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Why Teyrn Loghain is the deepest character in Dragon Age


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#10126
KnightofPhoenix

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I did find sarcastic male Hawke somewhat charming at first, but I got annoyed at him, when he'd be sarcastic in situations when he really should not be, with me being unable to choose what he'd say. I like the dominant personality thing, but sometimes it pissed me off.

Modifié par KnightofPhoenix, 23 juillet 2011 - 06:03 .


#10127
Addai

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CalJones wrote...

Addai - yes, rogue. But it's early stages and he's just so slow. I miss all the nice moves rogues get in DA2. Also, being a rogue means I have to drag Wynne with me. Fail.

Why?  I always took Morrigan around with me.  Rogue + destructo mage is a good basis for a high DPS party and no need for a healer.

The finishing moves in Origins are what I missed in DA2.  Fighting just felt more significant, like you were actually fighting.  I couldn't stand the crack chipmunk DW rogue in 2.

#10128
Addai

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Skadi_the_Evil_Elf wrote...

Sounds good to me, then. I was afraid of the plot forcing a Hawke that would actually have to give the appearance of giving a sh*t.

Absolutely no worries on that score. lol

#10129
CalJones

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I must confess a liking to crack chipmunk rogue moves - but yes, I do miss the finishers. Decapitations are so much fun.

#10130
DragonRacer13

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Addai67 wrote...

Skadi_the_Evil_Elf wrote...

Sounds good to me, then. I was afraid of the plot forcing a Hawke that would actually have to give the appearance of giving a sh*t.

Absolutely no worries on that score. lol


Nope, not with all those boneless women flopping around Kirkwall...

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#10131
CalJones

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Ha ha ha! Oh that comment made me facepalm. I always go for the diplo option in that conversation now.

#10132
Costin_Razvan

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I personally loved aggressive Hawke "Laughs"

#10133
Morwen Eledhwen

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More fic updates: Chapter 8 of "Unbound" is up. The chapter is called "The Beloved Andraste", so you can kinda guess at least some of what happens. . .Also, Simon Templeman talks to himself a little bit. ;)

And for the first time, the chapter and its illustration are released simultaneously! :wizard:

Again, the art is all by Bitenomnom. I think this is her best Loghain yet.



Posted Image

Modifié par Morwen Eledhwen, 25 juillet 2011 - 04:56 .


#10134
Addai

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Very cool! It's an interesting style, almost like a woodcut.

#10135
Persephone

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I dunno about anyone else's Hawkes....

But my Lady Hawke cares about several things and people and DAII shows that on a level that I never got out of DAO. But hey, if DAII is likened to Leasure Suit Larry and if it supposedly requires not to give a damn about anything & be a playboy (Eh?) to enjoy the game, I have CLEARLY been playing it the wrong way over the past 4 1/2 months. Silly me indeed. :wizard:

Anyway, I actually came here to post non-DAII related on topic stuff, even if it is just a shameless plug.

Chapter 18 of The Edge Of The Grey Enigma can be read here: www.fanfiction.net/s/6087280/18/The_Edge_Of_The_Grey_Enigma

Warning: SMUT and stuff.......

Carry on with....whatever it is that is cool about bashing DAII.:lol:

Modifié par Persephone, 25 juillet 2011 - 11:40 .


#10136
CalJones

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As far as I'm concerned, the stuff that makes DA2 fun outweights the irritations. I was a little disappointed with Chapter 3 in my first playthrough but the game grew on me. There is definitely stuff in there that I like more than Origins. Origins hangs together better and I like the atmosphere more, but there was a lot about DA2 I did like, and overall I prefer the NPCs.

Anyway, good job, writers - keep up with the fanfics. We still need our Loggy love.

#10137
KnightofPhoenix

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Typical, I want to read the story since it's been a while, and I get smut :D


And...well he was just told to get rest since he is sick, and Rhia and him think it's a good idea to **** like rabbits all night?
Maybe it's just me, but in his position I would have told her to be quiet so I can sleep :P

But anyways, good job.

Modifié par KnightofPhoenix, 25 juillet 2011 - 05:22 .


#10138
Addai

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As for me, any affection I had for the game (which was mostly due to Varric and Fenris) has faded, for the sake of my interest in the franchise I prefer to forget the game ever existed, but hopefully we're all free to hold our own opinions and talk about them without rancor.

#10139
KnightofPhoenix

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Addai67 wrote...

As for me, any affection I had for the game (which was mostly due to Varric and Fenris) has faded, for the sake of my interest in the franchise I prefer to forget the game ever existed, but hopefully we're all free to hold our own opinions and talk about them without rancor.


I do wish I can wipe it out from canon.

But frankly, my interest in the entire franchise is fading away gradually, so meh.

#10140
CalJones

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Well, let's hope they bring it back in DA3. If they can combine the mechanics of 2 with the story and atmosphere of Origins, it'll be great (althoughl, sorry KoP, I don't think they'll managed the epic intrigues of Witcher 2, heh).

#10141
Tirfan

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Yeah, falling towards KoP-defined "indifference" myself. Unvoiced protagonist just isn't coming back, I doubt race-selection will be coming back and I doubt BW could do the Morrigan/OGB-plotline any justice.

