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Adeptin Mah Way Through Both Insanities.


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#126
sinosleep

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Grumpy Old Wizard wrote...

Sorry, it is not only the traileer that is lying then. Look at the class description on the official website:
http://masseffect.bi.../classes/adept/


The Adept, outfitted with L5x implants, is a biotic specialist, capable of disabling and killing enemies with raw biotic power. With their unique talents, Adepts are the only class able to deploy the Singularity power, a lethal biotic trap capable of snaring multiple enemies. When enemies hide behind cover Adepts are able to Pull them, exposing them for a deadly follow-up attack. Additionally Adepts are able to throw the opposition with their Push ability, making cliffs and ledges lethal opportunities. While they lack advanced combat training, Adepts are the
best class at defeating enemies without firing a shot.


I see nothing about "only in normal mode" either. If they truly intended the adept to shift from being the biotic master killing without firing shots to a gimped soldier heavily dependant on his guns and squad that was an unbalanced game decision that they should have known would make adept fans unhappy.


I think vanguard players would be upset if they could not use charge on insanity until protections had been stripped off the target. Likewise if a soldier could only use a pistol and no adreniline rush until the protection were stripped off there would be a lot of hate.

Oh, and what if all protected enemies could see through a cloak?


If the devs specified that the spoken comments are tied to playing on normal difficulty what makes you think that the class description online isn't either? Common sense would tell that it applies to anything bioware puts out. The game is balanced around normal, DEAL WITH IT.

Once past that your other analogies are moot as well. Charge is supposed to send enemies flying back, guess what you have to do in order to get that functionality on insanity? That's right strip defenses, which also goes for every other biotic power in their arsenal.

Cloak and AR lose some of their effectiveness on insanity as well cause guess what those powers primary ability is? Boosting damage. And guess what defenses do? Nullify damage. And is AR or cloak any stronger on insanity than on normal? No. EVERY class in the game is adversely affected by defenses.

Although at the end of the day even if you couldn't make it through the game without firing a bullet (which if you have access to youtube you'll see that it can be) I personally wouldn't give a damn any way. Clearly most of the changes that have been brought into ME 2 from ME 1 are to make the game more of a shooter. With that in mind is having to use guns really much of a complaint? I certainly don't think so.

Modifié par sinosleep, 18 août 2010 - 06:31 .


#127
Grumpy Old Wizard

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sinosleep wrote...

If the devs specified that the spoken comments are tied to playing on normal difficulty what makes you think that the class description online isn't either? Common sense would tell that it applies to anything bioware puts out. The game is balanced around normal, DEAL WITH IT.


It is idiotic to say that the adept should shift from being focussed on biotics to being gun focussed on insanity. Deal with it.

Once past that your other analogies are moot as well. Charge is supposed to send enemies flying back, guess what you have to do in order to get that functionality on insanity? That's right strip defenses, which also goes for every other biotic power in their arsenal.


Charge essentially works exactly the same. It puts you in the face of your enemy and you blow his head off with 1-2 shotgun blasts. Anyone who says adepts play as much the same on insanity as a Vanguard does has some severe problems. 
 
Likewise, if you are cloaked, you are cloaked on insanity or any other level.


No. EVERY class in the game is adversely affected by defenses.


I hope you are not seriously claiming the soldier classes are as affected by insanity as the adept is.

Although at the end of the day even if you couldn't make it through the game without firing a bullet (which if you have access to youtube you'll see that it can be) I personally wouldn't give a damn any way.


I know you don't give a damn about the facts. People like you tear into anyone who points out anything that needs to be changed in the game. Does your Mommy work for Bioware? If not chill out dude. I have pretty much every game Bioware has ever made but they does not mean I think they are perfect.

Modifié par Grumpy Old Wizard, 18 août 2010 - 06:45 .


#128
Kronner

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Grumpy Old Wizard wrote...

It is idiotic to say that the adept should shift from being focussed on biotics to being gun focussed on insanity. Deal with it.


