Why Teyrn Loghain is the deepest character in Dragon Age
#10001
Posté 08 juillet 2011 - 11:58
When it comes to DA:O, I think that the Blight and archdemon should have been developed differently, in ways that made the blight something more than black moldy monsters and a big purply dragon turning everything black. That was my only real problem with the story.
Of course, too much nihlism sucks, and a too dystopian/f*cked up setting would be pointless.A healthy mix and balance would be ideal.
#10002
Posté 09 juillet 2011 - 01:23
Skadi_the_Evil_Elf wrote...
I prefer the idea of a nemesis/antagonist who is somehow closely linked to the protagonist in some interesting signifigant way, over a big bad type. The most interesting enemy is one who is either human, or otherwise complex.
That pretty much sums up Letho, the Kingslayer from TW2, for me.
The ending I had with him was perfect imo.
Spoilers: I let him go. The complete avoidance of fighting him at the end was more satisfying to me than any boss fight, mediocre or otherwise.
Modifié par KnightofPhoenix, 09 juillet 2011 - 01:24 .
#10003
Posté 09 juillet 2011 - 01:48
I consider Emyhr far too shrewd a ruler to allow Letho to slip from his grasp, particularly when examining the chaos that he instigated in the Northern Kingdoms, he would make a useful tool, but also a dangerous one if not kept neutral or aligned with Nilfgaard's interests.
#10004
Posté 09 juillet 2011 - 02:13
KnightofPhoenix wrote...
Skadi_the_Evil_Elf wrote...
I prefer the idea of a nemesis/antagonist who is somehow closely linked to the protagonist in some interesting signifigant way, over a big bad type. The most interesting enemy is one who is either human, or otherwise complex.
That pretty much sums up Letho, the Kingslayer from TW2, for me.
The ending I had with him was perfect imo.
Sounds nice. One doesn't need an insane boss fight or "yay, saved the world", nor does one's antagonist need to die or be beaten into submission to have an epic video game Hell, one doesn't need to "win" per se.
Witcher 2 does sound nice. I think eventually, I might get it in the later future. I'd also have to find my old copy of Witcher 1, though, and replay to import a save. Dunno if I even still have it, it's been like 3 or more years at least since I played it.
Like I said, I hope they expand the Witcher Franchise into many different types and styles of RPG, but continue to develop and keep the high strangeness and edgieness. That certainly would be awesome, and would help to save RPGs in general.
By the way, any news of a sequel for Sins of a Solar Empire? Now there's a game I'd totally pre-order a part 2 for......
#10005
Posté 09 juillet 2011 - 02:48
Skadi_the_Evil_Elf wrote...
By the way, any news of a sequel for Sins of a Solar Empire? Now there's a game I'd totally pre-order a part 2 for......
No, but there is a new expansion coming! Rebellion.
Which sounds awesome.
And agreed on a game not needing the PC to win. DA2 aimed for that I think, but it becomes meh if it's in large part because the PC is too lazy to do much (add to that everyone acting like an idiot). In TW2, Geralt doesn't win perse, the Kingslaying Conspiracy he set out to uncover was more or less succesful, though potentially not fully thanks to his efforts.
Modifié par KnightofPhoenix, 09 juillet 2011 - 02:48 .
#10006
Posté 09 juillet 2011 - 03:34
KnightofPhoenix wrote...
No, but there is a new expansion coming! Rebellion.
Which sounds awesome.
......Hell yes..........think of the possibilities of dealing with rebel factions within the big 3......
And agreed on a game not needing the PC to win. DA2 aimed for that I think, but it becomes meh if it's in large part because the PC is too lazy to do much (add to that everyone acting like an idiot). In TW2, Geralt doesn't win perse, the Kingslaying Conspiracy he set out to uncover was more or less succesful, though potentially not fully thanks to his efforts.
Yeah, well crafted inevitable failure can be even better than success, provided it's just that: well crafted. Like, the PC working torwards a particular end or series of ends, trying to prevent a certain outcome, or is seeking something, only to have the whole thing blow up in their face or be twisted into something completely unintended, but well hinted at throughout the game. Like, subtle but very well placed and developed hints, clues, sugegstions buried throughout the game in a veiled, but definite link, that hinted at the real possibility of inevitable failure. It can be anything, from an even more diabolically clever or powerful adversary, circumstances and incidents beyond PC control, fate, human nature, ect.
Like, playing a game in search of goal x, expecting to fight enemy y or something similar, yet ending up shocked that instead, the final enemy/dilema/climax point is in fact, z, which, upon looking back, was very subtly, but elegantly, being suggested throught the story upon closer examination.
A complete WTF ending, in the more positive sense. If a movie writer can pull such ideas off and make some memorable film moments, I'm sure any really creative and devious developer could do the same.
#10007
Posté 09 juillet 2011 - 03:42
And I am guessing they were maybe inspired by what is happening in the Arab world?
I personally prefer the bitttersweet. A mix of success and failure. But I agree that a well-crafted failure could be very interesting.
#10008
Posté 09 juillet 2011 - 06:17
#10009
Posté 09 juillet 2011 - 04:47
Speaking of Sins, I found my screenshot folder. Behold, the Orgasmatron, preparing to vaporize a Vasari starbase

