Addai67 wrote...
Sure but with Loghain, the game does enforce a certain perspective or at least strongly points to one.
Let's take, for example, the instances where you encounter Loghain messengers. I'm going from memory so correct me if I'm wrong, but I don't recall any dialogue option which was even neutral. Certainly there was nothing like "Take a message to Loghain: I think he's ace, let's work together." In Orzammar, it is either Intimidating by saying "run along to your false king," or else options which lead to you killing Loghain's agents.
Edit: Another instance that comes to mind is the Chantry Board quest "Loghain's Push." If the story was truly open ended, you would be able to decide whether to side with Loghain's troops or with the bann's.
It's true that there were some conversations I came across that I thought "My character wouldn't say any of these things," and in that respect it could be argued that even your roleplaying choices are limited. But I never felt like a perspective was being forced on my character, only that the developers can't be expected to anticipate every reaction any more than they can program any action.
The Loghain's Push quest is trickier for me because of the way it's worded.
The notice says
Brothers and sisters, word has arrived of an imminent conflict. Teyrn Loghain's honored forces continue to root out threats to our nation, and their actions deserve support from the common people.
While it is unusual to post troop movements to the public board, I believe it is necessary for brethren near the affected area to respect the honored teyrn by aiding his troops. Provide whatever comfort you feel they deserve, and Ferelden will be the stronger for it.
Treat these brave soldiers as you would treat Loghain himself and the spiritual rewards will be generous.
I interpreted that if I agreed to do the quest, I would be aiding Loghain's troops against the banns, which I didn't want to do. So I didn't accept the quest, and I didn't know until I read the toolset that the quest was actually to sabotage his troops.
On the other hand, you're right that once you do accept the quest (if you interpreted it differently than I did, or for whatever reason), it does seem to impose an opinion on your character.
Plot Accepted: The Chantry has unwittingly provided an opportunity to disrupt the plans of the traitorous Loghain. Head to the location marked on your map and intercept his forces.
Plot Completed: You have disrupted Loghain's forces and no doubt hampered his plans. Return to the Chantry Board to report this "tragic" loss.
It makes me wonder, if the character who accepted this quest has such a such a strong opinion against Loghain, why they accepted the quest in the first place.
Modifié par phaonica, 27 août 2010 - 08:39 .