Module Release: The Wizard's Apprentice
#76
Guest_Chaos Wielder_*
Posté 24 décembre 2010 - 01:24
Guest_Chaos Wielder_*
#77
Posté 24 décembre 2010 - 09:31
2. Alingment can also represent reputation. If I'm evil, the NPC's who know about me may treat me in a different way than they would if I were good-aligned.
These are just a couple of things from the top of my head that make alignment changes useful in my eyes.
#78
Guest_Chaos Wielder_*
Posté 24 décembre 2010 - 05:43
Guest_Chaos Wielder_*
With 2, I still think that can be accomplished by scripting better than the alignment axis(more precision). The axis *can* be good, but it needs much more than that.
Still, I think it would be better to have shifts than not. It's a matter of time investment and payoff for me--considering how long I've been working on this--and it's something I chalk up to expendable. Good points though.
(And I hope we didn't just hijack a thread!)
#79
Posté 24 décembre 2010 - 06:57
Modifié par Krozam, 24 décembre 2010 - 06:58 .
#80
Posté 24 décembre 2010 - 07:08
Chaos Wielder wrote...
Do people think alignment changes are necessary? I mean, real shifts along the axis in game. For me, that doesn't matter--if I decide to go on a puppy killing rampage, let the game show me be evil rather than the bar "represent" my villainy. I suppose that's my view, anyways.
no they are not neccessarry, only becuase ut us hard to decide what is and what is not an act that would deal with that.
pass the obvious stabbing somone in the back over in that alley over there....
#81
Posté 07 janvier 2011 - 11:48
#82
Posté 08 janvier 2011 - 01:40
#83
Posté 06 août 2012 - 09:58
I put the fires out and the journal recognized it, but those little piggies are holding me back: they are all in the empty room and the door is closed (pulled up?), but nothing happens. The Master and the journal don't appreciate my efforts!
What do I need to do?
#84
Posté 10 mars 2013 - 11:54
There might be a few newbies (like myself) wandering through since GOG just started to offer NWN2.
So Wizard's Apprentice II was strongly recommended to me. So I decided to start with the first one, for completeness' sake. It's good and it's fun so far. However, there are never any journal entries for quests. The quest-givers do seem to realize that quests are completed.
I gather from the the posts in this thread that this is not normal behavior. So is it something wrong with the GOG version? I have not installed any user patches (though I did install Harp & Crysanthemum). Any idea what's going on?
#85
Posté 11 mars 2013 - 12:07
GOG's version seems to sometimes have issues other versions do not, specifically with quests. Seealcaray wrote...
Last post 2 years ago... anybody home?
There might be a few newbies (like myself) wandering through since GOG just started to offer NWN2.
So Wizard's Apprentice II was strongly recommended to me. So I decided to start with the first one, for completeness' sake. It's good and it's fun so far. However, there are never any journal entries for quests. The quest-givers do seem to realize that quests are completed.
I gather from the the posts in this thread that this is not normal behavior. So is it something wrong with the GOG version? I have not installed any user patches (though I did install Harp & Crysanthemum). Any idea what's going on?
social.bioware.com/forum/Neverwinter-Nights-2/NwN-2-Official-Campaign-Spoilers-Warning/Original-Campaign---Save-files-failing-to-hold-quest-flags-15909595-1.html
#86
Posté 11 mars 2013 - 12:54
But no, this is not that. I've already completed OC, MOTB, SoZ, and umm the Westgate thing. And I have not had issues with keeping track of quest status.
#87
Posté 09 mai 2013 - 10:39
#88
Posté 09 mai 2013 - 03:13
olnorton wrote...
You've probably got it sorted by now alcaray, but for others, I just had the same problem & the answer is to copy the module.jrl file from you module directory & paste it in your campaign directory (overwriting the one that's there.)
I am having the exact same issue. Thanks for posting this! Gonna give it a try!





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