Ah yes, more of the "don't complain just because you're such a n00b" stuff. Well y'all already know that I gave up on the game for the same reasons CalJones and Giggles brought up. It really doesn't help that the fans of the game both here and at gog.com are such arrogant jerks. Part of the fun of a game is discussing it, and that's just less motivation to bother.
Discussion is not complaining the game sucks because you cannot grasp the combat, end of line as Stanley Woo used to say. There is NOTHING that you have said on the Witcher 2 that doesn't follow the line of logic, and nothing that you have said that is an argument and not just your moaning.
CalJones: I don't think the intent was ever for the Prologue to be a tutorial since, as Bioware games have shown time and again, these parts get very tedious quickly if they are ****** easy ( looks at DA:O, DA2, ME1, ME2, KOTOR, Jade Empire. )
As for quicktime events...you can turn them on easy in the gameplay. I have a mixed view on them personally but whatever, they are a small part of the game anyway.
I also find a lot of it unintuitive and it's only my memory of the last game that has given me a clue as to how to work signs, meditate and so forth.
It took me a bit to figure out how to use signs...and that I actually had to get a certain skill to throw daggers...but eh, that's my fault for not bothering to read the manual/journal tutorial page ( which does tell you the basics of combat quite clearly ).
The game doesn't throw a hand for those who can't be bothered to open a journal or read the manual, and frankly I don't think any game should do that. Though the game should probably give a large popup to open the journal to the tutorial page upon starting.
I want to get into the story, but right now I'm fumbling with everything from trying to navigate the bloody forests outside Flotsam to knowing what I'm supposed to do with all these chunks of iron ore and boards I seem to have picked up.
That's one the good things about this game...figuring stuff up on your own. Navigating the forest is quite fun...since it gives the impression that's is huge when in fact it's quite small, but damn if there isn't some good level design for you to get lost in. I spent hours finding my way through it, killing nekkers, endregas, drowners and elves.
There's something very creepy about walking through it at night and seeing giant spiders crawling down from the trees all around it, finding a large scale three way battle between elves,nekkers and drowners and then charging straight in.