Who said Adept is gun focused. Have you watched any Adept videos by Gatsby or Boz? Adepts are not just Warp spammers. You do not need to use your gun, but on Insanity, it is highly recommended. Adept is the best biotic on any difficulty.

Grumpy Old Wizard wrote...I know you don't give a damn about the facts. People like you tear into anyone who points out anything that needs to be changed in the game. Does your Mommy work for Bioware? If not chill out dude. I have pretty much every game Bioware has ever made but they does not mean I think they are perfect.


So because he likes this system makes him a BW fanboi? Please.

#129
lazuli

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Grumpy Old Wizard wrote...
I know you don't give a damn about the facts. People like you tear into anyone who points out anything that needs to be changed in the game. Does your Mommy work for Bioware? If not chill out dude. I have pretty much every game Bioware has ever made but they does not mean I think they are perfect.


Your aggressive and condescending tone is hurting your argument.

#130
Grumpy Old Wizard

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Kronner wrote...

Grumpy Old Wizard wrote...

It is idiotic to say that the adept should shift from being focussed on biotics to being gun focussed on insanity. Deal with it.


Who said Adept is gun focused. Have you watched any Adept videos by Gatsby or Boz? Adepts are not just Warp spammers. You do not need to use your gun, but on Insanity, it is highly recommended. Adept is the best biotic on any difficulty.


Yes, and I have played an adept through insanity several times.

While I enjoyed the videos you will note that in certain places ther guns are blazing. If fact iin some of the videos they are mostly shooting.

The IFF and suicide missions are favorite places of some folks to do adept videos and certainly those are adept playgrounds. Other areas such as Tali's loyality mission are much different.

#131
tonnactus

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[quote]Bozorgmehr wrote...


More versatile? Tools against all defenses?
[/quote]

Disruptor ammo: Shields
Fire ammo:Armor
Concussive shot:effective against barriers
If this isnt versatility,what else? How is the sentinel any better then this?The soldier has in addition to that the option to use all weapons from the start. So playing a sentinel for what? Tanking a little?

Its funny but true: The soldier is the most versatile class in Mass Effect 2.

[quote]
Soldier can only fire guns like all classes, they only have AR to help improve it a bit, ammo powers help shooting (a litte) too.
[/quote]

Most ammo powers are far better then their tech and biotic powers counterparts for one reason alone: There is no cooldown time.Thats why i rate zaeed with squad disruptor over all squadmates that have overload with a cooldown of 12 seconds when it comes down to shielded enemies and geth. The advantage warp has other warp ammo is
the warp explosion.But disruptor and fire ammo are far better then incinerate and overload.

[quote]
Just fire away isn't versatile at all (I consider it pretty boring, but that's just my opinion),
[/quote]

What the big difference? Sentinel uses his omnitool,soldier use bullets with disruptor ammo to get something like overload.The advantage the ammo types have: basicly no cooldown and more powerfull and effective because of that. Constant damage to defenses .

[/quote]
the Soldier's CC abilities only work on unprotected enemies - didn't you called this the main 'weakness' of the Adept class?

[/quote]

So the soldier is on par with this regarding most adepts abilities except singularity didnt work on "protected enemies".

Where is the big advantage? Singularity and warp detonation?

Modifié par tonnactus, 18 août 2010 - 06:59 .


#132
Grumpy Old Wizard

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lazuli wrote...

Grumpy Old Wizard wrote...
I know you don't give a damn about the facts. People like you tear into anyone who points out anything that needs to be changed in the game. Does your Mommy work for Bioware? If not chill out dude. I have pretty much every game Bioware has ever made but they does not mean I think they are perfect.


Your aggressive and condescending tone is hurting your argument.


It is a fault of mine I guess that I tend to adopt the debate style of my opponent. Sinosleep likes to make snarky comments towards those who disagree with him and it gets a little old after a while.

Modifié par Grumpy Old Wizard, 18 août 2010 - 06:52 .


