DA is such a rediculously phenomal RPG experience and with the way the party system is built it cries out to me for co-op action. I realize the monumental task of trying to make a good RPG experience into a great co-op game is difficult. But man o' man would Dragon Age 2 fly off the shelves it was co-op.
There are some ways to make this work for DA2 and really any future Bio Ware rpgs, in my layman untechnical mindset anyways...
Dialogue and Storyline
-If you are the host you have complete and utter control of all dialouge options. If you want control, host your own game.
-If you are the host then you have full control over which doorways the party "zones" through. This way no one can pull the party in different directions.
Radial Menu
-The circle menu is genius, and by far the very best substitute for a Mouse and Keyboard. To help keep the circle menu in co-op working the game would only be able to "pause" if both (or all) players held down the left trigger at approximetly the same time in order to "group pause". If they didn't group pause then the menu would still pop up and you could still use it but the game wouldn't pause.
-Allow the "X", "Y", and "B" buttons to be mapped to the D-pad. Up, Down, Left, Right each one with 3 spells or talents each! If you threw the diagonals on the D-pad in then that would give you 24 spells or talents to cast very quickly in combat. Then, you could also keep the left trigger Radial Menu and the "group pause" for real hairy situations.
-Simply take the "pause" out of the mechanic. This would then put a huge burden on your tanks to pull agro off of your mages and rogues as it should be anyways.
Player Vs Player
-"IF?"..... If, the co-op worked out, an expansion pack or the next sequal could have an Arena area for PvP. Nothing better then building a demi-god then pit fighting him against someone who's huberis is bigger then the Tevinter's!
Isn't it so strange that in the past PC RPGs, especially Bio Ware's, have lead the charge in the field of online co-op story telling leaving FPSs in the dust. But now that console gaming is bigger then ever FPSs all seem to have strong co-op storyline offerings and the RPGs are only single player?!!! This is backwards and really just plain wrong.
The greatness of DA origins was only brought low by the fact that it had no co-op. Lets try our damndest not to allow this to happen to Dragon Age 2. We can't do much but whine and complain and kick and scream. The squecky wheel gets the grease and so will the first Console RPG the successfully pulls off 4 player co-op! (Borderlands doesn't count, I'm talkin Warrior, Worlocks, and Women... Real RPGs). I mean, we may not get co-op but to me it's worth fighting for, and at the very, very least posting for!
Take intrest in this post and in putting some thought and writting about what co-op is to you, how you would impliment it, and what it would do for your Dragon Age 2 experience. We can feakn do this, and honestly the spoils of our fight would go straight into Bio Ware's pockets.
Post, Post, Post... For the love of Co-Operative RPGing goodness POST!
SO,
For me, Dragon Age 2 would be a much more valuable game in my collection if it was co-op. It would also greatly motivate me to encourage my friends and family, that wouldn't normally play this sorta game, to go out and reserve a copy so they could play with me.
If I found out that DA2 was 4 player co-op I could pretty much -ENSURE- Bio Ware and EA that for each copy they sold to a fan of the franchise they would sell 3 more copies by those fan's non-RPG friends. Word of mouth is a motivator, but co-op is a bully! For everyone that bought Dragon Age; Origins, 4 would buy Dragon Age 2. $$$$$$$ And, all of DA2 expansions.
edited for no petiton.
Modifié par WOLFBANE 101, 13 août 2010 - 10:21 .





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