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Why Teyrn Loghain is the deepest character in Dragon Age


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#10426
Monica21

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LobselVith8 wrote...
I didn't think the love interests were shallow, either. I liked the companions. I thought Merrill and Isabela were interesting characters.

I didn't say the LIs were shallow, I said that I was being shallow by interrupting a very interesting discussion about something I don't remember right now. Sorry! 

I don't think they're shallow but I really don't think that they're as interesting as the Origins LIs. I understand Fenris has issues but I simply don't care about them. I care less because, as Skadi pointed out, he's doing absolutely nothing. He's whining about his lot in life and doing nothing. Anders is certainly.... interesting, but he's not the Anders I remember. If anyone could bring some levity to all these shenanigans it should be him. Instead, I think my job might be to fix him, but I'm fairly sure that "fixing" him is going to require killing him and I really don't want to do that. Really. I have no idea if Sebastian is shallow or not, but apparently he sticks to his vow of chastity so.... eh. But the acccent is amazing. ;)

#10427
Monica21

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Addai67 wrote...

Monica21 wrote...

Zjarcal wrote...
Yay for some Merrill appreciation. :)

Are there people who don't like her?

*raises hand*  Her schtick got old fast, but I really started hating her after completing her personal quests.  Won't spoil for you.

So far I like her, so I'll see if it changes.

#10428
KnightofPhoenix

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What's wrong with pure emotional and "physical-less" love? :P

Modifié par KnightofPhoenix, 10 août 2011 - 03:49 .


#10429
Monica21

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KnightofPhoenix wrote...

What's wrong with pure emotional and "physical-less" love? :P

Oh, yes. I'd forgotten you had a purely emotional relationship with Morrigan. ;)

#10430
KnightofPhoenix

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I was actually happy when she said "no more sex". :lol:

Modifié par KnightofPhoenix, 10 août 2011 - 03:57 .


#10431
Persephone

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KnightofPhoenix wrote...

What's wrong with pure emotional and "physical-less" love? :P


KOP, you adorable romantic, no wonder Morri fell in love with Arcturus!!:D:wizard:

#10432
KnightofPhoenix

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Persephone wrote...

KnightofPhoenix wrote...

What's wrong with pure emotional and "physical-less" love? :P


KOP, you adorable romantic, no wonder Morri fell in love with Arcturus!!:D:wizard:


Ha, you should see what he did in her tent after he was worried sick for her after Redcliffe. ;)

#10433
Skadi_the_Evil_Elf

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KnightofPhoenix wrote...

What's wrong with pure emotional and "physical-less" love? :P



Nothing, provided the LI actually has a brain and personality that can more than compensate for the lack of normally necessary shagging. Which, eh, Sebstatian just does not. For me. In fact, his uses so far have been purely for entertainment and decorative purposes.

#10434
Zjarcal

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KnightofPhoenix wrote...

I was actually happy when she said "no more sex". :lol:


Wait.... are you serious? :blink:

I mean I understand your views on the subject, but at that point she was already falling in love... 

Modifié par Zjarcal, 10 août 2011 - 06:44 .


#10435
KnightofPhoenix

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Zjarcal wrote...

KnightofPhoenix wrote...

I was actually happy when she said "no more sex". :lol:


Wait.... are you serious? :blink:

I mean I understand your views on the subject, but at that point she was already falling in love... 


Well I was happy but not for that reason :D

I was happy because she started viewing the activity as not only physical, but with emotional meaning. And that she obviously started falling in love.

But no, I am far from being asexual. 

Modifié par KnightofPhoenix, 10 août 2011 - 08:15 .


#10436
LobselVith8

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Monica21 wrote...

I didn't say the LIs were shallow, I said that I was being shallow by interrupting a very interesting discussion about something I don't remember right now. Sorry! 


Nothing to be sorry about! Isn't that the standard norm for threads, where ideas go back and forth? I don't think it's really possible to stay consistent for long.

Monica21 wrote...

I don't think they're shallow but I really don't think that they're as interesting as the Origins LIs.


Honestly, I felt like I got to know the companions in Origins more than the companions in Dragon Age 2. Only being able to speak to them when they usually needed something from the protagonist likely had something to do with it, but I did find myself caring more about them than I did the protagonist. Aveline's comment about Hawke being a highwayman who had stumbled onto being Champion and Carver's opinion that Hawke punched his way to being Champion pretty much sum up how I feel about the protagonist who was supposed to be "the most important person in Thedas."

Monica21 wrote...

