[quote]The Ethereal Writer Redux wrote...
That was actually one of the moments in Origins that puzzled -- as well
as slightly angered -- me. I mean, the angle of the pitchfork indicates
that it was floating in the air and came down.
Which means the Warden would've seen it.
So
why couldn't I have said "****! Get down!" and pushed Ser Otto out of
the way?! I mean come on! It's common sense here! If I did that and he
died in battle that'd be one thing, but seriously? I can't do the
obvious?
[/quote]
I suppose one could put it down to shock. Or maybe the demon was just too fast for a reaction.
[quote]
Not necessarily. Some families keep mage children hidden away and
apostates can be found in cities. Indeed, you end up fighting 4
Abominations in the Orphanage, which were Mages at some point.
[/quote]
I suppose they might have managed to hide her... One can only be glad she didn't get possessed then. And the abominations could have been small children whose talent hadn't yet showed itself. ...Which somehow makes it even more horrible.
[quote]Fiacre wrote...
Well it is that as well. She tells you that it was her grandmother's
amulet, and though she never knew her she always felt like she watched
over her when she had that amulet.
As for what happened that
night, I'd have to say we do know what happened. It's pretty
straightforward really. Howe's men went in, killed anyone that was there
whether they be combatants or non-combatants, the Veil was torn, Demons
plagued the Alienage and caused the area around it to be affected --
blood that smells of sulphur not congealing, animals going rabid,
corpses lingering, etc.[/quote]
We know what happened, but we don't know details of what happened to her specifically -- if she was wounded, perhaps even raped, if she saw people close to her die (likely, but she theoretically could have been a loner with no friends) etc. Unless she tells you about it and I just never got that dialogue. I've only done the quest twice yet, so I might have missed somethings she said.
[quote]
Well, Dalish Elves can handle Sylvans. Funnily, Marethari managed to scold a Wild Sylvan into walking away in shame.
Or so Merrill says in the short story. But that'd be hilarious if true.
Anyway,
Sylvans aren't really that big a deal, considering Zathrian and Velanna
both are able to control them. The Werewolves also weren't a big deal,
when they were considered mindless. Though he knew of their existence,
he didn't think -- and indeed, they hadn't demonstrated really -- they
had any true cunning beyond bestial instincts.
Though I would say it would be worth the effort to repair the Veil there. Harder to do certainly, but it's always worth it.
[/quote]
Really? That *is* hilarious

Go, Marethari!
Hmm, right the Keepers/mages can control the Sylvans. But even as mindless beasts the werewolves could have attacked them. It seems like a needless risk somehow, especially since you're warned about how dangerous the forest is and Zathrian is still not convinced that they've regained their minds. (So are some of my PCs :/ Swiftrunner, how you keep dooming your people by threatening people that you really shouldn't threaten. My most used "evil" solution to a quest.
...I'm horrible.)
Is there something there in the forest they need, though? I suppose the trees themselves are a valuable resource, but I don't think they'll bother unless they run out of wood.
[quote]TVTropes will ruin your life [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie].[/quote]
At least it's fun while it does that