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#10010
Posté 09 juillet 2011 - 07:59
But now I wonder what you would name your Titan class warship.
#10011
Posté 10 juillet 2011 - 12:28
#10012
Posté 10 juillet 2011 - 12:32
Hmmm, you're making me want to replay Sins. Epic game.
#10013
Posté 10 juillet 2011 - 01:07
#10014
Posté 10 juillet 2011 - 01:15
#10015
Posté 10 juillet 2011 - 02:01
But even if I find DA2 to be depressingly suckworthy, I am extremely pleased to see that the Sins franchise is still kicking out what look to be mroe awesome expansions. I enjoyed spending bonding time with my cousin back home playing campaingns against him, it seems I taught him the art of gaming well. As soon as he gets his proper gaming computer online connected to the net, we might start setting up multiplayer sessions and have some intergalatic family feuds.
#10016
Posté 10 juillet 2011 - 02:45
Eh, my family was always too nice. We usually always played co-op in any game (video game or otherwise), and not against each other, with the exception of RISK (I was such a good liar in that game).
And I must stress that I didn't find DA2 horrible. Or even bad perse. Just mediocre, with what I saw as a bad story (Templar / mage specifically was a debacle imo) despite some few positive points here and there. And it gets on my nerves. And it caused me to not care about DA as much as I did before. But it may be fun...if you have a very different mindset from mine.
Modifié par KnightofPhoenix, 10 juillet 2011 - 02:46 .
#10017
Posté 10 juillet 2011 - 03:22
Yeah, I know what you mean by DA2. The mage/templar conflict was one of my top favorite aspects of the game world (along with the awesomeness that is the dwarven master race), as well as the physics/metaphysics/"science" of magic and the Fade. Sadly, from what I've seen they really destroyed and made a simplistic joke of it, when I feel that there was massive potential to really weave a complicated, but fascinating dynamic of conflict that is multi-faceted in it's issues. But it seems they decided oversimplification and 2 sided polarities are more "streamlined".
I myself am not automatically expecting it to be horrific (otherwise, I'd not bother). In fact, there's a number of things I am looking forward to seeing and testing (like the friend/rival system). But, given what I have seen on You Tube (and I seriously cringed at the whole battle with Meredith, the flying evil nun) as well as reviews, I at least am not expecting anything epic or moving.
Except Anders blowing up the Chantry, bless his schitzo abomination heart. As dumb as it is to blow up the Chantry without any further battle plan, the fact that it was done by a raving, but adorable cat loving lunatic lunatic anarchist with raw sewage and magic makes it an even more special "Kodak Moment".
#10018
Posté 10 juillet 2011 - 05:02
#10019
Posté 10 juillet 2011 - 10:49
#10020
Posté 10 juillet 2011 - 02:30
Skadi_the_Evil_Elf wrote...
Yes, I've seen some of the facepalm inducing moments on you tube. But I've heard act 2 was pretty awesome, and if nothing else, I am looking forward to it.
Act 2 is good in isolation. But I fear it's partially the reason why the Templar / mage conflict is a debacle. Because Bioware focused on multiple plots and not just one. Act 2 should have been about the mage resistance. Furthermore, Act 2 is imo, pretty pointless in regards to mage / Templars (the only semblance of a main story in this game). It's there because...it's just there. With a pretty poor reason.
I'd rather remove the Qunari (and put them in sidequests) and focus on mage / Templars.
#10021
Posté 10 juillet 2011 - 05:11
#10022
Posté 10 juillet 2011 - 09:23
All of that, did not require the Qunari to be there. Act 2 could have led to all these, while still focusing on mage / Templars. Specifically, the mage resistance. As it stands, the Qunari have a poor reason to be there, both in-game and out, and they are a major reason why the whole story is disjointed.
#10023
Posté 10 juillet 2011 - 11:30
Eh, I think "awesome" is going quite far. The Arishok had potential, but in the end he's just a doofus. I think people are just looking for things to redeem the game. I've given up trying to do so. If you can find it on sale, though, it's fun enough to be worth it.Skadi_the_Evil_Elf wrote...
Yes, I've seen some of the facepalm inducing moments on you tube. But I've heard act 2 was pretty awesome, and if nothing else, I am looking forward to it.
Here's a new Loghain art. She says she drew it while drunk. Not bad for all that. lol

by Pau-Norontaus
#10024
Posté 11 juillet 2011 - 01:08
I think the reason people say Act 2 rocked is because I heard it has some semblance of coherent plot and choice. Would have been fine had they had managed to successfully tie it into the mage/templar conflict in some major manner.
If nothing else, though, I agree, Act 2 should have focused behind the scenes of both mages and templars, especially on the resistance and the political fraternities within the Circle. That would have been even more interesting, to see how the Libertarians and Resolutionists differ, how the Aequetarians and Loyalists are trying to deal with it, and how the Isolationists and Lucrosians are using the tensions to push their own agendas. This is the kind of stuff that I think really should be pretty central to the mage side of things.
#10025
Posté 11 juillet 2011 - 01:18
If the game had an overall quality like Act 2, I would have considered it decent. As it stands however, its overall shell of a story is a debacle imo. And only makes sense to me as a humorous political parody. Which is the mindset I advise you to play with. I am really being serious here. If you try to take it seriously, you are probably going to end up with a headache like I did. If you see as as intentionally funny and ridiculous, you might get a few laughs from it.
Modifié par KnightofPhoenix, 11 juillet 2011 - 01:21 .





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