I understand Fenris has issues but I simply don't care about them. I care less because, as Skadi pointed out, he's doing absolutely nothing.


I think Fenris could have been doing more than dwelling on his bad experiences, but I suppose I give Fenris more slack for this because he's a runaway slave who seems to still be finding his footing, while Hawke has no such excuse. He's not naive about the human world like Merrill is, nor is he dealing with the myraid of conflicting experiences that Fenris is from his life as a thrall of Danarius.

Monica21 wrote...

He's whining about his lot in life and doing nothing. Anders is certainly.... interesting, but he's not the Anders I remember. If anyone could bring some levity to all these shenanigans it should be him. Instead, I think my job might be to fix him, but I'm fairly sure that "fixing" him is going to require killing him and I really don't want to do that. Really. I have no idea if Sebastian is shallow or not, but apparently he sticks to his vow of chastity so.... eh. But the acccent is amazing. ;)


You could always try to fix Hawke. It might take a miracle, though...

#10437
Skadi_the_Evil_Elf

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LobselVith8 wrote...

Honestly, I felt like I got to know the companions in Origins more than the companions in Dragon Age 2. Only being able to speak to them when they usually needed something from the protagonist likely had something to do with it, but I did find myself caring more about them than I did the protagonist. Aveline's comment about Hawke being a highwayman who had stumbled onto being Champion and Carver's opinion that Hawke punched his way to being Champion pretty much sum up how I feel about the protagonist who was supposed to be "the most important person in Thedas."



Sums up my sentiments exactly. Hawke's "Rise to Power" for me was less than remarkable, as is Hawke.


I think Fenris could have been doing more than dwelling on his bad experiences, but I suppose I give Fenris more slack for this because he's a runaway slave who seems to still be finding his footing, while Hawke has no such excuse. He's not naive about the human world like Merrill is, nor is he dealing with the myraid of conflicting experiences that Fenris is from his life as a thrall of Danarius.



I give him no such slack. I get it, he was a slave, the Tevinter magisters are childish, petty d*cks, ect ect ect. Then do something about it. The city has slavers, raiders, goons, and loons a plenty that Fenris could have made mincemeat out of. Hell, he's on really good terms with Aveline, and she's appreciate all the "unoffical" help from concerned citizens like Fenris. I can't stand people who sit around and moan like some whiny emo kid about something, yet do absolutely nothing when it would take them little effort to do so.

Either go outside and do something about your prolems, or shut up and change the record. Damned near all of Hawke's other companions have been busy doing something abiout something. I can't stand people who love to wallow in misery while doing nothing about it.



You could always try to fix Hawke. It might take a miracle, though...



Good luck with THAT, lol. I dunno if a toolset would fix that

#10438
Monica21

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Skadi_the_Evil_Elf wrote...
I give him no such slack. I get it, he was a slave, the Tevinter magisters are childish, petty d*cks, ect ect ect. Then do something about it. The city has slavers, raiders, goons, and loons a plenty that Fenris could have made mincemeat out of. Hell, he's on really good terms with Aveline, and she's appreciate all the "unoffical" help from concerned citizens like Fenris. I can't stand people who sit around and moan like some whiny emo kid about something, yet do absolutely nothing when it would take them little effort to do so.

That's because he is a whiny emo kid. Seriously, when I got the quest marker that said "Fenris wants to talk to you" (because I can't talk to them unless want to talk to me) at the start of act 2 I literally rolled my eyes. In my mind the convo went "Yep" "Nope" "Oh, too bad" "Gotta go! Got some stuff to do! And maybe clean some of this up, okay?"

And, not really related at all, but am I the only one who's super-confused by the dialogue system? Apparently I get choices based on what I said earlier in the game. I don't know what it is earlier in the game that affects this or decides what kind of Hawke you are, but isn't this rather too restrictive? I mean, it doesn't allow for changes in situation and economic standing. My Hawke may have been a sarcastic bastard when she left Lothering but that doesn't mean she still is. Or do I still have it wrong?

#10439
Skadi_the_Evil_Elf

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Monica21 wrote...

And, not really related at all, but am I the only one who's super-confused by the dialogue system? Apparently I get choices based on what I said earlier in the game. I don't know what it is earlier in the game that affects this or decides what kind of Hawke you are, but isn't this rather too restrictive? I mean, it doesn't allow for changes in situation and economic standing. My Hawke may have been a sarcastic bastard when she left Lothering but that doesn't mean she still is. Or do I still have it wrong?