[quote]
It also seemed to serve as a Temple to the Creators, given the codex on the Ancient Elven Armor and the altar you pray at.
So combination temple/burial crypt.
As
for the Elven ghosts, I imagine that's due to the thin Veil. The exact
nature seems to depend on the level of thinness the Veil has in certain
areas. Soldier's Peak's Veil was thinned to the point of having old
memories replay. And demons managed to slip through due to what Avernus
had done with the Veil, and subsequently possessed corpses.
Whereas the ruins in the Dalish Elf Origin had a thin Veil that allowed for demons to possess corpses.
And The Silent Grove comic also points to ghosts in a way. I won't give off any spoilers though.
[/quote]
Soldiers Peak even gets likened to the Circle Tower, but not the Brecilian Ruins -- so tears through magic, akin to what Avernus and Uldred have done, seem to be different than the veil thinning due to bloodshed.
What I find odd about the DE origin is that apparently the ruins were unknown, despite the eves coming to the forset so often... And Zathrian knew about the ones the werewolves lived in. And shouldn't they try to find out everything they can from those ruins?
[quote]Indeed. Kal'Hirol's are more memories like that of Soldier's Peak. The Memories of the Stone, if you'll recall.
Perhaps the ghosts of the Dwarven thaigs were hostile because they couldn't accept death, and continued on as spectral remnants of themselves so as to continue fighting Darkspawn? But then after so long, all they remembered was the anger and wrath they directed at Orzammar's enemies, that they couldn't think logically anymore?
Who knows really. I doubt they were rejected by the Stone, given that they seem to have died facing the Darkspawn in defense of the thaig, which would lead one to assume they were worthy of being part of it.[/quote]
Do they say anything more about the Stone in DA2? I've already caved and ordered the XBox 360 version last night, so it's not like have to avoid hearing about interesting bits any more to resist... I hope they'll elaborate about these things in future games. DA has some really interesting lore that is easy to get into.
And there are also the Legionnaire Spirits in Bownammar, that only attack after you take the key from the altar.
[quote]Flemeth has a few moments in DAII, it's true. Her look was revamped and
it's awesome IMO. Lorewise, it even fits that her look is different.
Her comments are pretty interesting, and you can engage with some humor with her.
Flemeth's always awesome.[/quote]
I've seen that! She'd become a very attractive old woman c:
And I once got so bored that I decided to screw around and make a character that *is* Sarim and knows her, just reborn. Which makes absolutely no sense at all lore-wise, but it gave me an excuse to make a White Haired Pretty Boy and he's surprisingly fun to play. And the conversation with Flemeth at the beginning were even *more* awesome that way.
[quote]Truthfully, I feel that Dwarf Nobles should've been able to take the
throne of Orzammar if they so desired, as the lore and history of the
fortress city provides a myriad of reasons why this is possible -- and
in line with the game -- yet no reasons why it's not.
It angers
me, as I consider Bhelen a hack compared to Xanthos Aeducan. Bhelen's
ideas were taken straight out of Xanthos' playbook.
But because
Xanthos can't take the throne, he settles for Bhelen knowing he should
be king. He doesn't agree with Bhelen's decision regarding the
Harrowmont family though, as at that point Harrowmont was behind Bhelen
all the way -- making Bhelen's first act as King seem nothing more then a
petty act of revenge.
Harrowmont said he can't defy a Paragon.
By logical deduction, Harrowmont would begrudgingly support Bhelen's
acts as King -- especially if Branka was okay with them, considering
Bhelen and Branka were sending missives to each other. And I'm certain
Branka would be okay with the Casteless fighting the Darkspawn.[/quote]
That would have been awesome, especially since the Human Noble can get on the throne, even if it's just as a Consort (though for some even that is not enough...).
I played Dargan as thinking that Bhelen has more potential than him, which is ehy he wants him on the throne. He probably won't be amused with Harrowmont's execution, partly because of what you said and partly because that's just one more thing to feel guilty about regarding this mess.
I'm not sure Harrowmont's supporters would have actually stopped had Harrowmont lived, though. They might have still tried to attack Bhelen simply because he's too progressive for them and he might have come to the conclusion that without Harrowmont alive, at least some would have decided to give up. Still, I think Anora's decision made more sense, since people could have more easily used him than Harrowmontt.
[quote]Ah yes, I remember that now. You're right, DAII doesn't really follow up on it, so I guess it's no longer something to be considered.[/quote]
I kind of hope they do somewhre down the line if Eamon is not Chancellor or a least Alistair not King. It could make for an interesting plot.
[quote]

I'm sure if the Redcliffe thing is still an issue, Anora's either using it to her advantage or making sure to subtly defeat it before it threatens her authority.
[/quote]
I can just imagine the conversation. "That little bastard! After all I have done for him, fighting Undead and Abominations and-" "Husband?" "...Yes?" "
Shut up." "...:c" "And don't pout."
But yes, Anora might deal with it before it does become a problem.