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Normandy SR 2 facts or rather lack of those


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#1
Kolos2

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I find it surprising that there is so little known about the ship in ME2, considering its an icon for the ME series

You remember the first time the new mass effect  drive core was shown ? and all the speculation it did bring .
Well there are no answers in ME2. actually all the info we have is based from Mass Effect 1, not including the upgrades 

Thy could at least give us some basic description like ship size, the new drive core, crew size..etc and the Garage is still closed

Shame that poor ole Adams was blown up, he did like to talk about his engines 

Modifié par Kolos2, 14 août 2010 - 10:39 .


#2
JRCHOharry

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 Adams died? :huh: :(

#3
Kolos2

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reassigned, no official info

#4
havoc373

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wel we know the SR2 is almost twice the mass of the original. we also know that the interior of the ship does not fit inside the hull judging from the outside.

The elevator goes up down and front to back. and it has two doors.

also the hammerhead is jettisoned before the suicide mission. (its gone when you fight the occulus)



i think bioware needs to pay a little more attention to the scale of their ships and their interior. for example when i started making my normandy maquette, i studied the ship and thought i might include an interior. but upon closer inspection of floorplans of the decks, and the exterior space at the same scale it turned out the ship doesnt fit inside its own hull. i'm sure it was done for gameplay reasons. but that doesnt mean i wont be bothered by it.



its a nice ship though.

#5
HBC Dresden

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havoc373 wrote...

i think bioware needs to pay a little more attention to the scale of their ships and their interior. for example when i started making my normandy maquette, i studied the ship and thought i might include an interior. but upon closer inspection of floorplans of the decks, and the exterior space at the same scale it turned out the ship doesnt fit inside its own hull. i'm sure it was done for gameplay reasons. but that doesnt mean i wont be bothered by it.


this can be said for all sci-fi. but it still bothers me like it does you.

#6
SSV Enterprise

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We know more about the SR-2 than the SR-1, thanks to the upgrades. Thanix cannon, shield systems, armor, scanners, etc.

#7
catabuca

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It looks really odd and out of scale when it's docked on Illium. Why on earth (or why on Illium) would such a large ship (I know it's not dreadnought large, but it's not tiny) be docked in such a built-up area? It doesn't feel or look like a port, but a financial/business district - you'd have thought it would dock somewhere else and they'd get ferried to that area somehow.

I could believe it in ME1, because the Citadel has a very defined docking bay, and Noveria/Feros have the same (which, incidentally, are near identical in layout). It just seems to look freaking weird in ME2.

#8
Kolos2

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HBC Dresden wrote...

havoc373 wrote...

i think bioware needs to pay a little more attention to the scale of their ships and their interior. for example when i started making my normandy maquette, i studied the ship and thought i might include an interior. but upon closer inspection of floorplans of the decks, and the exterior space at the same scale it turned out the ship doesnt fit inside its own hull. i'm sure it was done for gameplay reasons. but that doesnt mean i wont be bothered by it.


this can be said for all sci-fi. but it still bothers me like it does you.


well as far Star Trek is concerned, the problems started when thy switched from model ships to computer generated images, like Defiant


As for Normandy layout problems, JayTurner from Bioware used the term Game Trickery aka not all ship space is seen or playable.
Looks like two teams were doing the ship, the exterior with its surplus number of windows and interior based on god knows what formula

  

 

Modifié par Kolos2, 14 août 2010 - 03:45 .


#9
Aonix

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Well, on topic, think of it from the point of view from Sheppard. It's a top secret classified project straight from Cerberus, odds are, no one on that ship except the engineers know much about it.

#10
TudorWolf

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The only thing that annoys me about it is you can't get any info on the new core. The only place it's mentioned is in the codex, which refers to it as an even larger Tantalus core. It actually comes across as smaller to me though.

#11
Kolos2

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and Tantalus wasn't a sphere eather

#12
Spartas Husky

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TudorWolf wrote...

The only thing that annoys me about it is you can't get any info on the new core. The only place it's mentioned is in the codex, which refers to it as an even larger Tantalus core. It actually comes across as smaller to me though.


Well in the first ME1 we dont know what the core was really.

We saw 3 mechanial rotating pincers, and a central element zero core.... is the whole thing regarded as the "core" or only that blue electrical looking like sphere in the center.

If is the former... yeah ME1 core was bigger, if is the latter then we dontknow. Maybe they had to put it inside a containment field for health reasons.

#13
Jonesey2k

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The thing that bugs me the most (and this applies to SR1 too iirc) is that from the outside the cockpit windows are flush with the hull which sweeps back gently. Now go inside and check the airlock out... :s

#14
havoc373

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Jonesey2k wrote...

The thing that bugs me the most (and this applies to SR1 too iirc) is that from the outside the cockpit windows are flush with the hull which sweeps back gently. Now go inside and check the airlock out... :s


exactly my point earlyer in this thread. there is no way the interior fits inside its own hull.

#15
Rivercurse

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havoc373 wrote...

Jonesey2k wrote...