#133
sinosleep

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Grumpy Old Wizard wrote...

It is idiotic to say that the adept should shift from being focussed on biotics to being gun focussed on insanity. Deal with it.


They aren't gun focused, they're power focused, just less so than on normal if you want to go as fast as possible. In which case using guns to strip defenses when defense stripping powers are on cool down will speed you along. So, you're still wrong.

Charge essentially works exactly the same. It puts you in the face of your enemy and you blow his head off with 1-2 shotgun blasts. Anyone who says adepts play as much the same on insanity as a Vanguard does has some severe problems. 
 
Likewise, if you are cloaked, you are cloaked on insanity or any other level.



Point is it loses the knockback functionality on harder difficulties. END OF.

I hope you are not seriously claiming the soldier classes are as affected by insanity as the adept is.


I'm saying they are affected one way or the other.


I know you don't give a damn about the facts. People like you tear into anyone who points out anything that needs to be changed in the game. Does your Mommy work for Bioware? If not chill out dude. I have pretty much every game Bioware has ever made but they does not mean I think they are perfect.


Says the guy who refuses to watch the facts as posted as youtube. And as for your postively asinine comments on defending bioware you ****ing muppet here's a quote from me in this very thread

There ya go, STOP referencing comments that have nothing to do with the difficulty you are complaining about. It's fine to suggest alternative means to ramp up the difficulty from normal to insanity but to quote the
devs adnauseum when the comments don't apply is ridiculous.


In bold so your feeble feeble mind can understand what I'm getting at. If you wanna get into an insult battle I can play that game, and I'll beat you at it.

Modifié par sinosleep, 18 août 2010 - 07:23 .


#134
Bozorgmehr

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Grumpy Old Wizard wrote...

Gimped as in a soldier who is much less powerful than a soldier. An adept has no ammo power and his passive does not improve shooting in any way. The soldier is supposed to be the weapons master and the adept the biotics master.


I see it the other way around; Soldier is gimped. They can only shoot slightly better than Adept, while Adept can do everything Soldiers can plus they can use biotics. I can kill faster with Adept than with Soldier btw (Insanity - easier levels is not even fun with Adept - pretty much everything is death before you can even fire a gun).

Energy drain is a tech power and a bonus power, not an adept power and thus should not enter into the discussion. If energy drain is necessary for the adept to be able to kill without firing a shot it should be an adept power.


Soldier has same issue, they can't strip defenses without weaponry - Adept can strip 2/3 defenses with powers. You can use bonus powers, squadies and HW to help. I only use ED on my Adept against Geth, because it's the best power against Geth, much better than AR.

No, one singularity will not remove all of the protection of enemies in insanity in a few seconds. Although I am not particularly thrilled with what happens to unprotected enemies in a singularity since they are likely to be thrown behind or on top of you.


Don't know how Insanity works on your computer, but on mine; one Singularity removes defenses of all normal enemies. They will be ragdolled (damaging their health and every shot fired at them does double damage). Putting Singularity on a normal enemy will almost certainly kill 'm and you don't have to worry about them either coz they can't move - so you can focus fire on other enemies. Soldier can't do anything like that, poor guys :P

#135
tonnactus

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sinosleep wrote...

I'm saying they are affected one way or the other.


Sure,soldiers are affected: Bigger defenses and healtbars,so boss enemies take a little longer.

But they are not affected by 100 percent immunities to biotics(except only one power but that didnt stop some of them) that shields and armor give enemies.
And there is only one enemie in the game that ignore cloak.Thats it.

Modifié par tonnactus, 18 août 2010 - 07:07 .


#136
Bozorgmehr

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tonnactus wrote...

Disruptor ammo: Shields
Fire ammo:Armor
Concussive shot:effective against barriers
If this isnt versatility,what else? How is the sentinel any better then this?The soldier has in addition to that the option to use all weapons from the start. So playing a sentinel for what? Tanking a little?

Its funny but true: The soldier is the most versatile class in Mass Effect 2.


