Golems of Amgarrak hard?
#1
Posté 14 août 2010 - 08:41
So I got curious: you guys that played in higher difficulties found it actually hard?
#2
Posté 14 août 2010 - 08:58
But it all depends on your build really.
#3
Posté 15 août 2010 - 01:59
Theres a review on Grey Wardens.com where a guy bashes the DLC because it was too easy.
He incedentialy played with a near lvl 35 Warden with max gears and items and never played higher then normal difficulty.
#4
Posté 15 août 2010 - 02:36
Modifié par PanosSmirnakos, 15 août 2010 - 02:47 .
#5
Posté 15 août 2010 - 03:50
#6
Posté 15 août 2010 - 04:20
#7
Posté 16 août 2010 - 07:56
#8
Posté 16 août 2010 - 08:02
Last Darkness wrote...
I dont suggest playing Golems on a diff lower than Hard, otherwise you wont get the real feel and challenge.
Theres a review on Grey Wardens.com where a guy bashes the DLC because it was too easy.
He incedentialy played with a near lvl 35 Warden with max gears and items and never played higher then normal difficulty.
Not to be arguementative but most folks that play it will play it with maxed out characters with full gear as most folks not going to restart the game just for this DLC!
IMO most DLC should be designed for almost max/max level characters
#9
Posté 16 août 2010 - 08:47
#10
Posté 16 août 2010 - 11:04
JemyM wrote...
Started it as a level 23 mage and it's impossible.
Difficult; yes, but not impossible especially as you can gain a couple of lvls before the final battle, and get a free Respec.
#11
Posté 16 août 2010 - 12:03
Difficult; yes, but not impossible especially as you can gain a couple of lvls before the final battle, and get a free Respec.
I didn't need to respec and I take back the comment. I have finished the DLC.
Since my main character is a leader-style buffer/healer, the DLC was difficult until I got the rest of my party, but resorting to luring foes away so I could take fewer at a time allowed me to get the whole team. After that it wasn't as difficult.
#12
Posté 16 août 2010 - 01:50
Kalfear wrote...
Last Darkness wrote...
I dont suggest playing Golems on a diff lower than Hard, otherwise you wont get the real feel and challenge.
Theres a review on Grey Wardens.com where a guy bashes the DLC because it was too easy.
He incedentialy played with a near lvl 35 Warden with max gears and items and never played higher then normal difficulty.
Not to be arguementative but most folks that play it will play it with maxed out characters with full gear as most folks not going to restart the game just for this DLC!
IMO most DLC should be designed for almost max/max level characters
No argument there, the fact still is there was no challenge on normal mode. Im saying any character should at least try it on hard because it really does prove to be challenge. I was excited when I died alot with my 35 maxed Warden on Nightmare (A Character that soloed Origens on Nightmare)
If your gonna play it on normal dont even bother, just set it to easy instead.
#13
Posté 16 août 2010 - 02:29
The question was; is this dlc hard? Yes it is, very much so. What ever your specc is this will be a tough challange. With my cunning/backstab rogue which I did solo nightmare with greater ease then the other characters I have had attempted this it was with difficulty to say the least. The last boss is a nut-****** and you need to spend allot of time to figure out how to beat him/her.
#14
Posté 16 août 2010 - 03:54
#15
Posté 16 août 2010 - 04:50
-Semper- wrote...
if you play on consoles hard would be like easy on pc. the game is being scaled down quite a lot at consoles.
On what do you base that statement?
I have played both and found the pc version much easier to manage due to the top down view, the ability to issue individual move orders to squadmates, and a greatly expanded hotbar.
True, there is a difference in friendly fire damage on console versus pc, but saying console hard plays like pc easy is very misleading.
I find the different versions equally as challenging, albeit in different ways.
#16
Posté 16 août 2010 - 04:52
-Semper- wrote...
if you play on consoles hard would be like easy on pc. the game is being scaled down quite a lot at consoles. and yes, the dlc was very difficult compared to all the other da:o stuff available.
AHAHAHAHA! It's not scaled at all, PC's waaaaaaaaay easier...Due to being able to position people in pause, a longer action bar. etc.
#17
Posté 16 août 2010 - 04:56
#18
Posté 16 août 2010 - 05:22
#19
Posté 17 août 2010 - 02:30
#20
Posté 17 août 2010 - 05:07
Modifié par diosprometheus, 17 août 2010 - 12:43 .
#21
Posté 17 août 2010 - 06:49
Modifié par Zvampfar, 17 août 2010 - 06:50 .
#22
Posté 17 août 2010 - 11:52
#23
Posté 17 août 2010 - 11:54
Legonian wrote...
I have little time to play those days, so I usually stick to normal difficulty. But since the devs said that this last DLc was hard and indicated to experienced players, I expected some problems. Yet only 2 fights in the whole dungeon proved challenging: the room full of elite golems (that I bypassed) and the final boss.
So I got curious: you guys that played in higher difficulties found it actually hard?
I played it on Hard. It was actually... HARD and I mean very hard :happy:. I liked a lot that DLC (even if I prefer more storytelling ones like Leliana's Song ): it was the kind of challenge I expected from the original game. I've got problems in most fights and have to readjust my normal tactics since you can't recruit a mage and my PC is a Board/Sword warrior (that should be a proof that the level of difficulty in DA:O is based on how many mages you carry with you and that the mage class is overpowered).
The hardest fights were still against the elite golems and the harvester, especially the second one. After 5 or 6 failed attempth, for the first time since I play DA:O I had to tune down the difficulty to normal while I respec the rogue in to an archer. On nomal I made it at first attempt. Then I tried again on hard and I made it: but without the archer respec, I would have never made it honestly.
Only complain: no xp, no overall consequences on thedas, no revelation on thedas history, the same old tired plot of science gone mad.
#24
Posté 17 août 2010 - 02:19
Pubknight wrote...
-Semper- wrote...
if you play on consoles hard would be like easy on pc. the game is being scaled down quite a lot at consoles.
On what do you base that statement?
if you dive through the difficulty rules file you will notice dev comments about the damage scaling at consoles - and yes, it is scaled down
so if you play hard at consoles it's not compareable to the similar difficulty setting pc gamers are experiencing. oh, and it has absolutely nothing to do with bashing the consoles, it's just a fact.
#25
Posté 17 août 2010 - 02:51





Retour en haut






