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Modified weapon loadouts - what are your preferences?


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#1
Sailears

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Question as in the title.

I'd just like some feedback on how people like to alter the default weapon selection for player classes.

Default selection goes:
Soldier - pistol, assault rifle, shotgun, sniper, heavy
Vanguard - pistol, smg, shotgun, heavy
Infiltrator - pistol, smg, sniper, heavy
Adept/Engineer/Sentinel - pistol, smg, heavy

Now it may be that a heavy weapon isn't suitable on say, a vanguard; charging about at the head of the group, a large load on the back could be a hindrance.
Maybe you don't like having too many weapons to switch through.
Or maybe you want to have the whole lot, (ie, revenent, claymore and widow) just for fun.

So, if you are one who does like to mess around with this, what do you do, and why - gameplay, 'realism', other reasons?

Example: on the adept I like to switch heavy weapons and the smg, for an assault rifle, giving me a starter of pistol and assault rifle. Bonus is shotgun training. Reason here is first, I'm not too fond of any of the smgs, so I change for assault rifle. Second is a roleplaying choice - I feel it fits in with the adept not to carry too greater load, as it could put a strain on their ability to generate strong biotic powers.

In contrast, I like the sentinel to keep heavy weapons - it suits the 'tank-like' nature of the class.

I hope that is clear enough to go on. :)




Edit:
Do some of you create a new standard loadout? I mean, for the whole set of classes. What sort of symmetries do you use?
I'm toying with the idea of this:
Hybrid classes keep SMGs.
Vanguard and infiltrator lose the heavy weapon for roleplaying reasons.
Adepts change to pistol + assault rifle only; engineers - I can't decide.
Sentinel and soldier remain unchanged.

Modifié par Curunen, 14 août 2010 - 10:08 .


#2
Zuranamee

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We would take the Infiltrator but swap SMG for Assault Rifle.

#3
JaegerBane

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For Adepts, I normally run SMG/AR/Shotties/Sniper/Heavy.

Sure, very powerful... but biotics in their current form are patently underwhelming on anything above Veteren. The firepower compensates.

#4
RGFrog

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Try giving Jacob a Rev.

Then take him and Garrus (a Rev. also), both with non-squad inferno ammo.

You barely have to do anything.

#5
Bozorgmehr

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I wish you've the option to chose whatever weapon layout you're going to use with different classes. I happily trade HW and HP for a SG for example. A weapon-point-system of sorts would be nice, so the combat classes can spent more points thus using / equipping more weapons, but the other classes are not limited to same weaponry pre Collector ship.



My favorite setup (for all classes) is SG for CQC and Viper/Mattock (medium/long range).

#6
Sailears

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I agree that it would be nice to choose weapons for each class in ME3, on a point based system.



Part of the reason I don't like having smgs and pistols together is due to them being holstered in the same slot. It's just a minor visual annoyance.