KnightofPhoenix wrote...
I was much more idealistic too, I was a communist. I am not joking.
Yet now you praise imperialism.
KnightofPhoenix wrote...
I was much more idealistic too, I was a communist. I am not joking.
ddv.rsa wrote...
KnightofPhoenix wrote...
I was much more idealistic too, I was a communist. I am not joking.
Yet now you praise imperialism.
KnightofPhoenix wrote...
ddv.rsa wrote...
KnightofPhoenix wrote...
I was much more idealistic too, I was a communist. I am not joking.
Yet now you praise imperialism.
Yes.
It's all good, I've been around long enough to know how it works. It would be better if it could be done over bourbon and cigars.Persephone wrote...
Guys, guys....I was so happy to see this thread arise from its slumber.... Don't fight.......

Modifié par Addai67, 13 février 2011 - 12:28 .
KnightofPhoenix wrote...
I was much more idealistic too, I was a communist. I am not joking.
Skadi_the_Evil_Elf wrote...
KnightofPhoenix wrote...
I was much more idealistic too, I was a communist. I am not joking.
KoP...a Commie? That's like discovering that Loghain was once an Orlesiaphile.![]()
Skadi_the_Evil_Elf wrote...
Yeah, I held somewhat different views when I was younger. Morality can play an important part in politics. Even a ruthless politician can be moral, if he is ruthless and unwavering in pursuit of a goal beyond personal fulfillment or greed.
Skadi_the_Evil_Elf wrote...
Though politics itself can be very subjective, as people have varying ideas of what is the best way to run a country or build upon a system.
Skadi_the_Evil_Elf wrote...
I personally believe that a good politician must be ruthless as well as long-sighted. They should be willing and able to deal with each problem in an efficient, detatched manner, and be capable of using proportional methods of solving problems, whatever they may be. Morality is an important thing in matters such as personal relationships and dealing with others in my immediate sphere. In otherwords, the mundane life. But when it comes to the command and influence of millions of people, and issues with broader reaching consequences, it is a different realm alltogether, and in that realm, emotional and moral detatchment are far more important. As well as reason and vision.
Modifié par KnightofPhoenix, 13 février 2011 - 03:19 .
Modifié par Joy Divison, 13 février 2011 - 03:37 .
Joy Divison wrote...
Any argument which supports political decentralization during a historical time period in which kingdoms/states are hostile and in competition needs to look at at map of Poland in 1550 and another one in 1815.
Modifié par KnightofPhoenix, 13 février 2011 - 03:48 .
Modifié par KnightofPhoenix, 14 février 2011 - 03:17 .
KnightofPhoenix wrote...
It's in username / AppData / Ironclad games / SOASE / screenshot.
I think AppData is supposed to be a hidden file, so you have to make hidden files visible.
And yea TEC function best in wars of attrition, with their powerful economy and cheap ships. Also because their culture can eventually cause rebels to atttack enemy planets anywhere, which can be a pain in the butt.
My favorite capital ships are Advent also. But I really lke the TEC Sova carrier for its embargo ability.
Modifié par Skadi_the_Evil_Elf, 14 février 2011 - 10:32 .
Skadi_the_Evil_Elf wrote...
I prefer the Vasari, especially that talent of being able to shift midway in phase jumps and change course. Makes hit and run/guerilla warfare not only possible, but a feasible policy. I actually like it better than creating my own phase lines.
KnightofPhoenix wrote...
Skadi_the_Evil_Elf wrote...
I prefer the Vasari, especially that talent of being able to shift midway in phase jumps and change course. Makes hit and run/guerilla warfare not only possible, but a feasible policy. I actually like it better than creating my own phase lines.
What? The Vasari can do that? Since when? lol I always max out my research and I never seemed able to do that.
And yea post screenies!
Skadi_the_Evil_Elf wrote...
In most of the world, yes, centralized governments are the best course of action. Most cultures benefit from having a strong, centralized government, and it runs more efficently that way. But in the US, we have very decentralized government, with individual states having laws and regulations that often conflict with federal ones. it's almost like moving from country to country, when one goes state to state, because of the vast differences in law. Each state even has it's own army (National Guard) under the control of individual state govenors. They have their own constitutions, own supreme courts, own tax systems, own law enforcement agencies. About the only thing truly centralized is foreign policy and interstate affairs. Alot of factors are involved, in whether a decntralized state is functional or not.
Modifié par KnightofPhoenix, 15 février 2011 - 12:05 .
KnightofPhoenix wrote...
It's sort of different, it has modern federal institutions to pull it off, it's not feudal. States in the USA don't fight each other. And I would say that the civil war brought a degree of cenrtralization, but I could be wrong. Plus, had the USA been in the middle of Europe (ignoring cultural differences), it would have been suicidal to have that kind of system. The USA is not surrounded by potential enemies or very competitive states (there came a time when Santa Anna's Mexico was a bit, tis true). Furthermore, it's democratically elected governors. It's not idiot nobles who think they own the land. Plus, the USA is a very big country, a degree of decentralization is desirable, all things considered. I am not sure if I would refer to the USA as a decentralized state perse (the classical interpretations of federalism are not what's in the US), but more like a federal state with a large degree of decentralization, but also with a healthy dose of centralisation (it being a presidential system with a lot of executive power invested in the president...etc). But I am not that knowldegeable about the USA.
