If I play a single player game I like to play it due to the story and the fact that I can play it at my own pace not because I don't want to play together with people or any other reason.
The problem I have is that when game company mix too many "play styles" something will suffer as they only got a limited budge regardless on how big that budget is in itself. Any concentration on one game mode will therefore lead to short comings in other areas of the game. And some of these aspects then might feel added on to the "main game" just for the sake of adding something to it and not at the same standard. Be it a too short single-player, story mode and bad tagged on multi-player component, etc. Any system that big would require a significant amount of resousrces, I 'd imagine, which would be missed in other areas.
Personally I much prefer that game companies focus there affords on specific game styles in that sense that a games is build from ground up and focuses on co-op or single or multi-player, etc. to get:
a) the best possible outcome fro a respected game style

to focus polishing and "balancing" game elements for that one specific style
c) enable consumers a better choice on what they want to buy or not.
Personally, if Bioware can develop a good co-op system or multiplayer system that works in the Dragon Age universe then yes why not. I probably wouldn't buy it as I would look for other things in these type of games. But at least I know what I would get and don't need to waste money on a game play element that I wouldn't be interested. For example, if I buy a FPS I exclusively buy it for the multiplayer part and single player part from my perspective is a waste. in this case I would rather have 2 more multiplayer modes or maps or anything like that. That doesn't mean that people don't enjoy single-player, but it is a waste for me personally.
If the game would be developed from ground up (and I think DA2 would be tooo far in development cycle for these changes without making them feel "tagged on") with the co-op or mulitplayer component in mind. I don't see why it couldn't work.
It might well be that for some future title DA's development team might take on lessons learned from SWTOR with multip-layer conversations in developing a game or a module or a xPac type of content with co-op or multiplayer in mind. It, at present, wouldn't be something that I would like to have, but I don't see any reason why it isn't possible or shouldn't be done ... as long as it is done right (e.g. the story developed with co-op in mind) and not just included for the sake of having a co-op mode.... then why not.
I just think that, at least for DA2 (also they've said that it is single player only) it is way tooo late in teh development cycle to make any co-op system just feel "tagged" on for the sake of having a co-op 'system'.
Modifié par FDrage, 13 août 2010 - 01:58 .