Soldiers can't use all guns - no SMG (they can't even chose this on Collector ship). They can use 4 different weapon types - like Vanguard and Infiltrator if they chose weapon training), other classes can use 3. Don't know how you play your Soldier, but I hardly change weapons - I use SG 90% of the time (like I do playing all other classes)

Most ammo powers are far better then their tech and biotic powers counterparts for one reason alone: There is no cooldown time.Thats why i rate zaeed with squad disruptor over all squadmates that have overload with a cooldown of 12 seconds when it comes down to shielded enemies and geth. The advantage warp has other warp ammo is
the warp explosion.But disruptor and fire ammo are far better then incinerate and overload.


Ammo powers only save one or two shots (not considering SG and SR) - I rate ammo powers to be pretty useles, only when 1S1K is required (SG and SR) you'll need them. Tech specialist are better bringing along fighting Geth with Adept - I never use Zaeed.

What the big difference? Sentinel uses his omnitool,soldier use bullets with disruptor ammo to get something like overload.The advantage the ammo types have: basicly no cooldown and more powerfull and effective because of that. Constant damage to defenses.


Constant damage is inferior to instant defense stripping or CC abilities.

So the soldier is on par with this regarding most adepts abilities except singularity didnt work on "protected enemies".

Where is the advantage? Singularity and warp detonation?


Yes Soldier is on par (a little ahead to be precise) in terms of firepower - Adept can use biotics on top of that.

#137
tonnactus

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Bozorgmehr wrote...


Soldiers can't use all guns - no SMG (they can't even chose this on Collector ship). They can use 4 different weapon types - like Vanguard and Infiltrator if they chose weapon training), other classes can use 3. Don't know how you play your Soldier, but I hardly change weapons - I use SG 90% of the time (like I do playing all other classes)

I switch between assault rilfe and sniper rifles often enough,and use sometimes shotguns.


Ammo powers only save one or two shots (not considering SG and SR) - I rate ammo powers to be pretty useles, only when 1S1K is required (SG and SR) you'll need them.

That is a lot considering how much ammo sniper rifles and shotguns have at the start.

Tech specialist are better bringing along fighting Geth with Adept - I never use Zaeed.

They are not even close to zaeed with squad disruptor ammo.All your squadmates and shepardt included did additional constant damage to shielded enemies.

Compare that with 400 shield damage every 12 seconds.Its nothing compared with the additional damage squad disruptor ammo did in those 12 seconds to shields.


Constant damage is inferior to instant defense stripping or CC abilities.

Thats wrong and constant stripping only works on lesser enemies like troopers anyway.


+
Yes Soldier is on par (a little ahead to be precise) in terms of firepower - Adept can use biotics on top of that.


140 percent with heightened adrenaline rush is far more then just a little.

#138
Kronner

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tonnactus wrote...

They are not even close to zaeed with squad disruptor ammo.All your squadmates and shepardt included did additional constant damage to shielded enemies.

Compare that with 400 shield damage every 12 seconds.Its nothing compared with the additional damage squad disruptor ammo did in those 12 seconds to shields.


Area Overload - bam 3 or 4 guys lose all the shields, instantly. You can toy with them after one instant cast.
How is that any worse than shooting all four using AR?

#139
Bozorgmehr

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tonnactus wrote...

I switch between assault rilfe and sniper rifles often enough,and use sometimes shotguns.


Adepts can switch between SMG and SR (after collector ship) and can draw HP once in a while.

They are not even close to zaeed with squad disruptor ammo.All your squadmates and shepardt included did additional constant damage to shielded enemies.

Compare that with 400 shield damage every 12 seconds.Its nothing compared with the additional damage squad disruptor ammo did in those 12 seconds to shields.


Kronner already explained. It isn't 12 s (squadmates have passive reducing cd and upgrades) - more like 7-8 s. Area version plus dmg upgrades will inflict much more damage than ammo power. Not even mentioning Warp explosions.

Thats wrong and constant stripping only works on lesser enemies like troopers anyway.


