Why Teyrn Loghain is the deepest character in Dragon Age
#12551
Posté 20 février 2012 - 11:17
#12552
Posté 20 février 2012 - 11:19
#12553
Posté 20 février 2012 - 11:20
I do really hope they get rid of those damned cartoons, they do annoy me with moments like that. I think we might get in-game cutscenes to show off the results of our decisions, or we might get screenshots. I really hope it's the former.
P.S. Here's some Wrex and Wreave dialogue ripped from the demo
quite epic. The most epic one is by Wreave.
"The first thing we're going to do when the genophage is cured is destroy the Reapers, then we're coming here"
Oh and as for Hepler, apparently people who dislike her writing are homofobes and sexists. Now excuse me if I get pissed as hell about that.
Modifié par CostinRaz, 21 février 2012 - 12:25 .
#12554
Posté 21 février 2012 - 01:40
I wasn't really a fan of the cartoons either. I really liked the paintings in TW1 so I wouldn't mind them returning, though I doubt that they will. But yeah, I would prefer cutscenes.CostinRaz wrote...
I do really hope they get rid of those damned cartoons, they do annoy me with moments like that. I think we might get in-game cutscenes to show off the results of our decisions, or we might get screenshots. I really hope it's the former.
Modifié par through_silver, 21 février 2012 - 01:51 .
#12555
Posté 21 février 2012 - 03:15
KnightofPhoenix wrote...
I doubt the Wild Hunt, if it's going to show up, is not going to take center stage.
Regardless, the Wild Hunt is not that supernatural anyways, but I can't comment further because it would be spoilers. My fear is that it would be a "big bad evil", with no complexity or point other than to be an enemy.
Well I don't see why the Wild Hunt would be critical to the story, since Geralt has already finished it... or am I missing something here?
(Hasn't played TW2, so sorry for derp question if it is).
#12556
Posté 21 février 2012 - 03:37
Hawke_12 wrote...
KnightofPhoenix wrote...
I doubt the Wild Hunt, if it's going to show up, is not going to take center stage.
Regardless, the Wild Hunt is not that supernatural anyways, but I can't comment further because it would be spoilers. My fear is that it would be a "big bad evil", with no complexity or point other than to be an enemy.
Well I don't see why the Wild Hunt would be critical to the story, since Geralt has already finished it... or am I missing something here?
(Hasn't played TW2, so sorry for derp question if it is).
The Wild Hunt is much bigget then that. They are Ghostly servants of Elves from another World and those elves control that entire world.
#12557
Posté 21 février 2012 - 03:48
#12558
Posté 21 février 2012 - 03:48
#12559
Posté 21 février 2012 - 03:50
#12560
Posté 25 février 2012 - 11:38
#12561
Posté 27 février 2012 - 07:31
So yeah MAJOR ME3 Spoilers.
Basically, if you sucked at the war you get three options:
1) Delay the Reapers - Earth is completely devasted and the Reapers succeed in harvesting a lot of humans, but you can send them back into Darkspace before they wipe everyone out where they will wait another 50.000 years before launching the next cycle.
2) Destroy, but it also destroys or shuts down all the Mass Relays in the Galaxy.
3) Control, but Shepard gets stuck on the Citadel and will probably die of starvation eventually.
If you did very well in the war, as in Galactic War Score, but just didn't meet the story conditions for the perfect ending then you get these two choices, since Earth does get harvested.
1) Destroy the Reapers but without blowing up the Relays.
2) Control Reapers but without getting stuck on the Citadel.
Now finally the perfect ending, based on what I've read this is not just a matter of score, but also a matter of choices that you make, there are number of conditions that need to be met for this, these conditions are unkown at this stage but what is known is that it's NOT just a matter of war score, assets, galactic readiness ( so MP can help get it but not by much ).
Gaining the perfect ending allows you to do one more thing besides destroy and control without the negative effects to those choices:
- Merge with the Reapers to prevent a Singularity event. The Singularity being the reason why the Reapers were created.
Modifié par Costin_Razvan, 27 février 2012 - 07:32 .
