Zjarcal wrote...
I also do that.
It helps make sense of moments where I really don't like the way the dialogue is written. I also don't have a problem imagining a voiced PC saying something slightly different so long as it makes sense within the situation.
I sometimes even imagine the tone of voice, mannerisms and body language....
The flirty dialogue is especially embarrasing

LOL! This reminds me, we know nothing (well, at least I don't) of Anton Shepard. What's he like?
Oh long story, might write a blog about it. I am somewhat basing him on myself (not as much as Arcturus. But his chocies are mostly what I woul have done and the long term goal is similar). He's a colonist, ruthless background. Since his parents were killed in a batarian funded pirate raid, I thought it made sense for him to be very ruthless on Torfan. That said, I rp that while he thinks what he did was necessary, he wants to improve and not lose any more good men. Alenko's death was as such especially hard on him. Unlike before, he felt it was his personal failure.
And I brought this to ME2, where he is especially focused on keeping everyone alive. He is still willing to sacrifice if needed, but he wouldnt' take it as lightly as before. He learned the dangers of making something personal (yea that's kind of me right there).
He is a paragade. In ME1, he is slightly more renegade than paragon. In ME2, so far he is slightly more paragon than renegade, and will end that way unless keeping the collector base gives a huge renegade boost.
He's very much into human interests, being a victim of the weakness of humanity to defend itself as a child. But he is no supremacist and despite his sympathies, doesn't fully trust Cerberus (hence keeping the dangerous data that could weaken cerberus to himself just in case). He is ambitious for his species and aims for human hegemony, but with coordination with alien allies. He's too attached to his alien companions to be a bigot.
And I could write a lot more, vis a vis each decision and each companion / npc. I am actually surprised at how much I could rp with him. I even brought twists of my own to certain side quests.
Regarding how much space to RP a game gives you, even if you're not given much, I've never felt that to be a constraint in terms of creating a unique character. For example, Awakening doesn't give you much RP depth (there are so few choices to make in there) and I've still come up with some pretty unique Orlesians there, even if their games all play out very similarly.
I found Awakening to be very juicy in political RPing space lol. Slightly more so than Origins in fact. That's why I am in the minority that loves Awakening. Plus, there were interesting companions.
Modifié par KnightofPhoenix, 18 avril 2011 - 03:45 .