DA2 Co-Op Discussion
#51
Posté 13 août 2010 - 11:37
#52
Posté 13 août 2010 - 11:37
This.Lunarionsilver wrote...
To answer your questions, OP.
No, I would not upgrade to a version of Dragon Age: Origins that allowed CO-OP.
No, I would never play Dragon Age: Origins or Dragon Age 2 in CO-OP even if it were supported.
No. I do not want CO-OP.
No. The game does not need CO-OP.
If I wanted CO-OP, I would play something CO-OP.
Yes, I do play alone in this 'day and age.' Why? Because it's far more fun when it comes to RPGs.
Couldn't have said it better myself.
#53
Posté 13 août 2010 - 11:39
WOLFBANE 101 wrote...
Well... I can honestly say that I have NEVER had more fun playing with myself. The only reason why I would PLAY with myself is because I have to. And even then it doesn't FEEL right. But, I have friends that WILL play with me for me!
On a more serious note, have any of you played Borderlands? It was a great Co-Op game. Now I know, the story sucked but I played it 3 times through because of co-op. I know that Bio Ware could take an awesome single player experience and add plug n play co-op and not skimp any where.
Borderlands was designed as a co-op game from the ground up, much like L4D.
But please hear me, If they had to skimp of coarse I would want them to skimp on the co-op side. But to say the co-op wouldn't add anything to DA2 is not true for me at least. Co-Op in Dragon Age 2 would add absolutly everything in way shape or form it came in.
Well if it adds everything, how could I argue!
Bio Ware makes games, thats what they do. They've made co-op games and single player games and mmo games and lots and lots of games. Adding co-op is a snap of a finger from the boss, don't tell me these uber creater code jockies couldn't whip it up right quick if the brass said do it and do it right...
Okay, I won't tell you that. Even though it's absolutely true.
#54
Posté 13 août 2010 - 11:41
Correct.WOLFBANE 101 wrote...
If Bio Ware made an expansion that allowed Dragon Age to be played as it is now but with 2 or 4 player Co-Op you would not upgrade?
#55
Posté 13 août 2010 - 11:42
Khavos wrote...
rafoquinha wrote...
Most of the people that dont want co-op are PC players. Maybe Bioware is observing that and will, in fact, make it co-op, cause DA1 sold more copies on consoles.And if the game gets co-op it will sold even more. I know a lot of people that would have bought DA1 if it had co-op.
I don't know how you could possibly argue with that flawless logic.
It isn´t that hard to get to that conclusion.
1 - Bioware said is going to focus on consoles cause it sold more copies on consoles.
2 - A lot of people didn´t buy DA1 because the lack of co-op.
3 - People that bought DA1 and liked it will buy DA2 even if it has co-op (you bet that will happen).
4 - The same people that didn´t buy DA1 because the lack of co-op may not buy DA2.
5 - Console people love co-op
So... Co-op ftw!
Modifié par rafoquinha, 13 août 2010 - 11:43 .
#56
Posté 13 août 2010 - 11:44
rafoquinha wrote...
Khavos wrote...
rafoquinha wrote...
Most of the people that dont want co-op are PC players. Maybe Bioware is observing that and will, in fact, make it co-op, cause DA1 sold more copies on consoles.And if the game gets co-op it will sold even more. I know a lot of people that would have bought DA1 if it had co-op.
I don't know how you could possibly argue with that flawless logic.
It isn´t that hard to get to that conclusion.
1 - Bioware said is going to focus on consoles cause it sold more copies on consoles.
2 - A lot of people didn´t buy DA1 because the lack of co-op.
3 - People that bought DA1 and liked it will buy DA2 even if it has co-op (you bet that will happen).
4 - The same people that didn´t buy DA1 because the lack of co-op may not buy DA2.
5 - Console people love co-op
So... Co-op ftw!
I've highlighted your flawed assertions. Only three out of five. I guess that's not terrible.
#57
Posté 13 août 2010 - 11:47
Does anyone have a developer quote from around here on the issue?
#58
Posté 13 août 2010 - 11:51
This. Also thread must be locked and deleted.The Hardest Thing In The World wrote...
DA is a single player game, always has.
#59
Posté 13 août 2010 - 12:05
Lunarionsilver wrote...
To answer your questions, OP.
No, I would not upgrade to a version of Dragon Age: Origins that allowed CO-OP.
No, I would never play Dragon Age: Origins or Dragon Age 2 in CO-OP even if it were supported.
No. I do not want CO-OP.
No. The game does not need CO-OP.
If I wanted CO-OP, I would play something CO-OP.
Yes, I do play alone in this 'day and age.' Why? Because it's far more fun when it comes to RPGs.
i agree and i totally do NOT want co-op in DA Ever
Hell, get a DA Bomberman mod for all i care (might be fun tho:D)
and there you have it
Rpg co-op.... it sucked with Fable...
hell, in my opinion RPG's are meant to be single player.. especially the story driven Rpg's like DA
so no.......no co-op for DA2,3,4, or whatnot
#60
Posté 13 août 2010 - 12:08
*juvenile giggle*WOLFBANE 101 wrote...