#12562
Posté 18 mars 2012 - 11:26
#12563
Posté 19 mars 2012 - 02:08
Modifié par KnightofPhoenix, 19 mars 2012 - 02:09 .
#12564
Guest_greengoron89_*
Posté 19 mars 2012 - 02:19
Guest_greengoron89_*
Oh Bioware, how far you have fallen - to think I ever used to "drone" for these guys is shameful. I wouldn't be surprised if DA3 was DOA upon release as a result of this mess.
#12565
Posté 19 mars 2012 - 05:00
Sarah1281 wrote...
And that's kind of sad. It's completely different if you feel Alistair is right or whatever but killing someone you would otherwise spare because you'd rather Alistair stay in the party (or don't want to make him mad) or for the even worse reason of 'Oh, I don't want to lose my tank'...it's very shallow.Giggles_Manically wrote...
A lot of people have said:
I was going to spare Loghain and then Alistair said NO, then I went oh OK!
And then killed him!
or they simply like alistair better as he is there friend and has been fighting along side them. If you have no strong opinion either way on a choice but a friend has a very strong opinion its normal to side with a friend.
you chose to assume its because alistair was there tank , you have no bases for that and are just thinking the worst for no reason.
#12566
Posté 19 mars 2012 - 08:07
greengoron89 wrote...
Five years killed in five minutes - a new record for fail.
Oh Bioware, how far you have fallen - to think I ever used to "drone" for these guys is shameful. I wouldn't be surprised if DA3 was DOA upon release as a result of this mess.
It's not the ending choices that are bad, but the Catalyst and what they did to TIM that makes it worse..
The problem is TIM is ruined over the course of the entire game and altering the endings would **** him a lot more!
#12567
Guest_greengoron89_*
Posté 19 mars 2012 - 09:10
Guest_greengoron89_*
Costin_Razvan wrote...
greengoron89 wrote...
Five years killed in five minutes - a new record for fail.
Oh Bioware, how far you have fallen - to think I ever used to "drone" for these guys is shameful. I wouldn't be surprised if DA3 was DOA upon release as a result of this mess.
It's not the ending choices that are bad, but the Catalyst and what they did to TIM that makes it worse..
The problem is TIM is ruined over the course of the entire game and altering the endings would **** him a lot more!
I don't like any of those things, really - and I, too, am very disappointed with how they handled TIM. I was expecting to confront him in person at the Cerberus HQ (a mission I was very excited for, BTW), and was also expecting that confrontation to lead to a few different possible conclusions based on your decisions (including perhaps convincing him to join your cause - I honestly thought that's what the various Paragon/Renegade dialogues would bring about).
This game failed to meet many of my expectations outside of the ending, in fact. The final assault itself was very underwhelming, which is a huge waste considering the sheer magnitude of the battle - every space-faring civilization in the galaxy vs. the Reapers - that deserved far more attention than it got, and I was expecting to witness the battle change based on what fleets you picked up (or didn't pick up), how strong those fleets were - and also actively participate in the battle on a tactical level by calling a few shots and making a few difficult decisions.
I also expected we had to fight our way to Earth, not just get in a shuttle and land right in the eye of the storm. I expected to see far more of Harbinger and engage him directly in both communication and battle (and as the "final battle" as well).
Prior to all of that, I was disappointed with having to run around the Citadel for a good chunk of the game, doing overwhelming numbers of fetch quests, scanning solar systems and dodging Reapers, fighting endless waves of Cerberus soldiers, the vastly increased amount of autodialogue, having far less control over my character's personality (why should Renegade Shepard care about some kid getting killed?), and many other annoyances both big and small.
I really tried to overlook these during my playthrough, but once it was all said and done, I realized that this game wasn't all that good to begin with - the ending was just the killing blow. I'm very disappointed with how Bioware handled this - I tried hard to like both this and DA2, but failed on both accounts. I'll be far more wary of Bioware's future products (no more preorders), listen more closely to the fanbase, and dismiss their PR and marketing campaigns entirely.
/rant
EDIT: Admittedly, I was a late-comer to the DA2 fiasco - so I missed the worst of it and didn't have all the facts, which sort of skewed my perspective on the situation. I see now, though, that the "haters"... well... hate, was not completely unfounded. As it is with ME3, now.