The only reason I still cling to the smallest glimmer of hope that there could be an good/somewhat enjoyable Dragon Age game is because Origins was rather amazing.

but meh. I'll replay Origins once again, perhaps draw a few fan-arts of the Warden and perhaps write some fic,

On Loghain however - finally going to do RTO with him in the party, something I haven't yet seen, it has been on my "to do"-list quite a long time, so I think I should finally do it.

#10142
Persephone

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KnightofPhoenix wrote...

Typical, I want to read the story since it's been a while, and I get smut :D


And...well he was just told to get rest since he is sick, and Rhia and him think it's a good idea to **** like rabbits all night?
Maybe it's just me, but in his position I would have told her to be quiet so I can sleep :P

But anyways, good job.


Female logic, dear KOP. And I am a gal, so I CAN say that.:devil::whistle:

#10143
Persephone

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CalJones wrote...

Well, let's hope they bring it back in DA3. If they can combine the mechanics of 2 with the story and atmosphere of Origins, it'll be great (althoughl, sorry KoP, I don't think they'll managed the epic intrigues of Witcher 2, heh).


The writing (Esp. Act II and the companions) is what I prefer in DAII. What I want back from Origins is polish, attention to detail, the origins, finishers......

And what I don't want from both games: Rushed last third of the game (Post Landsmeet DAO is a mess and DAII's pro mage Act II finale....) 

I want little of TW2 in the DA franchise. Except the lush level design and should Bioware go for a political plot again, some hints should be taken.

But Bioware would get flac for "stealing" then, I guess, so no matter what they do, it'll be a rocky path.:lol:

#10144
KnightofPhoenix

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Persephone wrote...

Female logic, dear KOP. And I am a gal, so I CAN say that.:devil::whistle:


I am not sure logic is the right word my dear :P


@ Cal
Yea I am not expecting the same type of writing as TW2. Act 2 in DA2 was adequate (if taken in isolation), and if they are inspired by that while putting it in a better structured plot, more options, more development (Petrice was not developped well for instance) and more common sense, I'd be fine with it. I wouldn't appreciate it as much as TW2 and I doubt it's going to make me interested in DA as much as TW universe, but it would be decent at least and wouldn't ****** me off.  A badly written political plot like in DA2 pisses me off.

Modifié par KnightofPhoenix, 25 juillet 2011 - 09:26 .


#10145
Skadi_the_Evil_Elf

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I'd be happy with consistant and coherent lore, and more emphasis on choice and customization in character creation and roleplaying opportunities. i do worry about all future protagonists being voiced, as to do this in a way that i would find interesting, would require alot of resources.

#10146
KnightofPhoenix

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I personally want emphasis on consequences of choices. Before TW2, I had thought that such a thing was a dream in RPGs, but TW2 shook me up and showed me that it can be done.

If a choice can't be too significant, what a game can do is *show* us consequences and not just tell them. For instance, in TW2, helping or turning on Iorveth results in either a massive feast in the city, or a pogrom. It doesn't change the main narrative that much, or provide a completely different perspective. But it's consequences being shown and recognized beyond a few lines of dialogue different or other superficialities (like cameos).

Modifié par KnightofPhoenix, 26 juillet 2011 - 12:04 .


#10147
Monica21

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KnightofPhoenix wrote...
And...well he was just told to get rest since he is sick, and Rhia and him think it's a good idea to **** like rabbits all night?
Maybe it's just me, but in his position I would have told her to be quiet so I can sleep :P

Uh, no you wouldn't. :whistle:

#10148
Bitenomnom

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Addai67 wrote...

Very cool! It's an interesting style, almost like a woodcut.

Thank you! It's the first time I've done a real piece in such a fashion (shading was done in pencil, color was added digitally and in a pretty simple fashion), and it turned out to be quite fun.

#10149
KnightofPhoenix

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Monica21 wrote...

KnightofPhoenix wrote...
And...well he was just told to get rest since he is sick, and Rhia and him think it's a good idea to **** like rabbits all night?
Maybe it's just me, but in his position I would have told her to be quiet so I can sleep :P

Uh, no you wouldn't. :whistle:


Oh yes I would, if my health is required to save millions of lives and when I am told that I need rest to make sure of that.

Unless....well *many* criteria would need to be met for someone to make me act against my better judgement :P

#10150
Skadi_the_Evil_Elf

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KnightofPhoenix wrote...

I personally want emphasis on consequences of choices. Before TW2, I had thought that such a thing was a dream in RPGs, but TW2 shook me up and showed me that it can be done.

If a choice can't be too significant, what a game can do is *show* us consequences and not just tell them. For instance, in TW2, helping or turning on Iorveth results in either a massive feast in the city, or a pogrom. It doesn't change the main narrative that much, or provide a completely different perspective. But it's consequences being shown and recognized beyond a few lines of dialogue different or other superficialities (like cameos).



Agreed on that point. Showing is far better than telling, and it's nice to see the in game consequences and actions. IN DAO, you had this on occasion.