I enjoyed the expansion but the were a couple of things that were worthy of a WTF? in my opinion.
1) Runecrafting
a) Why did they spend all that time DA:O talking about how only the dwarves and the Tranquil could handle lyrium for enchanting and then just do away with the lyrium requirement and allow anyone to craft runes?
2) Why spend all of DA:O explaning the mindlessness of he darkspawn only to expand the origins by creating sapient darkspawn?
3) Difficulty...It didn't scale well. I played DA:O on normal and had some trouble here and there. Not so in DA:A. I played on Hard an the most difficult battles I can remember were the dragon thralls and the Mother and that isn't saying much.
For example in the Wending Woods were the pockets of enemies are close enough together for the AI to detect them one after another, I simply let the AI run rampant through the woods slaughtering everything they encountered. Not one person in my party died in the ensuing free for all.
4) Immersion breaking not to bring along my love interest from DA:O (Lelianna) and sworn companion Zevran. (not that I really needed any more rogues in my party, being a rogue myself).
Good companions!
More abilities and specializations!
Reasonably interesting story (even if I found the sapient darkspawn theme to be be difficult to swallow)
More cool loot (although the extra tiers were probably one thing that made the game too easy).
In the future,
Please add more custom graphics for unique weapons and armor
Please make 50 tactics slots available and build in AND and OR among other useful options.
Thanks,





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