The Spamming Troll wrote...
this is something i i dont agree with. why do you want abilities that arent awesome? id like abilities to be memorable. id like abilities to destroy entire rooms. which is why i ****ing love ME1 singularity. i never once thought to myself in the 30+ playthroughs of ME1 that my abilities were overpowered. i just thought why isnt throw or lift as awesome as singularty?
the problem with insnaity is that those abilities an adept have become useless. i dont know how you can agrue against that becasue thats exactly what insanity is. the whole rock paper scissors game bioware added to defenses is really bad in my opinion. it would be ok if it didnt effect my use of abilities. thats the whole god damed reason im playing mass effect TO USE MY ABILITIES!
its sortof useless complaining, but hopefully bioware shows off more then just the combat in ME3.
personally i dont think ME3 should have pre defined classes or maybe we shouldnt have classes at all. i WANT to be overpowered. i want to be a WRECKING BALL FROM HELL. i dont care if my adept can destroy jesus christ himself. it wont take away from my love of ME. but adding layers of defense thats only purpose is to "make me shoot more" is a bad and stupid and pathietic way of so called balancing biotics.
biotics should be awesome! in ME2 they arent. thats my biggest problem.
If you like to play godlike - try playing Adept below Hardcore, (most) enemies don't have protection, you can toy with them any way you like. I like a challenge and clearing rooms without even having to worry about anyone fighting back is very boring to me. The ME2 biotics, though not perfect by any means of course, are much better balanced compared to the ME1 system.
tonnactus wrote...
With the global cooldown system,singularity is the most used ability anyway because its the only one that really crowd control enemies with defenses on.
Spamming Singularity is unwise - you can only have one active at a time.
tonnactus wrote...
Defense stripping isnt a challenge,its just tediuos,boring and as tactical as paper,scissors and rock.Geth primes already had damping in the first game.More tech enemies ,more varied enemy groups,that would be far better then the stupid immunity to biotics as long as the enemy has shields and armor up.
So a tactic for the biotics would be to take out tech enemies first that could stop them.
I don't have any trouble with defense stripping and it ain't boring. Defense are gone before you know it (all weapons have bonus against certain defenses - none against health). With the right squadies, Adepts can clear levels very fast - much faster than an Infiltrator; and even Soldiers will have a hard time keeping up (Vanguards are cheating - they don't have to walk somewhere, they just press a button).
I fight Geth Primes head on with Adept and YMIRs are gone before you know it - there are no enemies Adepts should fear. It only requires some practive and logic to use ME2 biotics effectively on Insanity. Biotics work against protected enemies btw - they're stunned (like Shep being hit by Warp); damage is minor, but it saved my ass many times.
Adepts were boringly OPed in ME1 - they are the coolest class to play with in ME2, period
Modifié par Bozorgmehr, 17 août 2010 - 08:38 .