The thing that bugs me the most (and this applies to SR1 too iirc) is that from the outside the cockpit windows are flush with the hull which sweeps back gently. Now go inside and check the airlock out... :s


exactly my point earlyer in this thread. there is no way the interior fits inside its own hull.


Well if anyone would know it would be you, what with that maquette and all :)
btw whats the plan with that thing once its done?

#16
havoc373

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Rivercurse wrote...

havoc373 wrote...

Jonesey2k wrote...

The thing that bugs me the most (and this applies to SR1 too iirc) is that from the outside the cockpit windows are flush with the hull which sweeps back gently. Now go inside and check the airlock out... :s


exactly my point earlyer in this thread. there is no way the interior fits inside its own hull.


Well if anyone would know it would be you, what with that maquette and all :)
btw whats the plan with that thing once its done?


I dont know yet... i intend to keep it. Maybe show it around at some convention or so. maybe i'll sell it at some point.
or if bioware would allow me to make copies i'd probably be more than happy to do that and sell those. but i doupt that will happan (or if i am even allowed to). i do intend to go the full its a collectors item route though. the base will feature a cerberus logo design and and it will have the Mass effect logo aswel as the words Normandy SR2 embeded in it, and
it will also have a gold plated stainless steel coin that will be the centerpiece of the base. this coin will probably have a picture of the normandy SR2 on it and say SR2 below it. The back will most likely be blank so it wont damage any images when you put it on there, as it will be held in place by a magnet. (i might change that though i could probably put some velvet in the place where you can put the coin and put the magnet behind that)

back on topic.
it would seem to me that the center of the tantalus drive core from ME1 was that blue glowy thingy as the actual core. with the pincers acting as some sort of containment field generators.
on the SR2 i would imagine the that the core is much bigger and therefore had to be placed in a more permanent containment unit , hence the sphere. all those cilinders you see around the core room could probably be some kind of kinetic barrier projectors that help keep the core in place.

just my theory though.

#17
Kolos2

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well the ones who surely should get the maquette are the bioware folks who designed the interior of the ship, maybe then thy would do it right in Me3.p

havoc. what are your estimates on the ship actual / realistic size ?

Modifié par Kolos2, 15 août 2010 - 11:43 .


#18
Lord Stark

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Well Frigates are said to be about 100m long on the ME wikia, so I guess SR2 is like 150-200m long.

#19
havoc373

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during the final cutscenes of ME2 you see joker standing at the airlock. now judging from jokers height which i would estimate is around 1,70m 1,80m. judging from that i'd say the airlock is 2 meters wide.
so i took an orthographic view of the SR2's ingame model and checked to see how many times the airlock would fit along it length. and it fits exactly 108 times along its length thus making the SR 2 roughly 216 meters (708 feet) long. And that same airlock fits a little over 19 times along its height. thus making it around 39 meters high or 127 feet

Also based on the relative size between the two ship models in shepards cabin i also measured the SR1 the same way. the airlock fits 88 times along the length of the SR1 making it 176 meters long (577 feet). and it fits precisely 19 times along its height making it 38 meters high (124 feet):
For future reference here is a size chart i made based on these estimates.
Posted Image

i'll do the width comparison later today if i get the time.

Modifié par havoc373, 15 août 2010 - 01:40 .


#20
Jonesey2k

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I always assumed that SR2 was bigger then that. I think I seen some concept art of both ships somwhere and the inboard thruster modules were the same size.

#21
Chuvvy

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Adams is alive goddamn it. I BELIEVE. He and requisitions officer got out.

#22
havoc373

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wel i think the size is actualy pretty accurate. if you consider the fact that the normandy sr2 is the length of 3 airbus A380's aligned behind eachother. or only 40 meters shorter than the WW2 germans bismark battleship. or only 110 meters shorter than a nimitz class aircraft carrier
thats still pretty long.

Modifié par havoc373, 15 août 2010 - 06:05 .


#23
Kolos2

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or almost 4 ole space shuttles

#24
Shotokanguy

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This is what I constantly refer to as ME2's only weakness. Everyone knows the main plot isn't as fluid and grand in scale compared to ME1, but aside from that, there's so little of those little nuggets that enrich the universe, such as info on the SR-2. Or how the Lazarus Project brought Shepard back to life.



It sounds crazy but the weak narrative elements of ME2 make me hope someday BioWare can do remakes of both ME1 and ME2 if ME3 turns out the way we all hope it will.

#25
havoc373

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well i gues some of it also has to do with threads like this. if all the info is given then everything is known. tech geeks like myself love this made up science stuff. trying to figure out how something works or how something could work or why something like that apearantly does work in the mind of the developers is cool stuff to think about. i mean look at star trek. there are forums and websites filled with nothing but speculation about how a particular transporter technology would work.



i think the devs just kinda wanted to get something like that started. create some artificial interest in tech that may or may not be possible (kinda what star trek did in the 60's)



anyway back to the normandy. has anyone ever thought about why there's only joker in the cockpit at any time apart from the start where they are still on the SR1?

i mean it seems kind of implausible that a ship that size (that does not have the AI already wired into it) would function with just 1 man in the cockpit.