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DA2 Co-Op Discussion


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#1
WOLFBANE 101

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It seems so very sadening to me everytime I play any of Bio Ware's console games that they are without co-op. So, when I fired up Dragon Age for the 360 I thought I had my angst in check. I was completely wrong.

DA is such a rediculously phenomal RPG experience and with the way the party system is built it cries out to me for co-op action. I realize the monumental task of trying to make a good RPG experience into a great co-op game is difficult. But man o' man would Dragon Age 2 fly off the shelves it was co-op.

There are some ways to make this work for DA2 and really any future Bio Ware rpgs, in my layman untechnical mindset anyways...

Dialogue and Storyline
-If you are the host you have complete and utter control of all dialouge options. If you want control, host your own game.

-If you are the host then you have full control over which doorways the party "zones" through. This way no one can pull the party in different directions.

Radial Menu
-The circle menu is genius, and by far the very best substitute for a Mouse and Keyboard. To help keep the circle menu in co-op working the game would only be able to "pause" if both (or all) players held down the left trigger at approximetly the same time in order to "group pause". If they didn't group pause then the menu would still pop up and you could still use it but the game wouldn't pause.

-Allow the "X", "Y", and "B" buttons to be mapped to the D-pad. Up, Down, Left, Right each one with 3 spells or talents each! If you threw the diagonals on the D-pad in then that would give you 24 spells or talents to cast very quickly in combat. Then, you could also keep the left trigger Radial Menu and the "group pause" for real hairy situations.

-Simply take the "pause" out of the mechanic. This would then put a huge burden on your tanks to pull agro off of your mages and rogues as it should be anyways.

Player Vs Player
-"IF?"..... If, the co-op worked out, an expansion pack or the next sequal could have an Arena area for PvP. Nothing better then building a demi-god then pit fighting him against someone who's huberis is bigger then the Tevinter's! 



Isn't it so strange that in the past PC RPGs, especially Bio Ware's, have lead the charge in the field of online co-op story telling leaving FPSs in the dust. But now that console gaming is bigger then ever FPSs all seem to have strong co-op storyline offerings and the RPGs are only single player?!!! This is backwards and really just plain wrong.

The greatness of DA origins was only brought low by the fact that it had no co-op. Lets try our damndest not to allow this to happen to Dragon Age 2. We can't do much but whine and complain and kick and scream. The squecky wheel gets the grease and so will the first Console RPG the successfully pulls off 4 player co-op! (Borderlands doesn't count, I'm talkin Warrior, Worlocks, and Women... Real RPGs). I mean, we may not get co-op but to me it's worth fighting for, and at the very, very least posting for!

 Take intrest in this post and in putting some thought and writting about what co-op is to you, how you would impliment it, and what it would do for your Dragon Age 2 experience. We can feakn do this, and honestly the spoils of our fight would go straight into Bio Ware's pockets. 

Post, Post, Post... For the love of Co-Operative RPGing goodness POST!



SO,
For me, Dragon Age 2 would be a much more valuable game in my collection if it was co-op. It would also greatly motivate me to encourage my friends and family, that wouldn't normally play this sorta game, to go out and reserve a copy so they could play with me.

If I found out that DA2 was 4 player co-op I could pretty much -ENSURE- Bio Ware and EA that for each copy they sold to a fan of the franchise they would sell 3 more copies by those fan's non-RPG friends. Word of mouth is a motivator, but co-op is a bully!  For everyone that bought Dragon Age; Origins, 4 would buy Dragon Age 2. $$$$$$$ And, all of DA2 expansions.

edited for no petiton.

Modifié par WOLFBANE 101, 13 août 2010 - 10:21 .


#2
Khavos

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WOLFBANE 101 wrote...

Isn't it so strange that in the past PC RPGs, especially Bio Ware's, have lead the charge in the field of online co-op story telling leaving FPSs in the dust.


wut

#3
DaringMoosejaw

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They'd have to entirely redesign DA2 to make it anywhere near co-op friendly. Not very likely.

#4
Guest_mochen_*

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nah,

but then I only play on PC so I'm not sure how different the dynamics would be on a console.



The more I think about it, DA:O was great because it was a completely immersive single player game, no multiplayer distractions. Just a great story.

#5
darknoon5

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I like the way this thread is going...

