tonnactus wrote...
Fact is,there arent weaknesses like this for infiltrators because there arent enemies in the game that have a anti cloak device or that could damp adrenaline rush.
I wouldnt call this balanced...
You really are fond of this analogy. You use it a lot. And it's simply inaccurate.
Cloak is balanced because Infiltrators cannot heal or regenerate shields while they are cloaked. Additionally, their power recharge doesn't start up again until they come out of cloak. And the instant they come out of cloak every enemy in the area knows exactly where they are. Yes, cloaking is powerful, but it comes with a heavy cost.
Adrenaline Rush is as strong as it is because Soldiers aren't supposed to be spamming other powers. They're the class that should be constantly shooting. Adrenaline Rush helps them live up to their legacy.
Honestly defenses
are not a big deal. Strip one enemy with your SMG, Pull, and Warp. Bam. Now all other nearby enemies probably have around 1/10 of their defenses left. Two bullets, Pull, and Warp. You used Warp in ME1 to counter Immunity and kill things faster. It can be put to a similar purpose now.
And defenses do affect all classes, not just Adepts. Combat classes can't pull off one hit kills
as reliably against heavily defended foes. Engineers have to rely on squadmates, SMG's, or Reave for Barriers. Sentinels have a power for every defense. Not using the tools they're given wouldn't make sense.
And if Varren or FENRIS Mechs are giving you trouble, try backing up.