

You can clear whole areas and barely have to leave cover much less get shot.


While I totally agree that Engineer, with AI hack and Dominate would pretty much make the game play itself in the lower difficulties, this is a Soldier guide so this is kinda off topic. :P


He asked. I answered.

I didn't go off into some huge rant and hadn't even planned to follow up.
 
In short, I did nothing to ruin your guide, so just relax.

And I only play on Insanity anymore and my above statement is just as applicable there.

#42
Simbacca

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cerberus1701 wrote...

...In short, I did nothing to ruin your guide, so just relax...

His statement "this is a Soldier guide so this is kinda off topic Image IPB" seems pretty relaxed to me.  He didn't say 'OMFG STFU and GTFO of my Soldier thread!!!'  he said it was kinda off topic and was smiling about it.  As the thread creator, i'd imagine he's allowed to nicely stear any discussion back on topic.  "so just relax"... pot, meet kettle.

Modifié par Simbacca, 11 septembre 2010 - 06:00 .


#43
cerberus1701

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Simbacca wrote...

cerberus1701 wrote...

...In short, I did nothing to ruin your guide, so just relax...

His statement "this is a Soldier guide so this is kinda off topic Image IPB" seems pretty relaxed to me.  He didn't say 'OMFG STFU and GTFO of my Soldier thread!!!'  he said it was kinda off topic and was smiling about it.  As the thread creator, i'd imagine he's allowed to nicely stear any discussion back on topic.  "so just relax"... pot, meet kettle.


Not really.

He nudges me for daring to answer the question and not the guy who asked it? (Maybe because the asker was a mod?) Did he think no one even MIGHT answer it?

#44
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....ANYWAYS...



I will do another soldier playthrough that has squad cryo, heavy disruptor and inferno. Thx for the feedback peoplez.

#45
numotsbane

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Just wanted to say that i'd probably recommend looking at other bonus power options as protective powers have terrible cooldowns and overlap tremendously with hardened AR. As a soldier, i find i almost never need to revive my squadmates anyway, so medigel isn't as much of an issue.
I'd recommend first up trying Flashbang or Stasis as a substitute, or maybe neural shock/ Slam if you're looking for a quick cooldown cc power. all those powers cover crowd control which is basically the only thing the soldier lacks. maybe 1pt dominate would be interesting, but I'm yet to test that.

EDIT: Also i notice you've not commented overly on the widow v revenant debate, though i get the feeling you're a revenant man, true? Which do you recommend generally?

Modifié par numotsbane, 12 septembre 2010 - 07:39 .


#46
cerberus1701

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swk3000 wrote...

Your choice of Bonus Powers sucks, by the way. A one-time Shield boost that kills your ability to use Adrenaline Rush for a full 12 seconds? This basically means your oshi- button is going to get you killed because the threat that made you activate the thing in the first place is still there, and it will be another 12 seconds before you can get the damage boost you need to put them down. All you've done is postpone your death..


I'll get this out of the way and say I'm not a huge fan of the Soldier class, though I certainly don't hate it. I just find there to be more strategy with others, so I'm not saying this as a career soldier. I just finished a Vanguard run with GSB and using it with a class that is even more obsessed with cooldown than the soldier I found it pretty beneficial, particularly with the weapon boost.

There are plenty of natural pauses in the game before fresh combat begins that allow you to burn off the cooldown with no danger to you. And there had been times when it saved me when I ended up badly positioned. 

So I really wouildn't say all it's does is postpone your death. Then again, isn't that what it's supposed to do?

#47
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numotsbane wrote...

Just wanted to say that i'd probably recommend looking at other bonus power options as protective powers have terrible cooldowns and overlap tremendously with hardened AR. As a soldier, i find i almost never need to revive my squadmates anyway, so medigel isn't as much of an issue.
I'd recommend first up trying Flashbang or Stasis as a substitute, or maybe neural shock/ Slam if you're looking for a quick cooldown cc power. all those powers cover crowd control which is basically the only thing the soldier lacks. maybe 1pt dominate would be interesting, but I'm yet to test that.

EDIT: Also i notice you've not commented overly on the widow v revenant debate, though i get the feeling you're a revenant man, true? Which do you recommend generally?


I use Revenant. But if you would like to use Widow with this build, I recommend changing Hardened AR to Heightened AR. I wont recommend one weapon over the other.

Like my guide says, the Shield Loyalty skill is a PANIC button. Im re-testing my build in Insanity right now. I just did Mordin's recruitment. My Geth Shield Boost probably saved me 2-3 restarts. The shield loyalty skill should either be the first skill you use or the very last during a fight.

....Also I dont have Kasumi. So ya.

#48
swk3000

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Maybe I've just had some really bad experiences, then. Every time I've tried the Terrible Trio (GSB, Barrier, and Fortification), it's always ended in my death.

#49
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In Insanity, where Shields drop faster than a hot potato, the shield skills can come handy in a pinch.

#50
numotsbane

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Just_mike wrote...

In Insanity, where Shields drop faster than a hot potato, the shield skills can come handy in a pinch.


Its funny, because I always use that argument to recommend not getting a shield power Image IPB