Aller au contenu

Photo

Special weapon training by classes (Poll)


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#26
mosor

mosor
  • Members
  • 1 372 messages
Adept-GPS

Engineer-GPS

Sentinel- Fists, Evi

Soldier-Revvy

Vanguard- Claymore

Infiltrator- Widow

#27
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages
Adept: Mattock
Engineer: GPS
Infiltrator: Widow/GPS (Depends on playstyle)
Sentinel: GPS
Soldier: Widow
Vanguard: Mattock

#28
fegede

fegede
  • Members
  • 105 messages
Thanks to all for your votes ! Enough people have voted in the polls to make the stats look interesting. Caster classes are a bit similar in their choices, with some interesting tendencies outside the mattock\\GPS. Fighter classes have major differences, but that was to be expected.

I'm happy about the way these polls turned out, so thanks again to all those who voted !

#29
IMNWME

IMNWME
  • Members
  • 235 messages
Both the "caster" classes, Engineer and Adept, should pick up the Mattock. They need the suppressive fire and the DPS. Not to mention, both are kinda squishy. Unless you're willing to take a shield power for your bonus, you'll generally have to take the first available cover for these classes until you whittle down the enemy herd a little. Most battles will therefore begin at long-range until your powers have effectively gained control of the battlefield... that's where the Mattock comes in handy.

#30
fegede

fegede
  • Members
  • 105 messages
I must admit that I am a total shotgun fan :) I also love snipers, but I don't like the playstyle it gives to caster classes, and AR's don't have that fun one hit kill feeling. An adept and engineer with AR totally makes sense, but i keep trying to squeeze in a shotgun instead hehe. It is just a presonal preference though, I don't mind dying a little more often if I get to shotgun people in the face. Mattock\\\\GPS\\\\Viper have similar numbers on engineer, sentinel and adept so I guess it is really a matter of comfort range more than DPS or efficiency that motivates people's choice.

IMHO, shotgun is harder to use than AR on most classes, but is really rewarding once you get your playstyle going.

Anybody has comments on an adept with GPS ? I never tried it, but it sounds fun to me. Many people took it, but no feedback yet...

Modifié par fegede, 30 août 2010 - 06:10 .


#31
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

fegede wrote...

Nobody ever took the katana or the incisor


I'm shocked! Shocked, I tell you!

#32
OniGanon

OniGanon
  • Members
  • 4 829 messages
The GPS is simply a long ranged Katana + charge shot. It replaces the Katana completely.

#33
numotsbane

numotsbane
  • Members
  • 523 messages

IMNWE wrote...

Both the "caster" classes, Engineer and Adept, should pick up the Mattock. They need the suppressive fire and the DPS. Not to mention, both are kinda squishy. Unless you're willing to take a shield power for your bonus, you'll generally have to take the first available cover for these classes until you whittle down the enemy herd a little. Most battles will therefore begin at long-range until your powers have effectively gained control of the battlefield... that's where the Mattock comes in handy.




Yeah, this is a good point. but I tend to think the locust and Predator (my two stock caster weapons) have a high enough rate of fire to cover shields, barriers, health and armour. they lack DPS admittedly. but they also have enough ammo thanks to the high pick-up rates. I'm finding that the classes where I have AR and SMG, I pick one or the other at the start of the fight and stick with it. the exception is the mattock, where I use it instead of the predator and occasionally switch to the SMG if ammo/ shields become an issue.

The GPS, for me, covers something that the casters don't have. its a close range panic weapon. i don't always build my play around it, but it seems good to have there.

#34
RandomPrecision2

RandomPrecision2
  • Members
  • 4 messages
I wish these weapons were available for HALO:Reach, and that Armor upgrades on Halo actually did something, had an actual effect, rather than just cosmetic. A Blend of ME2 and Halo: Reach would be the ultimate!

Ship to Ship space combat in Reach is really cool tho, just not enough of it, and not available for LIVE..Campaign only,,,

#35
godlike13

godlike13
  • Members
  • 1 701 messages
On my Vanguard i voted Matock. GPS took the place of top shotgun IMO, so i no longer needed the Claymore, and i find the Matock does sick damage to every thing at long range to mid range, and when heavy charged in the face allows for some sick damage output.

#36
Lake88

Lake88
  • Members
  • 126 messages
I feel outdated by not getting the Firepower Pack. Took a break from ME2 for a few months and returned to see everyone raving about how sick the mattock and GPS are. Maybe I'll pick them up when I have some extra BW points leftover.