Yes, I really disliked that too. Since Hawke isn't allowed to really make any choice that results in any real difference of outcome, it seemed that any "change" or "choice" is purely based on how Hawke says something, which I find irritating. In Origins, when you made a choice, you pretty much knew that that choice was going to stick, and would logically play out different in game scenarios.

The most I got out of Hawke's "choices" were purely companion approval. Yeah, really irritating.

#10440
LobselVith8

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Monica21 wrote...

That's because he is a whiny emo kid. Seriously, when I got the quest marker that said "Fenris wants to talk to you" (because I can't talk to them unless want to talk to me) at the start of act 2 I literally rolled my eyes. In my mind the convo went "Yep" "Nope" "Oh, too bad" "Gotta go! Got some stuff to do! And maybe clean some of this up, okay?"


Yet despite how emotionally damaged Fenris is, he's still able to do some investigation and find his sister, which is more than Hawke was able to do when he found a note from Quentin's accomplice.

Monica21 wrote...

And, not really related at all, but am I the only one who's super-confused by the dialogue system? Apparently I get choices based on what I said earlier in the game. I don't know what it is earlier in the game that affects this or decides what kind of Hawke you are, but isn't this rather too restrictive? I mean, it doesn't allow for changes in situation and economic standing. My Hawke may have been a sarcastic bastard when she left Lothering but that doesn't mean she still is. Or do I still have it wrong?


You don't really have it wrong. I get annoyed when Hawke ends up speaking without me choosing dialogue options, and especially when his tone is determined by how many times I chose a particularly diplomatic or aggressive choice. No one is entirely diplomatic or aggressive, and I find it to be a very flawed system. It ruins any ability to RP a protagonist when he's speaking independent of me, and especially when the dialogue options often have him say something entirely different than what was listed. The problem is still there in Legacy - and Hawke is still as mentally incompetent as he always, given what happens in that story.

#10441
KnightofPhoenix

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LobselVith8 wrote...
Yet despite how emotionally damaged Fenris is, he's still able to do some investigation and find his sister, which is more than Hawke was able to do when he found a note from Quentin's accomplice.


It is really embarrasing.

But I am sure if there was an investigation in the game, it would have been about killing waves. So I am glad it wasnt there.

#10442
Zjarcal

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*bites tongue*

Anyway...

Monica21 wrote...

And, not really related at all, but am I the only one who's super-confused by the dialogue system? Apparently I get choices based on what I said earlier in the game. I don't know what it is earlier in the game that affects this or decides what kind of Hawke you are, but isn't this rather too restrictive? I mean, it doesn't allow for changes in situation and economic standing. My Hawke may have been a sarcastic bastard when she left Lothering but that doesn't mean she still is. Or do I still have it wrong?


I don't see anything confusing about it. Some earlier choices (I won't mention the ones that came to mind since I don't know how far you're in so I don't want to spoil, unless you don't care about spoilers), influence what you can say later because it means you have info you wouldn't have otherwise.

The tones also play a role in opening up some lines, and I really did hate that as there was no reason why I couldn't say the same thing just because I was playing a different dominant tone. I just use the console in those cases to temporarily change the dominant tone.

#10443
Monica21

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Zjarcal wrote...
I don't see anything confusing about it. Some earlier choices (I won't mention the ones that came to mind since I don't know how far you're in so I don't want to spoil, unless you don't care about spoilers), influence what you can say later because it means you have info you wouldn't have otherwise.

The tones also play a role in opening up some lines, and I really did hate that as there was no reason why I couldn't say the same thing just because I was playing a different dominant tone. I just use the console in those cases to temporarily change the dominant tone.

Well, the manual says something like "options you choose early in the game." I don't know what those options are or what to say to influence the options I get later. Does that make sense? I don't want to be sarcastic when I first meet Aveline and stuff, so I was nice to her. I don't know if that's one of those things that matters.

And I think I'm near the end of Act II. Something very significant has just happened to a family member if that helps.

#10444
Zjarcal

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I never saw the manual.. damn digital distribution.

You don't know what options will affect dialogue later, but when you get to that point, you will know if you selected that dialogue because it's going to be rather obvious ("You could've trusted me!", when facing the consequences of an earlier plan that someone wasn't willing to share for example).

So in terms of planning ahead so to speak, yeah, you're not really going to be able to do that. Then again it wouldn't make sense for one to be able to do that (other than metagaming).

Also, what I said about tones is about your dominant tone. In act 2, the only way you can side with someone during a confrontation is if your dominant tone is aggressive. In this case it's not about having selected a specific aggressive choice, just your dominant tone.

