Before I get into mine, I feel the need to jump to the defense of others....
UBER GEEKZILLA wrote...
4.legend of zelda twilight princess-when i saw reviews and heard it was better then ocarina of time i had high hopes this would be THE BEST GAME EVER..man i was wrong. the plot was gay(oo black creaturs make hyrule grey..bring back color) combat was shacky, there was NOTHING to do other then the BORING main quest, and making link a wolf was the STUPIDEST thing nintendos ever done.
7.left 4 dead-im gonna flat out say it, this game sucks, its valves worst game. it got boring in like 30 minutes cuz theres very few weapons, maps, and the campain can be beat in like an hour. plus the zombies die to easily.
8.gta series-how..iask. HOW in the world is this GOTY matierial..people never even do the main story..gta is nothing but random sensless killing with cheat codes..even if it entertains people to kill cops, and murder civiallians i dont see how thats revolutionary
10.doom- many hail doom as the king of shooters..but lets face it the game now days is very outdated and not all that fun, or great to look at
4. I've never heard massive amounts of people saying that TP is better than OoT. Generally the opposite. HOWEVER, I will say that, playing them both today, I prefer TP. OoT was great for it's time, and it's still fun to play today...but TP took what OoT had and refined it. I thought the plot was very well done, a nice twist on the classic formula.
7. It sounds to me like you played L4D on Easy or Average, and are complaining about it being too easy. If you played it on expert, the zombies would be considerably more difficult to kill, and there's no concievable way you would beat any one of the campaigns in an hour. Part of the real draw to the game is the Versus mode anyways.
8. While generally I would agree about the GTA games (which were fun but not GOTY material), GTA3 has to stand out. For better or worse, the game really did bring out the whole "sandbox" game aspect. The subsequent titles were pretty much identical, however, and don't really deserve all that much praise.
Cra5y Pineapple wrote...
9. Half Life 1+2. Rough summary. ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER ENCOUNTER CONCLUSION. Repetative, dull, slow paced, much much too puzzling, and too long.
That could be a summary for any game out there...particularly first person shooters. The point of the Half-Life games has always been the atmosphere and the story...both of which continue to be astonishing.
and, while not really defending it, I want to say that I was impressed by Dragon Age Origins. I wasn't expecting it to be all that good...not the biggest fan of "hard" fantasy...but BioWare continues to impress me by building up an entire world.
Ok, now that that is out of the way, here's mine, in no particular order:
1. Final Fantasy VIII - I could say the series at large, but I'll stick with this title. The story is convoluted, the character design is pretty lame, the combat and "leveling" systems are uninteresting, and I FREAKING HATE RANDOM ENCOUNTERS. I hate looking at a map and going "ok, I just have to walk from here to here" and then having 20 of the same enemy fights pop up along the way. If I beat it once, HEY, I can beat it again! It seemed like they were trying to kill me via boredom.
2. Halo Series - Maybe it's just because I was a PC gamer in the 90's and early 00's, but there was nothing special about the game. Everything it did, had already been done before, and better. The weapons felt weak and underpowered, the story, once again, was pretty convoluted (it started to take more of a shape in later titles), and the level design was horrific. Every hallway looked exactly the same...actually, every outside area looked exactly the same as well.
3. Splinter Cell: Conviction - The worst entry in the series. People can say what they will about Double Agent...but at least it understood what the series was about. Instead they turned it away from being the well thought out infiltration game to a "kill everyone by using stealth" game. In the original series, if you got spotted, you were boned. There wasn't much of a chance of getting out alive...in Conviction, you purposefully get spotted so that you can kill more people...and yes, the fact that you CANNOT beat the game without killing people is a major put off.
4. GTA IV - It's the same game as all the rest of the GTA games...just with a story that takes itself more seriously...which it really shouldn't. I'm going to flat out say it...NIKO IS NOT A SYMPATHETIC CHARACTER. He illegally comes to the country and set out killing people or otherwise running with the mob. The game was filled with game-breaking bugs, the driving controls were terrible...it was barely playable at parts.
5. Mario Galaxy (1&2) - It was FUN, but nothing spectacular. I found it interesting that, at a time where Twilight Princess is getting crap for being too much like Ocarina of Time, Mario Galaxy was praised for its similarities to Mario 64.
6. Metal Gear Solid Series - While hailed as "tactical stealth combat", all 3 parts of that felt broken. The only way to stay hidden was to crouch around corners...but if you got in the line of sight, you were seen instantly...regardless of if they were really looking your way or not. Then, it became a broken combat, which was subpar when it started, and didn't really evolve much over the years. The only evolving the series did is graphical, as evidenced by its increasing amount and length of cutscenes.
7. Oblivion - Overall a pretty terrible game. The graphics were terrible, the story was atrocious, the voice acting remains the joke of the industry to this day. The combat was miserable, the fact that you had to walk all over a vast, uninteresting forest did nothing to help the situation. I tried several times to enjoy this game...but after trying to take a "short cut" and finding out I would have to back track for nearly half an hour to get where I was, I gave up for the 3rd time.
8. Fallout 3 - Mostly the same as above. I didn't HATE this game. Actually, I kind of enjoyed it. The combat was slightly improved...no thanks to VATS. VATS was cool at first...but after watching somebodies head get blown off in slow motion for the 20th time, I lost interest. Once I got enough ammo, I stopped using it. The story was a slight improvement...but full of "wait...what?" moments. The world, however, was considerably more interesting...and held me for at least one full playthrough.
9. God of War series - try as I might, I never managed to really get into these games. They felt like every other action game I'd ever played...and nothing really stood out about them to me. It's not that they were bad...they just felt so lackluster...so bland.
10. Mass Effect 2 (on these forums at least) - In my real life, I've yet to meet anyone that prefers the 2nd over the first. The general agreement is that while ME2 is a better game, ME1 was a better experience. Lost is the sense of granduer brought by the first. The story isn't as good, or as well told. All of the characters are completely unrelatable, and Jacob, who feels the least developed, is the only one I would say is actually a good guy (maybe Mordin, as well). Everything that needed tweaking (inventory, MAKO, leveling, etc) was instead ripped out and replaced with something that took away from the experience. I could go on longer, but I'm trying to keep this short.
Modifié par DukeOfNukes, 14 août 2010 - 10:24 .