Well... I can honestly say that I have NEVER had more fun playing with myself.
I think the point is, a story focused game with big choices doesn't work that well in a co-op environment because only one player gets to make the choices. What big improvement are you hoping for by making the game co-op?
Based on your posts, the only conclusion I can draw is that you want co-operative combat. Narrative isn't helped by co-op. Watching someone else pick dialogue choices isn't fun. It's a shared story that doesn't revolve around you if you're playing co-op.
BioWare's focus (and strength) is story, not game mechanics. The weaknesses in the combat mechanics and the relative power of classes could be identified by many people on these forums - check out the tactics sub-forum if you're interested in that.
Co-op combat is not what Dragon Age is about. That's what games like Diablo are for, not to mention Borderlands, which you already mentioned. I get the impression you'd be just as happy (if not happier) getting a franchise tie in to Dragon Age like the Baldur's Gate Dark Alliance games were for Baldur's Gate.
By wanting co-op, you want an entirely difference experience to what DAO provides, and what DA2 has been promised to provide.
#61
Posté 13 août 2010 - 12:22
Khavos wrote...
rafoquinha wrote...
Khavos wrote...
rafoquinha wrote...
Most of the people that dont want co-op are PC players. Maybe Bioware is observing that and will, in fact, make it co-op, cause DA1 sold more copies on consoles.And if the game gets co-op it will sold even more. I know a lot of people that would have bought DA1 if it had co-op.
I don't know how you could possibly argue with that flawless logic.
It isn´t that hard to get to that conclusion.
1 - Bioware said is going to focus on consoles cause it sold more copies on consoles.
2 - A lot of people didn´t buy DA1 because the lack of co-op.
3 - People that bought DA1 and liked it will buy DA2 even if it has co-op (you bet that will happen).
4 - The same people that didn´t buy DA1 because the lack of co-op may not buy DA2.
5 - Console people love co-op
So... Co-op ftw!
I've highlighted your flawed assertions. Only three out of five. I guess that's not terrible.
Thanks!!!
Now hug me and let´s make love until the dawn
Sorry... it´s just that I have a crush on smart guys
Modifié par rafoquinha, 13 août 2010 - 12:27 .
#62
Posté 13 août 2010 - 12:30
#63
Posté 13 août 2010 - 01:01
#64
Posté 13 août 2010 - 01:06
#65
Posté 13 août 2010 - 01:15
nhsk wrote...
Have you ever in your life sat down with any programming tool and tried programming anything?
If no, then you have no say in it. It is not "easy" - There will be crashes, there will be glitches and there will be extensive beta testing to be done. On the co-op alone, taking precious time, money and effort away from the SP part.
Quoted for truth.
"Why can't we just..." are words that no engineer, hardware or software, ever wants to hear come out of management's mouth.
#66
Posté 13 août 2010 - 01:16
Andrastee wrote...
I think the problem with co-op in Dragon Age would be that character interaction with NPCs would be awfully boring if only one player got to do the talking, and I just don't see any other practical way of handling that. Not to mention that a lot of the fun in DAO was getting to know the companions, and I don't need other players hanging around camp while I throw a stick for my dog or bang Zevran.
They're designing it for the folks who couldn't care less about that stuff, some of whom are present in the thread advocating co-op so they can mash buttons while on Eks-Bawx Live together.
#67
Posté 13 août 2010 - 01:22
No, if you can't find a game that has co-op (which is about 90% of games now a days) then go to any fps game, this is a story driven single player rpg game/series, unless your trolling do you seriously think bioware would change da so big as to put something like that in it? the game would bomb and do awfull, and be nothing more then a copy of other trash which is already out.
#68
Guest_Lunarionsilver_*
Posté 13 août 2010 - 01:24
Guest_Lunarionsilver_*
I, among other people, can spend a good three hours playing Dragon Age: Origins without ever seeing a drop of combat. For that matter, I can do the same thing in Mass Effect, as well as other RPGs.
Now, I don't know about you, but I think that would get awfully boring really quick.
Why would I want to watch someone else play the game when I could be playing it myself, I wonder?
#69
Posté 13 août 2010 - 01:32
Maybe you should e-mail this to EA and tell them that they have misplaced $150 million in an MMO that, by this absolutely flawless logic, is destined to fail.Lunarionsilver wrote...
Let me put it this way. Do those of you interested in CO-OP really want to twiddle your thumbs doing nothing while the "host" as you want to call it has a 20 minute conversation with a companion? And then spends another 20 minutes talking to another companion. Oh, and then spends some time switching around gear and armour, making sure it not only matches but the stats are worthwhile? On every companion. And then do you want to watch the "host" trigger various romances with said companions, get themselves involved in a love triangle and the fallout that occurs?
DA2 is too far along in development for co-op. If they ever implement it (which they should and will; it is only a matter of time given their past with co-op and now their future in the MMO industry), it should be build properly.
#70
Posté 13 août 2010 - 01:35
AJanitor wrote...