That's obviously not the case in Ferelden. It's a chaotic unstable decentralized system, in a volatile Thedas, that needs to go away. And I am not sure if it's Addai's culture talking, since she doesn't seem to like modern states and modern democracies, if I recall correctly.
And holy smokes I didn't know the Vasari can do that! Will have to check it out.
Skadi_the_Evil_Elf wrote...
Anyway, there is alot of in-fighting between states, though it's all done through courts and other civil channels. Obviously, not like ferelden where actual blood and guts wars are shed over stupid things like dog names and trees. Though in some cases, I wonder if the only thing keeping one state from invading it's neighbor is the fact their population is less than what a proper army would require.
Skadi_the_Evil_Elf wrote...
I wouldn't call the US a democracy (though the term is thrown around without understanding by even learned scholars who should know better), it's actuaully a represenetive republic. Democracy, in it's most basic sense, boils down to mob rule.
Skadi_the_Evil_Elf wrote...
The writing is on the wall. Repent, my friends, the Day of the Pounce is at hand!
Yeah, I know, I was like "WTF? I'm playing these guys next, lol". But like you, I didn't see it in the research tree, and didn't know what caused it. I didn't max out my research, because I beat the scenario before that, so maybe something high up? Whatever it is, it's a pretty badass trick. Really makes sneak attacking their planets a real b*tch.
KnightofPhoenix wrote...
Yes naturally, that's what I meant. Actual fighting. Competition between regions / provinces...etc has always been there, even in the most centralized systems.
It is possible (perhaps even likely) that the USA could collapse in civil wars in the future as the economy starts to go down and natural ressources like water become scarcer. The alternative is more centralization to prevent such a thing. But in the present and forseable future, the USA is not chaotic and its states do not fight each other where actual military force is used, nor do they immobilize national politics with their infighting. Not yet at least.
Yes yes of course, I was just saying that for simplicity's sake. My point was that governors are elected representatives, and not privileged nobles. Are they for the most part rich, already part of a certain group of elites and tied to special interest groups? Of course. But they don't think they own the land and their mandate is too short for them to be able to destablize the entire system via petty infighting. They are too busy preparing for elections and for the most part, I think party discipline (on the federal level) keeps them in line. That's what happens in Canada at least, party discipline is very strong.
Feline Imperium. Awesome.
Kosutra cannon is also pretty good. Keeps defensive fortifications offline indefinately (if you have a lot of cannons) and makes the planet you are attacking a stabilizer node , which means you can send reinforcements there at will.
Makes up for the lack of a Vasari siege cruiser.
Skadi_the_Evil_Elf wrote...
Yes, true. Though party politics are very loose and unstable, and you
get alot more dissent within the ranks over alot of things. Party line politics is extremely fluid.
Skadi_the_Evil_Elf wrote...
But no, no nobility, and I've always believed that such systems were worthless anyway. I think inheriting rule by birthright is one of the worst ideas in government ever invented, for numerous reasons.
Skadi_the_Evil_Elf wrote...
Getting rid of the noble class and replacing them with individuals selected on competance and ability to keep order would be far more feasible. Not democratically elected ones, but ones chosen by a council or something, based on talent. It would certainly cut down on inbreeding and it's related defects, if nothing else.
Skadi_the_Evil_Elf wrote...
The first country to fall to this unstoppable awesomeness will be those filthy cat-hating heathens of Ferelden and all their unholy canine idolatry.
KnightofPhoenix wrote...
If applied to one monarchical family and dynasty to act as a Leviathan, I think it makes sense, even if it isn't completely rational. There is a reason why this system of government was widespread and many dynasties did last for quite some time. Many of them were stable, and many were quite producitve and efficient. But the important thing is that the administration, bureaucracy, army and the state apparatus in general be based on meritocracy as much as possible, and that should take power away from the nobility completely (and gradually if necessary). In essence, I prefer one family claiming to be special as logn as they preserve order and are reasonable, rather than have dozens who need to fight each other to prove how especially pathetic they are.
Ideally though, yes I would prefer a fully meritocratic regime, but without proper insitutions, it can be very unstable.
My sentiment exactly. For the concept of two drunks having more say than an intellectual or experienced political veteran is a system that doesn't make much sense at all.
Yes their infatuation with dogs is probably another reason why I am not that impressed.
Skadi_the_Evil_Elf wrote...
The problem is, is that competant offspring and heirs are not a gurantee. Since marriages are political in such situations, based on family ties and not actual competance or genetic fitness, succesion is not always a certain thing. Even worse if no heirs are produced. I think the reason such governments remained in power as much as they did were due to the times and attitudes. Though there have definitely been long standing successful dynasties, and those we remember most because they succeeded.
Modifié par KnightofPhoenix, 15 février 2011 - 03:25 .