Why Teyrn Loghain is the deepest character in Dragon Age
#11651
Posté 30 octobre 2011 - 12:11
#11652
Posté 30 octobre 2011 - 12:22
I have a feeling that I wouldn't like the characters you guys admire, because I wouldn't find them relatable at all. I like that Bioware gives some human-ness to their characters.
#11653
Posté 30 octobre 2011 - 12:25
Addai67 wrote...
I'm not sure what's objectionable about Wrex's development in ME2.
I have a feeling that I wouldn't like the characters you guys admire, because I wouldn't find them relatable at all. I like that Bioware gives some human-ness to their characters.
I have to say that while it's certainly welcome to encounter competence, ability and shrewdness in a game, story or whatever, those are not my deciding factors either. And I found the plot of DAO more than tolerable. Relatable, even. Moreso than both Witcher games. *Shrugs*
#11654
Posté 30 octobre 2011 - 12:28
Addai67 wrote...
I'm not sure what's objectionable about Wrex's development in ME2.
I have a feeling that I wouldn't like the characters you guys admire, because I wouldn't find them relatable at all. I like that Bioware gives some human-ness to their characters.
Nothing is objectionable about his development, I implied that he became much more awesome in ME2 than in ME1, becaue he was no longer in Shepard's shadow. In fact, Wrex is one of the few things I love about ME2.
And I don't get how intelligence and competence are an inhuman thing, but different priorities and perspective I guess.
I don't see human-ness, I just see stupidity to uplift mediocre protagonists and to give the illusion of importance.
Modifié par KnightofPhoenix, 30 octobre 2011 - 12:28 .
#11655
Posté 30 octobre 2011 - 02:11
Modifié par tklivory, 30 octobre 2011 - 02:11 .
#11656
Posté 30 octobre 2011 - 03:02
TW2 did an excellent job at it, in that Roche and Iorveth are awesome, while they are fighting next to Geralt who is also awesome. They are doing their own thing and are pretty good at it.
#11657
Posté 30 octobre 2011 - 04:32
It captures the essence of Batman perfectly imo, and I love Andrea Beaumont. This movie puts all other Batman movies to shame (the only one close to it is Under the Red Hood). And it still manages to make me tear up...
#11658
Posté 30 octobre 2011 - 05:43
KnightofPhoenix wrote...
Yes. They don't have to be more awesome than the PC. Just pro-active, doing their own thing and being competent at it. Not just following the PC's shadow.
TW2 did an excellent job at it, in that Roche and Iorveth are awesome, while they are fighting next to Geralt who is also awesome. They are doing their own thing and are pretty good at it.
Actually that might be detriment to the characters in the eyes of fans weirdly enough...
One of the reasons why Jacob is not liked in ME2 fan threads is that he's too much like Shepherd in that his backstory is too similar to the protoganist AND the fact that he pretty much is the only one in Me2 other than Mordin who has his head on straight...
Indeed, IIRC, there was many a complaint about how well he "handled" his loyalty mission and with many people pointing out that Shepherd really wasn't important to it...unlike say Miranda or Garrus' loyalty mission
#11659
Guest_Hanz54321_*
Posté 30 octobre 2011 - 09:53
Guest_Hanz54321_*
KnightofPhoenix wrote...
In other news, after playing Arkham City and getting back in my periodic Batman fanboy mood, I watched Batman: Mask of the Phantasm yet again and I have to reiterate how awesome it is.
It captures the essence of Batman perfectly imo, and I love Andrea Beaumont. This movie puts all other Batman movies to shame (the only one close to it is Under the Red Hood). And it still manages to make me tear up...
You see Batman: Year One?
I just watched it on On Demand. Best Batman animated movie I've seen yet. It is an adult film AND a well done animated version of the graphic novel.
#11660
Posté 30 octobre 2011 - 03:36
I won't say what it is but it's sure to be interesting for you.
Modifié par Costin_Razvan, 30 octobre 2011 - 03:36 .