For the record I do hate that mechanic, which is why I use the console to change my tone there (in case I want to side with that person).

#10445
Monica21

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Zjarcal wrote...

I never saw the manual.. damn digital distribution.

You don't know what options will affect dialogue later, but when you get to that point, you will know if you selected that dialogue because it's going to be rather obvious ("You could've trusted me!", when facing the consequences of an earlier plan that someone wasn't willing to share for example).

So in terms of planning ahead so to speak, yeah, you're not really going to be able to do that. Then again it wouldn't make sense for one to be able to do that (other than metagaming).

Also, what I said about tones is about your dominant tone. In act 2, the only way you can side with someone during a confrontation is if your dominant tone is aggressive. In this case it's not about having selected a specific aggressive choice, just your dominant tone.

For the record I do hate that mechanic, which is why I use the console to change my tone there (in case I want to side with that person).

How do I know what my tone is? Does it say in my stats? (Sorry, I'm at work and don't have the manual and can't look at the game.)

Modifié par Monica21, 12 août 2011 - 12:34 .


#10446
Zjarcal

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The dominant tone is determined by the tone you select the most. If you've selected mostly sarcastic options (even if it's a small margin) then that will be the dominant one.

You can know by simply clicking on Hawke and hearing the responses. Sarcastic Hawke will make witty comments like "Am I supposed to the leader of this band of misfits?", while aggressive Hawke will go "stop bothering me", and polite Hawke will say nice things.

The dominant tone affects some of the default responses in certain dialogues (the ones you see at the start of a cutscene for example, where you don't actually select any dialogue). And as I said above, it has an effect on a select few quest dialogues (very few though).

#10447
Monica21

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Ah, cool. I'll check when I get home. Thank you!

#10448
Haradmir

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Monica21 wrote...

Skadi_the_Evil_Elf wrote...
I give him no such slack. I get it, he was a slave, the Tevinter magisters are childish, petty d*cks, ect ect ect. Then do something about it. The city has slavers, raiders, goons, and loons a plenty that Fenris could have made mincemeat out of. Hell, he's on really good terms with Aveline, and she's appreciate all the "unoffical" help from concerned citizens like Fenris. I can't stand people who sit around and moan like some whiny emo kid about something, yet do absolutely nothing when it would take them little effort to do so.

That's because he is a whiny emo kid. Seriously, when I got the quest marker that said "Fenris wants to talk to you" (because I can't talk to them unless want to talk to me) at the start of act 2 I literally rolled my eyes. In my mind the convo went "Yep" "Nope" "Oh, too bad" "Gotta go! Got some stuff to do! And maybe clean some of this up, okay?"

As I progressed in the game I kept waiting for him to actually *do* something besides mope in his mansion, drink, and hate on mages. One of the earlier conversations I think, the "what do you do when you stop running" one, shows that he's a little lost over what to do next. Considering that the game spans 10 years, he could've had the time and support to figure things out and maybe check out working with the Templars or City Guard, like you've all said. 

I was suprised when he talked about finding his sister. So we're finally doing something now, are we?

He should talk to the Arishok more....join the Qun...give himself some purpose, lol.

#10449
Monica21

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LobselVith8 wrote...
You don't really have it wrong. I get annoyed when Hawke ends up speaking without me choosing dialogue options, and especially when his tone is determined by how many times I chose a particularly diplomatic or aggressive choice. No one is entirely diplomatic or aggressive, and I find it to be a very flawed system. It ruins any ability to RP a protagonist when he's speaking independent of me, and especially when the dialogue options often have him say something entirely different than what was listed. The problem is still there in Legacy - and Hawke is still as mentally incompetent as he always, given what happens in that story.

Yeah, that happened to me last night. There was an entire conversation based on me picking a paraphrase. I'm not willing to say the dialogue system just doesn't work, but I think it needs quite a bit of refinement if they're going to keep using it.

So far the dialogue seems to be a choose-your-own-adventure type, but you don't know what the adventure is.

#10450
Zjarcal

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Monica21 wrote...
Yeah, that happened to me last night. There was an entire conversation based on me picking a paraphrase. I'm not willing to say the dialogue system just doesn't work, but I think it needs quite a bit of refinement if they're going to keep using it.

So far the dialogue seems to be a choose-your-own-adventure type, but you don't know what the adventure is.


It does need better paraphrasing at the very least, no doubt about that. Although to be honest, I also feel like that (about the choose your own adventure comment) about the DAO system, since I still need to see if the NPC will interpret the line the way I thought it would be interpeted.