#37
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

numotsbane wrote...

The GPS, for me, covers something that the casters don't have. its a close range panic weapon. i don't always build my play around it, but it seems good to have there.


I wouldn't really describe the GPS as a close range panic weapon. It's primary claims to fame are it's long range and huge damage per charge up shot - neither of which really fit the 'panic weapon' idea.

Personally, I prefer the Scimitar for that. Admittedly it's not as flexible a weapon as the GPS, but on a caster character actual weapon flexibility doesn't often mean much.

#38
fegede

fegede
  • Members
  • 105 messages
The GPS is awesome on engineers and sentinels. Their unique powers go really well with this shotgun's strengths. With the engineer, it's easy to distract someone long enough with the drone to run to him and blast him with a charged shot. You can also strip defenses from mid-range and use cryo blast to turn the tide. Sentinels can one shot defenses from afar and close in with tech armor unchallenged. They can also charge a shot and use their extra armor to get in melee range and obliterate tougher enemies.

#39
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
The only class I play well is a Sentinel. I take the Mattock(formerly the Vindicator) on my Sentinel because I'm a rushdown/caster Sentinel that prefers to remain at mid-to-close range.

#40
RandomPrecision2

RandomPrecision2
  • Members
  • 4 messages
What about the Incisor Sniper Rifle? 3 shot burst on a sniper is nice

#41
Tony Gunslinger

Tony Gunslinger
  • Members
  • 544 messages
Here's a random thought: a Soldier with HeAR using the Claymore can do theoretically the highest damage, more so than the Widow?

#42
jwalker

jwalker
  • Members
  • 2 304 messages
mmm... I voted in that poll prior to Firepower pack.
Now my 'casters' take AR training, because of the Mattock. Casting power through a SR scope is annoying.

@Tony Gunslinger
Gatsby made vid with a claymore wielding soldier a while back. Haven't seen many with that set up

#43
Tony Gunslinger

Tony Gunslinger
  • Members
  • 544 messages
Ooo.... now I'm excited to give that a try :o

#44
Phaedon

Phaedon
  • Members
  • 8 617 messages
Voted!

#45
fegede

fegede
  • Members
  • 105 messages

Tony Gunslinger wrote...

Here's a random thought: a Soldier with HeAR using the Claymore can do theoretically the highest damage, more so than the Widow?

Still less damage than a point blank HeAR charged GPS shot though, but it does destroy harbinger pretty quick. Personally, I hate the revenant so it's a choice between claymore and widow, and widow has an edge in my opinion. Firepower pack also changes this choice alot, as having the gps and mattock is a world of difference from scimitar and vindicator.

RandomPrecision2 wrote...
What about the Incisor Sniper Rifle? 3 shot burst on a sniper is nice


In theory it is. In practice, it is the worst sniper available without any doubt. 3 shot bursts makes you lose accuracy on moving targets and makes it damn harder to land 3 headshots, let alone do it reliably. It also suffers from a terrible ammo efficiency. It can be fun if you like the looks, sound or feeling, but it is not the optimal sniper for any class.

#46
jwalker

jwalker
  • Members
  • 2 304 messages

RandomPrecision2 wrote...

What about the Incisor Sniper Rifle? 3 shot burst on a sniper is nice


It looks cool and sounds cool. But the ammo capacity issue is crippling.
I tried that once in Garrus recruitment mission (ammo everywhere) Even there is a pain. You constantly have to move from your postion to get ammo, and two clips don't refill the entire thing... Eclipse mercs have made it into the base

#47
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages
I wanna change my vote now. I'm officially converted to the ways of the Claymore.

#48
cihimi

cihimi
  • Members
  • 446 messages
Adept - Mattock
Engineer - Scimitar/Mattock
Infiltrator - Widow
Sentinel - Mattock
Soldier - Revenant
Vanguard - Claymore

Modifié par cihimi, 20 octobre 2010 - 02:47 .


#49
Darkstar87uk

Darkstar87uk
  • Members
  • 306 messages


Infiltrator = Geth shotgun



I start to thin their ranks with a sniper then move in cloaked with a shotty to clean up.

#50
kstarler

kstarler
  • Members
  • 532 messages
Prior to the Firepower Pack, my answers would have been more varied, but with the advent of the Mattock, I take it in almost every case.