lazuli wrote...
But let's get this back to Adepts, because
that's what this thread is supposed to be about. Just like Cloak,
Singularity comes with some factors to balance it. First of all, it
won't completely suspend defended foes. It just holds defended foes
still for a while. Secondly, it can't hold an unlimited number of
foes. Thirdly, the more foes it holds the less time it lasts.
Singularity needs to be this way because it broke the game in Mass Effect 1.
I've
said it before, but Adepts, as they were in ME1, were completely
broken. Powers with as strong of effects as Biotics need to have some
balancing mechanisms built in, or the game becomes a joke.
While I agree that Singularity was simply ridiculous in ME1, I'm not sure that the hero-to-zero approach is a particularly good idea when it comes to balancing. Using balance as a license to drastically reduce a power set kind of makes the assumption that all power sets receive the same type of treatment, which they patently haven't.
It's very difficult to take the argument about singularity nerfing seriously when you've got absurdly overpowered abilities like Adrenaline Rush in the game, for example.
I do think the idea of defences blunting the force of biotics has some merit - I just think that going completely overboard and virtually cancelling the effects altogether was just a poorly thought out concept that not only skewed class balance but also rendered certain squadmates virtually useless above Normal. That fact alone calls into question just how much effort Bioware put into playtesting the changes, as the problems are quite blatant.
Kronner wrote...
No I do like the biotics+weapons combo (Vanguard is by far my most favourite class). If you think biotics suck on Insanity, watch any AverageGatsby video. Bozorgmehr has some nice insanity Adept videos too. Biotics are excellent on Insanity, but you need to use them in a different way than you could on Normal. How is that wrong?
It isn't 'wrong' per se - it's just that people who choose biotic classes do so primarily for the physics attacks and CC element. Combat and Tech classes function on Insanity pretty much the same way they do on Casual. Biotics blatantly don't. That is what is causing the grief.
Modifié par JaegerBane, 18 août 2010 - 02:55 .





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