Modifié par greengoron89, 19 mars 2012 - 09:18 .
#12568
Posté 19 mars 2012 - 09:54
I liked the fleet battle though. I do think you are right I just don't think one can criticize Bioware for cinematics in ME3...except the ending choice ones.
As for the ending choice. Control....well read the link in my sig. That's the only reason I even bother arguing against the retake ME3 bull****, because Control makes TIM right and that is the ONLY thing that makes him worth anything as a character in ME3.
I personally liked most of the game, except every time I met Cerberus.
#12569
Guest_greengoron89_*
Posté 19 mars 2012 - 10:28
Guest_greengoron89_*
Was also pretty sad to see Mordin go - but at least he went out the way he wanted.
This game could've had many more moments like that - but alas, the game's fullest potential was never tapped (not even close IMHO). A lot of it honestly feels like a rush job, especially the ending. I am disappoint.
Modifié par greengoron89, 19 mars 2012 - 10:36 .
#12570
Posté 19 mars 2012 - 11:10
Then there is the conversation with him at the end.
Modifié par Costin_Razvan, 19 mars 2012 - 11:10 .
#12571
Guest_greengoron89_*
Posté 19 mars 2012 - 11:37
Guest_greengoron89_*
Worst part of all? None of the things outside of the main quests really mattered - you still get the same overall ending even if you don't do most of the side quests, or 100% them all for that matter. The synthesis option is simply taken off the table with a low EMS - oh woe is me (I didn't pick that ending anyway).
The whole package just seems far less refined than ME2 - a game which has a bit of controversy surrounding it, but is IMHO the most polished and well-rounded ME game.
Man, I could go on forever about what's wrong with this game - it's such a disappointment. Shakes my faith in BW big time.
EDIT: I also really hate what they did with the Reapers. I liked them better when they were genocidal Lovecraftian monstrosites - unknowable, eternal - they were terrifying foes that you had to destroy at all costs, and not misunderstood benefactors who operate on circular logic.
Modifié par greengoron89, 19 mars 2012 - 11:41 .
#12572
Posté 19 mars 2012 - 11:41
Because those main missions I mentioned? They are like watching 6 epic films, it DOES tire you. The Citadel is VERY much welcome for me. I personally like ME3 more then ME1 + 2 combined for a lot of reasons.
#12573
Guest_greengoron89_*
Posté 20 mars 2012 - 12:08
Guest_greengoron89_*
#12574
Posté 20 mars 2012 - 03:15
I cannot understand how people who made someone like Loghain or even the Architect, can end up making BS like Meredith, Orsino, the Sith emperor (God what a big piece of doodoo), TIM (God!) and the idiotic guardian.
ME2, DA2, ToR and ME3 all point to Bioware's writing philosophy and the direction they are taking, and I don't see it producing characters like that again.
#12575
Guest_greengoron89_*
Posté 20 mars 2012 - 04:45
Guest_greengoron89_*
KnightofPhoenix wrote...
Honestly, after everything I am seeing of Bioware, I am becoming convinced that Loghain being that awesome and deep a character was an accident.
I cannot understand how people who made someone like Loghain or even the Architect, can end up making BS like Meredith, Orsino, the Sith emperor (God what a big piece of doodoo), TIM (God!) and the idiotic guardian.
ME2, DA2, ToR and ME3 all point to Bioware's writing philosophy and the direction they are taking, and I don't see it producing characters like that again.
I'm not too privy to the goings-on between Bioware and EA, but I'm willing to bet EA has a hand in a lot of this. Ever since BW signed up with them, the "quality" of their games has been steadily declining and have become thoroughly commercialized - just look at the sheer volume of promo material for ME2, DA2, and ME3 (and DA:O for that matter). Never seen anything quite like it.
I also know at least two of BW's "old guard" left - Brent Knowles and Drew Karpshyn, namely. Losing two of their major players like that certainly doesn't bode well.
EA is definitely the cancer that is killing BW. It was a big mistake ever signing up with those guys - one that will likely result in BW's demise. A sad day, that.





Retour en haut