So? One AR won't kill powerful enemies either.

Modifié par Bozorgmehr, 18 août 2010 - 07:47 .


#140
tonnactus

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Kronner wrote...


Area Overload - bam 3 or 4 guys lose all the shields, instantly. You can toy with them after one instant cast.
How is that any worse than shooting all four using AR?


Its rare that 4 enemies there clustered together enough for the not so much bigger range of area overload and that
4 of them are just troopers.Elites like legionaires for sure doesnt got lost their defenses by one area overload.

#141
sinosleep

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Kronner wrote...

Area Overload - bam 3 or 4 guys lose all the shields, instantly. You can toy with them after one instant cast.
How is that any worse than shooting all four using AR?


It's not, particularly not if you already have a singularity in play. Which can lead to a warp exposion, which will lead to everyone else already dead or dying and at the mery of whatever biotics you so choose to dispatch them with (throw is always fun at that point) without having to fire your gun at everyone in sight.

#142
tonnactus

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Bozorgmehr wrote...


Kronner already explained. It isn't 12 s (squadmates have passive reducing cd and upgrades) - more like 7-8 s. Area version plus dmg upgrades will inflict much more damage than ammo power. Not even mentioning Warp explosions.


3 squadmates had overload.Only kasumi got a reduction for tech cooldown in her class talent(and i rather max shadow strike and flashbang instead to put points in overload). Garrus got power bonuses,miranda got nothing.

One tech cooldown upgrade exists in the game. So Garrus and Miranda had a cooldown of 9,6 seconds for overload.
 Getting two enemies with area overload is the best someone could get most of the time.640 shield damage for 9,6 seconds.( all the upgrades are not available right at the start)
Lets assume squadmembers deal 300 weapon damage per second(including shepardt).
Squad disruptor is 40 percent of this, so 120 per second.For 9,6 seconds this is 1152 shield damage at all ranges,no matter if enemies are clustered together,far away from eachother.

I guess we have a clear winner.

Modifié par tonnactus, 18 août 2010 - 08:09 .


#143
Kronner

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tonnactus wrote...

3 squadmates had overload.Only kasumi got a reduction for tech cooldown in her class talent(and i rather max shadow strike and flashbang instead to put points in overload). Garrus got power bonuses,miranda got nothing.

One tech cooldown upgrade exists in the game. So Garrus and Miranda had a cooldown of 9,6 seconds for overload.
 Getting two enemies with area overload is the best someone could get most of the time.640 shield damage for 9,6 seconds.( all the upgrades are not available right at the start)
Lets assume squadmembers deal 300 weapon damage per second(including shepardt).
Squad disruptor is 40 percent of this, so 120 per second.For 9,6 seconds this is 1152 shield damage at all ranges,no matter if enemies are clustered together,far away from eachother.

I guess we have a clear winner.



Assuming ALL your shots hit. Which is highly unlikely, especially if you assume you fire all the time for those 9 seconds. As for sub-bosses like Legionnaires, they are extremly rare, regular troops are present everywhere be it mercs, geth or collector drones. Overload (not Collectors obviously) instantly removes protection from 3 enemies (sometimes more), you can't miss with that power. Enemies without defenses are no match for Adept.
There is no clear winner unless you are extremly biased. Soldier is probably easiest to play, but Adept is not worse, nor is it nerfed Soldier or anything like that. It simply requires different playstyle.

Modifié par Kronner, 18 août 2010 - 08:24 .


#144
Bozorgmehr

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tonnactus wrote...

Bozorgmehr wrote...


Kronner already explained. It isn't 12 s (squadmates have passive reducing cd and upgrades) - more like 7-8 s. Area version plus dmg upgrades will inflict much more damage than ammo power. Not even mentioning Warp explosions.


3 squadmates had overload.Only kasumi got a reduction for tech cooldown in her class talent(and i rather max shadow strike and flashbang instead to put points in overload). Garrus got power bonuses,miranda got nothing.

