Grumpy Old Wizard wrote...
Sorry, it is not only the traileer that is lying then. Look at the class description on the official website:
http://masseffect.bi.../classes/adept/
The Adept, outfitted with L5x implants, is a biotic specialist, capable of disabling and killing enemies with raw biotic power. With their unique talents, Adepts are the only class able to deploy the Singularity power, a lethal biotic trap capable of snaring multiple enemies. When enemies hide behind cover Adepts are able to Pull them, exposing them for a deadly follow-up attack. Additionally Adepts are able to throw the opposition with their Push ability, making cliffs and ledges lethal opportunities. While they lack advanced combat training, Adepts are the
best class at defeating enemies without firing a shot.
I see nothing about "only in normal mode" either. If they truly intended the adept to shift from being the biotic master killing without firing shots to a gimped soldier heavily dependant on his guns and squad that was an unbalanced game decision that they should have known would make adept fans unhappy.
I think vanguard players would be upset if they could not use charge on insanity until protections had been stripped off the target. Likewise if a soldier could only use a pistol and no adreniline rush until the protection were stripped off there would be a lot of hate.
Oh, and what if all protected enemies could see through a cloak?
If the devs specified that the spoken comments are tied to playing on normal difficulty what makes you think that the class description online isn't either? Common sense would tell that it applies to anything bioware puts out. The game is balanced around normal, DEAL WITH IT.
Once past that your other analogies are moot as well. Charge is supposed to send enemies flying back, guess what you have to do in order to get that functionality on insanity? That's right strip defenses, which also goes for every other biotic power in their arsenal.
Cloak and AR lose some of their effectiveness on insanity as well cause guess what those powers primary ability is? Boosting damage. And guess what defenses do? Nullify damage. And is AR or cloak any stronger on insanity than on normal? No. EVERY class in the game is adversely affected by defenses.
Although at the end of the day even if you couldn't make it through the game without firing a bullet (which if you have access to youtube you'll see that it can be) I personally wouldn't give a damn any way. Clearly most of the changes that have been brought into ME 2 from ME 1 are to make the game more of a shooter. With that in mind is having to use guns really much of a complaint? I certainly don't think so.
Modifié par sinosleep, 18 août 2010 - 06:31 .





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