#11661
Posté 30 octobre 2011 - 06:10
#11662
Posté 30 octobre 2011 - 07:18
Huh, never heard that. I have other reasons for avoiding Jacob with a ten foot pole, mainly because Shepard turns into a creepy sexual harasser the minute she starts sniffing the gun oil in there.Bleachrude wrote...
KnightofPhoenix wrote...
Yes. They don't have to be more awesome than the PC. Just pro-active, doing their own thing and being competent at it. Not just following the PC's shadow.
TW2 did an excellent job at it, in that Roche and Iorveth are awesome, while they are fighting next to Geralt who is also awesome. They are doing their own thing and are pretty good at it.
Actually that might be detriment to the characters in the eyes of fans weirdly enough...
One of the reasons why Jacob is not liked in ME2 fan threads is that he's too much like Shepherd in that his backstory is too similar to the protoganist AND the fact that he pretty much is the only one in Me2 other than Mordin who has his head on straight...
Indeed, IIRC, there was many a complaint about how well he "handled" his loyalty mission and with many people pointing out that Shepherd really wasn't important to it...unlike say Miranda or Garrus' loyalty mission
I have no problem with competent, independent NPCs (Shale comes to mind- love Shale), though I also think it's fine to have NPCs who are more profoundly affected by an interaction with a PC.
#11663
Posté 30 octobre 2011 - 07:19
I don't, personally. I think he wanted Anora on the throne and her throne secure. He is too relieved post-LM to make me think he liked playing king.Mike Smith wrote...
What was Loghain's goal at the Landsmeet-King, Regent, or make Anora Queen? He says after the fact that it was always in his mind to have Anora on the throne, but I have my doubts about that.
#11664
Posté 30 octobre 2011 - 08:13
On the whole subject of competent companions...I agree with Knight to a certain point. I do not mind Garrus, Wrex, Tali, Ashley in ME1 and 2 ( those that remain on team ). Sten, Oghren in DA:O ( I would like to say someone else but really I am not impressed by anyone else save Loghain and he only plays a small part as a companion ), and Zaeed in ME2.
The rest? I wouldn't give a **** if they all died brutally before my eyes in the game. Well there are Awakening companions and I do like all of them. Though it should be said the main plot of Awakening was written by someone who left the company.
#11665
Posté 30 octobre 2011 - 08:39
#11666
Posté 30 octobre 2011 - 09:53
Addai67 wrote...
Huh, never heard that. I have other reasons for avoiding Jacob with a ten foot pole, mainly because Shepard turns into a creepy sexual harasser the minute she starts sniffing the gun oil in there.
I have no problem with competent, independent NPCs (Shale comes to mind- love Shale), though I also think it's fine to have NPCs who are more profoundly affected by an interaction with a PC.
Well there's that too..seriously Addai is really underselling just how "in-heat" Fshep sounds when you just ask him the mandatory "what's up with you Jacob" pening conversation line...
Throw in that on anything on hardcore or higher, he's pretty much the most useless team member and yoo can see why Jacob gets little love...
One of thie things I do think DAII did right was that you did get a better sense that the other companions had lives outside of the Champion...
#11667
Posté 30 octobre 2011 - 11:06
Bleachrude wrote...
Actually that might be detriment to the characters in the eyes of fans weirdly enough...
One of the reasons why Jacob is not liked in ME2 fan threads is that he's too much like Shepherd in that his backstory is too similar to the protoganist AND the fact that he pretty much is the only one in Me2 other than Mordin who has his head on straight...
Indeed, IIRC, there was many a complaint about how well he "handled" his loyalty mission and with many people pointing out that Shepherd really wasn't important to it...unlike say Miranda or Garrus' loyalty mission
The problem with Jacob being like Shepard is that both are very boring. And his loyalty mission was boring and inconsequential, I was not sure why I should give a damn. But ultimately, even Jacob is just a follower and nothing else. He doesn't do anything except at the very very beginning.
Mordin was really the only plot relevent companion, but even within the scope of the game, he was just a follower.
Addai67 wrote...