One tech cooldown upgrade exists in the game. So Garrus and Miranda had a cooldown of 9,6 seconds for overload.
 Getting two enemies with area overload is the best someone could get most of the time.640 shield damage for 9,6 seconds.( all the upgrades are not available right at the start)
Lets assume squadmembers deal 300 weapon damage per second(including shepardt).
Squad disruptor is 40 percent of this, so 120 per second.For 9,6 seconds this is 1152 shield damage at all ranges,no matter if enemies are clustered together,far away from eachother.

I guess we have a clear winner.


Dunno what guns you're using but I do know that the damage bonus you'll get with Disruptor Ammo isn't calculated the way you're suggesting - its much less; more like 10-20 %.

You can't use Zaeed to setup combos making him one of the worst squadies for the Adept class. Jacob at least has Pull to setup more warpbombs and Grunt is, well ...  just Grunt - guess character counts for something :wub:

#145
JaegerBane

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lazuli wrote...

I can clarify this.  What I believe
sinosleep means is that Christina's comments on the Adept's ability to
kill without guns only applies to normal mode, what the developers have
said is the true Mass Effect 2 experience.  So you are certainly free
to believe that Adepts should be able to kill with only their powers on
Insanity, just don't use developer commentary to back you up when the
developers in question were, through implication, referring to normal
mode.


sinosleep wrote...

There ya go, STOP referencing comments that have nothing to do with the difficulty you are complaining about. It's fine to suggest alternative means to ramp up the difficulty from normal to insanity but to quote the devs adnauseum when the comments don't apply is ridiculous.


Hmmmm.

The developer says something quite straightforward and difficult to interpret in any other way than at face value.

Your response is that they're only discussing normal mode and therefore it's not applicable.

By what logic are you concluding that insanity difficulty was intended to work totally differently, on this class specifically, than the commentary in trailer? Why are you assuming that the Adept is supposed to function in complete conflict with what the developers have mentioned, albeit on a different difficulty level? Does any other class get treated as such? I mean, where are all these assumptions coming from? Are you getting this from the developer?

You seem to be making this logical jump that Insanity is some sort of 'special case', but only for Adepts, and the developers have 'proved' this by, uh, only talking about normal... in the class trailer. The proof being that, in lazuli's words, 'by implication, (the developers are) referring to normal mode'.

I'm sorry guys, but that barely makes sense, let alone sounds convincing. I'd take your point if there was some sort of feedback from the devs indicating how they considered the class to work with Insanity and how/why difficulties above veteran were supposed to treat a specific class differently, but ultimately, I haven't seen anything along those lines. I'd like a read of it if you've got a link.

So far all you've offered is some weird circular argument that relies on implication and conjecture. In light of how blunt the developers have been stating their intentions behind the class, I'd respectfully point out that if you expect me to simply ignore it and 'STOP bringing it up ad nauseum blah blah blah', you're going to have to come up with something a *hell* of a lot more solid than this 'opinion by implication' of yours.

#146
lazuli

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tonnactus wrote...
I guess we have a clear winner.


Both options are great in their own ways.  Comparing them only makes slightly more sense than comparing Cloak and Singularity.

To get the greatest effect out of ammo powers, you're going to be firing a lot.  And on Insanity, you can't always be firing.  Sometimes the quick burst that Overload provides is what you need.

#147
JaegerBane

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lazuli wrote...

Grumpy Old Wizard wrote...
I know you don't give a damn about the facts. People like you tear into anyone who points out anything that needs to be changed in the game. Does your Mommy work for Bioware? If not chill out dude. I have pretty much every game Bioware has ever made but they does not mean I think they are perfect.


Your aggressive and condescending tone is hurting your argument.


I don't endorse Grumpy's tone either - but let's at least pretend to be impartial here. Sinosleep isn't exactly doing favours for his argument with his tone either. Let's not start bantering about tone and agression and stick to the actual core of the discussion, eh?

#148
sinosleep

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JaegerBane wrote...