#6
Firky

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darknoon5 wrote...

I like the way this thread is going...


I don't. :( I tried to start a discussion about a multiplayer, player vs player, arena last night and got lots of flat out nos, some not so polite. I'm still grumpy about it.

I don't know about co-op. By the sounds of the tweaks to combat for console, co-op combat might be really fun - but would the people who weren't choosing dialogue enjoy it? I'm tempted to say yes. (I like watching other people play.)

And, just to bust a steretype while I'm at it.... I'm a PC player, don't even own a console. And I'm old school. My dad and I experimented with co-op on BG II but didn't have much luck back then. I'm into change and well thought out ideas, like this one.

#7
The Hardest Thing In The World

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DA is a single player game, always has.

#8
Aggie Punbot

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I would hate, hate, hate it if Dragon Age went co-op. Hate it, I say! Hatred would be had muchly on my part. <_<

I personally much prefer RPGs that allow me to play them and not have to worry about what some other idiot is doing to mess it up. Long live single player campaigns! :wizard:

WOLFBANE 101 wrote...

Word of mouth is a motivator, but
co-op is a bully!  For everyone that bought Dragon Age; Origins, 4 would
buy Dragon Age 2. $$$$$$$ And, all of DA2 expansions.


This is true: when something absolutely sucks, people are quick to get the word out about it. And I'm sorry but there is absolutely no way on this planet that you could possibly guarantee to quadruple the sales of DA2 based solely uopn your opinion that Co-Op would make it better. Does the fact that you keep getting negative responses to this topic tell you how popular of an idea that is?

Modifié par TS2Aggie, 13 août 2010 - 10:16 .


#9
WOLFBANE 101

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Really? Wow... Gaming alone in this day and age?

 Seriously if DA2 had co-op you could still play single player. As far as a massive redesign? Arn't they doing that anyway.

So help me understand your point of view here. My simpleton ideas of making co-op work with the pre-exsisting mechanics would hamper your single player experence? 

For me, it's paramount to saying you think Coca-Cola shouldn't offer a Diet Coke along side the Original because it might change the taste of the Original. What could co-op take away from your 100 hour experence that it couldn't greatly improve on? 



Let me ask you this. If DA Origins was 4 player co-op you would've never even considered the idea of playing co-op? These posts are why people have such a hard time expressing ideas for change. Because people will usually dismiss the idea without asking them selves if it has merit or not. Or if it effects them or not.

Think about someone on this forum that you consider a very capable Dragon Age player an par with your own vast understanding of the game's mechanic. Wouldn't it be an unbelievable experience to have that person take over one of your party members and destroy Dark Spawn together? One casts Cone Of Cold, the other smashes the sucker into ice cubes.

I guess I don't understand why you would want to play a kick but awesome game like this ALONE? WOW! Thats your perogative.  I don't think co-op would take that away from you but seriously? 4 friends who have 100 hours each in their seperate solo campaigns come together to take down a Dragon together. I'd pay 50 bucks to do just that alone.

Co-Operative Console RPGers Unite! We won't go away this time. As far as liking they way the thread is going simply because you don't want to play a game by yourself, well I hope you'er the few and not the majority.    

And some idiot make a mess of things? You'er the host? Find someone on your friends list that plays like you do? We're not helpless.

Modifié par WOLFBANE 101, 13 août 2010 - 10:18 .


#10
Aradace

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You realize with the word "Petition" in this thread, that it's most likely destined to be locked right? The forums have an apparent rule against petitions of any kind.

#11
Aggie Punbot

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The problem you seem to have is that people have considered your idea and rejected it. I don't agree that making it co-op would make it better and neither does a large part of the fanbase. If you want WoW, go play WoW.

#12
WOLFBANE 101

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Thanks for the heads up on the Petiton.


WoW, what are you talking about WoW is an MMO? Co-Op is not mmo at all.

#13
Dave of Canada

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Multiplayer is tacked on and is being used by companies on every single game, their games are often underplayed online due to people simply returning to their "classics" such as Modern Warfare 2. Very rarely do you see company focus on single player experiences.



I play Bioware games for the storyline and such, not because I can team up with my bud to kill darkspawn. If I wanted to play with my buds, I'd play a game built for multiplayer.