I have no
problem with competent, independent NPCs (Shale comes to mind- love
Shale), though I also think it's fine to have NPCs who are more
profoundly affected by an interaction with a PC.
Shale is neither independent (not the kind I am looking for anyways) nor competent. She still follows the Warden around and does what he.she wants, barring one occasion. Ultimately, she doesn't do anything except follow.
The same cannot be said about Roche or Iorveth.
Modifié par KnightofPhoenix, 30 octobre 2011 - 11:08 .
#11668
Posté 31 octobre 2011 - 12:25
#11669
Posté 31 octobre 2011 - 12:50
Well I want independent and strong companions, who can also do their own thing without having to relying on the PC 24/7. I'd say Aveline fit the bill, but the game showed her as so incompetent and reliant on the killing machine Hawke that she doesn't count. Anders kind of was in Act 3, but that's about it.
Modifié par KnightofPhoenix, 31 octobre 2011 - 12:50 .
#11670
Posté 31 octobre 2011 - 01:34
I'm not sure it is possible to have the party companions be as "awesome/competent" yet be on call and follow the adventurer everywhere...
The best you could hope for might be say something like a combination of Kal'Reegar where he helps out in certain missions but is not available for other stuff AND have more split based party missions a la the suicide mission (but instead you actually control the other party) AND have "character fault/breakpoints a la Dragon age 1...
Then again, depending on the plot (say fate of the world versus fate of the city), it might not really make sense for companions to not be with you at all times...For example, would Loghain have been as interesting if you could recruit him from the start but doesn't have any breakpoints?
#11671
Posté 31 octobre 2011 - 01:49
They can remain around doing their own thing, but I would not want them to follow the PC all the time, even if they live in the same city.
#11672
Posté 31 octobre 2011 - 02:52
Take DAII for example...If you didn't play mage Champion, the only Healer you got is Anders and on Nightmare, while it is possible to win without him, it makes it much easier with him though I find...
Personal example: In DA:O I can do the Deep Roads on Nightmare EASILY with Mage Warden, Wynne, Morrigan and Alistair.
But doing it with same level Oghren, Shale, Leliana and non-mage warden? An exercise in frustration (and I consider Shale, Oghren as "core" companions during the Deep Roads and Leliana is needed for traps)
#11673
Posté 31 octobre 2011 - 03:18
#11674
Posté 31 octobre 2011 - 03:19
KnightofPhoenix wrote...
Yes, that's what I would prefer. That companions are temporary and would only follow you when it makes sense for them. So they wouldn't be on call all the time and they wouldn't follow everywhere. And they wouldn't join you in just any quest. They should refuse helping you out in things that do not interest them or that conflict with their views.
They can remain around doing their own thing, but I would not want them to follow the PC all the time, even if they live in the same city.
That may be logical, but I doubt would work for a party based RPG. You'd get a lot of, "What do you mean I can't bring Morrigan/Alistair?" complaints.
I didn't play Mark of the Assassin, but the impression I got is that the Tallis temporary party member was too competant, the player was along for the ride and could not take a valuable scroll from Tallis becuause she wouldn't let him.
I know from my D&D days, one thing that just about every PC could agree was incredible frustrating is when the DMs NPCs outshone the potagonists. I don't Bioware for erring on the side of caution here.
#11675
Posté 31 octobre 2011 - 03:20
Bleachrude wrote...
I thought about that myself a while back as my "ultimate RPG" but the problem is that you would have to design the game such that you don't NEED any specific character...
Take DAII for example...If you didn't play mage Champion, the only Healer you got is Anders and on Nightmare, while it is possible to win without him, it makes it much easier with him though I find...
Personal example: In DA:O I can do the Deep Roads on Nightmare EASILY with Mage Warden, Wynne, Morrigan and Alistair.
But doing it with same level Oghren, Shale, Leliana and non-mage warden? An exercise in frustration (and I consider Shale, Oghren as "core" companions during the Deep Roads and Leliana is needed for traps)
No mage for the Deep Roads? Was there any elfroot left in Fererlden afterward?





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