I don't endorse Grumpy's tone either - but let's at least pretend to be impartial here. Sinosleep isn't exactly doing favours for his argument with his tone either. Let's not start bantering about tone and agression and stick to the actual core of the discussion, eh?


I use the tone I do because you, me, Grumpy, Kronner, and half the people posting here have been on these forums since jump. Which means we have seen this argument DONE TO DEATH about a million times over and apparently not a one of us has changed our minds on any of the same crap we keep regurgitating. I mean, do I really need to search for the link where Christina posted the game was balanced around normal and as such all her comments were in light of that when you know damned well my side has been making a case for this since last FEBRUARY? I mean, lets get serious here.

Modifié par sinosleep, 18 août 2010 - 09:08 .


#149
lazuli

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JaegerBane wrote...
I don't endorse Grumpy's tone either - but let's at least pretend to be impartial here. Sinosleep isn't exactly doing favours for his argument with his tone either. Let's not start bantering about tone and agression and stick to the actual core of the discussion, eh?

At the time of my post, sinosleep hadn't gone all out yet.

But to get back on track, normal mode is "the baseline Mass Effect 2 experience," as it is described in game.

By what logic are you concluding that insanity difficulty was intended  to work totally differently, on this class specifically, than the commentary in trailer?

It's already been pointed out that you can still kill things without guns on Insanity.  Like any other class, you're going to rely on squadmates and bonus powers (all the options available to you) a bit more on higher difficulties than on lower difficulties.

Does any other class get treated as such?

In my experience, all classes are affected by defenses.

You seem to be making this logical jump that Insanity is some sort of 'special case', but only for Adepts, and the developers have 'proved' this by, uh, only talking about normal... in the class trailer. The proof being that, in lazuli's words, 'by implication, (the developers are) referring to normal mode'.

I'm not trying to use the developers or that video to prove anything.  The video was originally brought up to illustrate that Adepts are supposed to kill things without guns, which isn't the point I've been trying to make.

I'd respectfully point out that if you expect me to simply ignore it and 'STOP bringing it up ad nauseum blah blah blah', you're going to have to come up with something a *hell* of a lot more solid than this 'opinion by implication' of yours.

Maybe sinosleep will dig up the post he's referring to. 

Modifié par lazuli, 18 août 2010 - 09:14 .


#150
JaegerBane

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sinosleep wrote...

JaegerBane wrote...

I don't endorse Grumpy's tone either - but let's at least pretend to be impartial here. Sinosleep isn't exactly doing favours for his argument with his tone either. Let's not start bantering about tone and agression and stick to the actual core of the discussion, eh?


I use the tone I do because you, me, Grumpy, Kronner, and half the people posting here have been on these forums since jump. Which means we have seen this argument DONE TO DEATH about a million times over and apparently not a one of us has changed our minds on any of the same crap we keep regurgitating. I mean, do I really need to search for the link where Christina posted the game was balanced around normal and as such all her comments were in light of that when you know damned well my side has been making a case for this since last FEBRUARY? I mean, lets get serious here.


Well, to paraphrase you Sinosleep, Deal With It. There's obviously some strong opinions on here and there have been for a while, but shouting and screaming is no more called for or worthwhile now than it was back then.

I'm fully aware that the game is balanced around Normal, of course. You don't need to post anything regarding that. What I would appreciate is a post where the developers state their intention that the way the class plays on Insanity etc was supposed to be any different to how it's supposed to play on Normal.

I mean, given that no other class is treated in this fashion, and that the Adept has one particular skill which serves no real purpose on higher difficulties whatsoever, the burden of proof is kind of on you. Without that proof the entirety of your argument depends on your own assumption of how the difficulties were supposed to work - interesting and all, but largely meaningless in this discussion.

I'm giving you the benefit of the doubt here, Sinosleep. My own opinion on the matter is it little more than the simple concept that the difficulty levels simply weren't thought through properly and poorly implemented - but I'm quite willing to be shown otherwise.