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is it completely illogical to say that a ME1 vanguard who went infiltrator in ME2, could channel that old biotic power into warp ammo?


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#1
tommyt_1994

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I understand I'm grasping at straws here, but could this possibly be explained from a RP perspective? I'm just trying to find a way for my infiltrator to take warp ammo without it seeming silly, a nonbiotic channeling biotic power into his/her ammo. I know this is silly Image IPB but I won't take biotic 'powers', even though warp ammo isn't a power, on a non-biotic class.

#2
Arhka

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You could. It just depends on you really. I could easily say that Jack prepared some ammo blocks ahead of time, and you just used one of them.

#3
tommyt_1994

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Yeah I know, there's a few flimsy-type ways I could try to justify it lol. It's not a huge deal really, just a tad annoying

#4
NuclearBuddha

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All Sheps are biotic. Some just specialize.

(Though I like the Jack explanation)

Modifié par NuclearBuddha, 14 août 2010 - 06:05 .


#5
tommyt_1994

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NuclearBuddha wrote...

All Sheps are biotic. Some just specialize.

(Though I like the Jack explanation)

Is this true? And if so, where did you get that from?

#6
NuclearBuddha

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tommyt_1994 wrote...
Is this true? And if so, where did you get that from?

I can't find it in the wiki now, but I saw a reference somewhere to this effect.  Sorry I can't cite my source (kinda useless, I know).

#7
tommyt_1994

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NuclearBuddha wrote...

tommyt_1994 wrote...
Is this true? And if so, where did you get that from?

I can't find it in the wiki now, but I saw a reference somewhere to this effect.  Sorry I can't cite my source (kinda useless, I know).

It's cool dude don't worry about it lol. All these little possible explanations for Shep to have warp ammo, and not being a biotic class, are porbably enough to get me to spec into it before Horizon through advanced skill training. I'll probably just use AP ammo until that point.

Thanks everybody

#8
khevan

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This is the source of the "All Shepards are biotic" statement.



It's about halfway down the page, where Stormwaltz (one of the developers, can't remember now which one) was listing an internal timeline of the events preceeding ME1, including Kaidan and Shepard's in utero exposures to element zero, etc. It also explains why Shepard, being 29 at the time of ME1, was implanted with an L3 implant when nearly all L3 biotics were 25 or younger.



However, I usually took that to describe biotic Shepards (adepts, sentinels, vanguards), not necessarily all Shepards. That's just me, though.



In response to the OP, though, I've had the same thought. I'm actually running a Soldier Shep right now, imported from an Adept in ME1. I usually roll Infiltrator, but to be honest, I wanna try out the Firepower DLC that I just got...and I want the Mattock from the beginning. Anyways, I got to thinking about it, 'cause none of the other bonus powers really fit a soldier, at least to me, since I'm gonna be spamming AR (been loving that, btw), so I didn't want another cooldown, so I thought, HEY! Why not Warp ammo? Hmm...wait, that's a biotic ammo. Hmm...how to explain this?



So, I just figured that my Adept Shepard lost most of the eezo-generated biotic nodules in his body during his "reanimation," and doesn't have anything more than very minor latent biotic ability. Maybe enough to lift a cup of coffee. Certainly not enough to be combat effective with biotics. So, he's got the ability to charge ammo with biotic power (Warp ammo), but not enough to be anything more than a Soldier.



Just me, though. It works in my head, and that's all that really matters.

#9
Bozorgmehr

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khevan wrote...

So, I just figured that my Adept Shepard lost most of the eezo-generated biotic nodules in his body during his "reanimation," and doesn't have anything more than very minor latent biotic ability. Maybe enough to lift a cup of coffee. Certainly not enough to be combat effective with biotics. So, he's got the ability to charge ammo with biotic power (Warp ammo), but not enough to be anything more than a Soldier.


I think you're using biotic the wrong way. Adept are incredibly powerful in ME2 - they can kill much faster in ME2 (compared to ME1):

Curunen wrote...

This may be a strange thing, but I preferplaying adept in ME2 especially on insanity. That may have been to do
with crowd control being ridiculously easy (by endgame) in ME1, but actually killing enemies taking a long time. Now I find crowd control requires a little more effort, but taking out enemies being far easier.


That's exactly how I think about it. There's a reason why Bioware limited weaponry for the Adept class - when given some proper firepower, Adepts are going to make Soldiers look like a bunch of handicapped morons. If you don't believe me, just have a look at what happens when you give the Adept a Claymore   :P

@OP; I consider squadmate powers to be part of Shep; you'll need to use them manually to get something out of them - they're like bonus powers on separate cds. I use Energy Drain against Geth no matter what class I'm using and I love Slam with Soldier. But its a single player game, so every RP fan can use restrictions, but I think you're mission out in terms of gameplay. I enjoy trying new bonus powers on different classes to develop new ways to play ME2.

Modifié par Bozorgmehr, 14 août 2010 - 07:41 .


#10
khevan

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Bozorgmehr wrote...

khevan wrote...

So, I just figured that my Adept Shepard lost most of the eezo-generated biotic nodules in his body during his "reanimation," and doesn't have anything more than very minor latent biotic ability. Maybe enough to lift a cup of coffee. Certainly not enough to be combat effective with biotics. So, he's got the ability to charge ammo with biotic power (Warp ammo), but not enough to be anything more than a Soldier.


I think you're using biotic the wrong way. Adept are incredibly powerful in ME2 - they can kill much faster in ME2 (compared to ME1):


No, that's not at all what I meant.  The above was my RP reasoning for using Warp Ammo on a Soldier class.  I wanted to try out the Firepower DLC, and I've never done a Soldier run, so I'm combining the two.  I do, however, want to use Warp Ammo against the Collectors, so I was trying to come up with a justification for using what is essentially a biotic ability with a non-biotic Shepard.  He was an Adept in ME1 (My personal favorite class, with ME2 Infiltrator a close second), and I've imported him as a Soldier.  So, purely out of spider webs and sunbeams, I've created a justification for myself that during the Lazarus Project, the biotic nodules that resulted from Shep's in utero exposure to eezo were lost, leaving him biotically impotent.  However, he has just enough biotic ability left to charge his ammo with biotic power, letting him be able to use Warp ammo.

Biotics in ME2 are very powerful.  I've seen videos that prove it.  I fell in love with the Infiltrator when ME2 came out (I just loved the idea of the cloak, and still do), so I haven't given the ME2 Adept as much attention as I should, so I haven't learned biotics ME2 style real well yet.  BUT!!! You'll never see me saying that biotics suck.  I know better.