#14
Firky

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@ TS2Aggie But why would a co-op option stop single players enjoying the game in a single player way? Is there a reason? I'm interested.



PS. I am such a single player gamer. But I like the idea of co-op option. I'd probably even use it a couple of times.


#15
AmstradHero

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This is an old argument and you could quite easily dig up old threads debating the issue. However, the important points are thus:

1) Games have a finite budget.
2) Every feature added to a game takes time, and hence money, and hence uses up that budget.
3) The amount of effort required (and hence money) to support a single player (SP) and multiplayer (MP) gaming experience is huge.
4) Supporting MP and SP in a story driven game is even more difficult and time consuming.
5) The Eclipse engine does not currently support MP.
6) Providing MP capability would force the removal of other aspects of the game, meaning the game would have less content.

As such, I do not want MP capability because it will take resources from what BioWare have demonstrated that they do best, which is providing an engrossing single player experience.

#16
WOLFBANE 101

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Honestly now people.

If Bio Ware made an expansion that allowed Dragon Age to be played as it is now but with 2 or 4 player Co-Op you would not upgrade?

#17
WOLFBANE 101

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Consoles need Co-Op RPGs. All the reasons for them being sub par are all un-true and un-warrented.

See Also;
Baldur's Gate
Neverwinter Nights

Modifié par WOLFBANE 101, 13 août 2010 - 10:30 .


#18
The Hardest Thing In The World

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WOLFBANE 101 wrote...

Really? Wow... Gaming alone in this day and age?


Yes, gaming ALONE. You don't seem to understand that DA is a single player game, so I'm repeating myself here. It's like someone banging on Blizzard's door asking them to make Starcraft a single player game.

#19
The Hardest Thing In The World

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Firky wrote...

@ TS2Aggie But why would a co-op option stop single players enjoying the game in a single player way? Is there a reason? I'm interested.

PS. I am such a single player gamer. But I like the idea of co-op option. I'd probably even use it a couple of times.


Co-op might only work in mission-based games, ie. protect the merchant caravans then head back to your base to report, eradicate darkspwan in certain area then head back to base to report and not on a game that is story-oriented, that's what I always thought, don't you agree?

#20
Aradace

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WOLFBANE 101 wrote...

Honestly now people.

If Bio Ware made an expansion that allowed Dragon Age to be played as it is now but with 2 or 4 player Co-Op you would not upgrade?


TBH? No, I wouldnt.  As someone else stated: If I wanted co-op/multiplayer, I'd play an MMO. 

#21
Gaxhung

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also bioware games tend to have a lot of load screens, i think thats not very ideal for multi-player, i mean, heck they should do away with this even on single player.

#22
The Hardest Thing In The World

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And what's the point of having arenas when the builds are so limited, the gear would be samey-samey, ie if you meet a warrior, chances are he will have Sentinel and Vigilance? In other words the fun would be quite limited.

#23
Firky

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@ The Hardest Thing In The World (Which is what by the way? If sexual, I don't want to know.)



That's not really the way I would see this kind of co-op. That's like an MMO kind of thing. I think the OP was talking about like BG II co-op.



Ha ha. I just found this example on Youtube. It is how I remember it - but not good for my argument.






#24
ladydesire

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WOLFBANE 101 wrote...

Consoles need Co-Op RPGs. All the reasons for them being sub
par are all un-true and un-warrented.

See Also;
Baldur's Gate
Neverwinter Nights


What about Knights of the Old Republic, Jade Empire, Mass Effect and Mass Effect 2 (the last 2 being built on a multiplayer game engine)? You might think that it doesn't take away from the game in any way, but I could list quite a few changes that would need to be made to the Eclipse Engine in DA that would be needed for co-op to work; I think even the developers would tell you that fitting co-op in isn't as easy as most people would like to believe.

#25
Dave of Canada

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Dave of Canada wrote...

Multiplayer is tacked on and is being used by companies on every single game, their games are often underplayed online due to people simply returning to their "classics" such as Modern Warfare 2. Very rarely do you see company focus on single player experiences.

I play Bioware games for the storyline and such, not because I can team up with my bud to kill darkspawn. If I wanted to play with my buds, I'd play a game built for multiplayer.


To add more to this point, classes would need to be balanced and have severly undertuned abilities for the sake of multiplayer.