JaegerBane wrote...
Well, to paraphrase you Sinosleep, Deal With It. There's obviously some strong opinions on here and there have been for a while, but shouting and screaming is no more called for or worthwhile now than it was back then.
I'm fully aware that the game is balanced around Normal, of course. You don't need to post anything regarding that. What I would appreciate is a post where the developers state their intention that the way the class plays on Insanity etc was supposed to be any different to how it's supposed to play on Normal.
I mean, given that no other class is treated in this fashion, and that the Adept has one particular skill which serves no real purpose on higher difficulties whatsoever, the burden of proof is kind of on you. Without that proof the entirety of your argument depends on your own assumption of how the difficulties were supposed to work - interesting and all, but largely meaningless in this discussion.
I'm giving you the benefit of the doubt here, Sinosleep. My own opinion on the matter is it little more than the simple concept that the difficulty levels simply weren't thought through properly and poorly implemented - but I'm quite willing to be shown otherwise.
One, I DO need to post something about what the game is balanced around when people CONTINUALLY post that goddamned quote about not having to fire a bullet when arguing about insanity when the fact of the matter is that it doesn't apply and never has. It was explained away AGES ago and yet people still cling to it as if their lives depended on it.
By stating that the "you don't need to fire a shot" statement was made with normal difficulty in mind, they ARE saying that the class plays slightly differently on insanity. Emphasis on the SLIGHTLY as you've been given example after example of just how little shooting you have to do as an adept on insanity.I don't think the adept is on an island in regards to insanity. Every class in the game has to deal with defenses, and I don't feel that occasionally firing a gun is a significant change to adept gameplay. This feeling has been echoed in this thread by people not named sinosleep, clearly I'm not the only one that feels this way.
Modifié par sinosleep, 18 août 2010 - 09:33 .





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