For those of you who say they would hate co-op, so what? Co-op would obviously be a choice. I hate stuff like online leaderboards, but I don't care if they are in a game. The point is you have a choice to play with a friend IF you WANT to. How would that be a bad thing>
See, this is a great point. I think everyone here has to give up on the "my way, or the highway" argument. Or the underlying (I am looking at you Khavos) PC vs Console connotations of the debate, because it really doesn't matter. While many of you appreciate DA as a single player experience, some of you have admitted that they have never even tried co-op, yet still automatically assume that it would be bad. You sound like my kids, "I won't eat that food, because it is gross" when they haven't even tried it yet. This is a grand problem to be found on every board, regardless of the game, so I should not be surprised if it degrades to that here as well.
If co-op were an option, then you could opt in, or opt out, hence the term option. You single player only advocates could do the single player only route and still enjoy your game. The co-op advocates could opt for co-op and enjoy their game. Everyone would also be given a chance to try the 'other side' of the coin, and from there, generate their own proper opinions, either way.
I was happy to see though, that a few members here responded logically to the OP, giving reasonable arguments as to why co-op may not work, or at least pointing out logical flaws to it. Though I can't remember who, someone pointed out that the dialogue choices would be a problem point with this, where it is likely the host would have supreme executive decision, making the rest of the party follow blind. Sure this may happen, but the dynamics may be changed to a voting system, or maybe it could help to immerse the party into the party experience by disussing the story based decision making model... like some of used to when we played D&D in groups, which is the TRUE RPG experience, and still maintained a credible story in many of the adventures, especially if there was a good storyteller (DM), and Bioware could definitely be considered a great storyteller.
So why don't we drop the petty crap, and make some logical arguments for and against the inclusion of co-op, with points, counter-points, and yes opinions are considered points, because we as fans, have opinions, and devs do consider them valid, but if you voice an opinion, give it credibility by justifying it. This is not a pissing contest, it is a debate over the inclusion of an 'option' in the next DA game.
FWIW: I vote, yeah for the co-op!
#71
Guest_Lunarionsilver_*
Posté 13 août 2010 - 01:41
Guest_Lunarionsilver_*
Maverick827 wrote...
Lunarionsilver wrote...
Let me put it this way. Do those of you interested in CO-OP really want to twiddle your thumbs doing nothing while the "host" as you want to call it has a 20 minute conversation with a companion? And then spends another 20 minutes talking to another companion. Oh, and then spends some time switching around gear and armour, making sure it not only matches but the stats are worthwhile? On every companion. And then do you want to watch the "host" trigger various romances with said companions, get themselves involved in a love triangle and the fallout that occurs?
Maybe you should e-mail this to EA and tell them that they have misplaced $150 million in an MMO that, by this absolutely flawless logic, is destined to fail.
DA2 is too far along in development for co-op. If they ever implement it (which they should and will; it is only a matter of time given their past with co-op and now their future in the MMO industry), it should be build properly.
Oh? Are you talking about SW:ToR? I know I, as well as many others, plan to solo through that in order to avoid that exact problem. You know, the problem of having other people whine about not being able to choose dialogue and story outcomes.
Funny how that works.
And yes, I have done Neverwinter Nights, Neverwinter Nights II, and Baldur's Gate CO-OP; it was horrible, to say the least.
#72
Posté 13 août 2010 - 01:44
Lunarionsilver wrote...
And yes, I have done Neverwinter Nights, Neverwinter Nights II, and Baldur's Gate CO-OP; it was horrible, to say the least.
What about the experience was horrible though?
#73
Posté 13 août 2010 - 01:45
I know I will be playing through TOR with real life friends who will not whine about such things. It's almost as if the game assumes you are playing with people that you can tolerate.
#74
Posté 13 août 2010 - 01:46
AJanitor wrote...
For those of you who say they would hate co-op, so what? Co-
op would obviously be a choice. I hate stuff like online
leaderboards, but I don't care if they are in a game. The point
is you have a choice to play with a friend IF you WANT to. How
would that be a bad thing>
GUI changes needed for coop play:
Inventory
Merchants
Character screen
Levelup screen
Skills and Talents screen
Dialog system would need an option to work like in older Bioware games.
The game engine would need rebuilt to add full support for network connections to a game server browser, which would also need to be added to the GUI.
There would have to be some way to disable mods on the PC version of the game if one or more players were on consoles, as those systems do not support them.
Need I go on with reasons why coop isn't something Bioware needs to add to this game?
#75
Guest_Lunarionsilver_*
Posté 13 août 2010 - 01:47
Guest_Lunarionsilver_*
RoundeyeSamurai wrote...
Lunarionsilver wrote...
And yes, I have done Neverwinter Nights, Neverwinter Nights II, and Baldur's Gate CO-OP; it was horrible, to say the least.
What about the experience was horrible though?
As I said. Why would I want to watch someone else play the game when I can play it myself? That just makes no sense to me. At all.
I could watch someone make story decisions and dialogue choices, or I could do it myself in my own game. I could be some nobody background character, or the main character.
Where is the fun in being the second?





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