Yes. More than "a bit". And it annoys me, to be honest.
I do like playing the occasional mage, they can be great fun, yes. But at heart I am and always will be a melee gal, a warrior-lover. While DA actually gives warriors some abilities to use so they're not stuck doing nothing but auto-attacks, there's still much room for improvement.
And I have to admit, from a story POV I just can't see mages as "proper heroes" -- more like prissy spoiled weaklings cowering far away from the real action yet thinking of themselves as gods because they can blow crap up from a mile away. It just isn't remotely the same as honest steel, as being the first to charge headlong into battle to literally shield your companions from harm with your own body, of relying on your own strength and wits and skill to survive the heart-pounding terror of toe-to-toe combat where every slight misstep could be your last.
Mages are support, IMO, and I appreciate them as such, and yes many are far from arrogant prancing twits who'd nonetheless crap their fancy robes at the first sign of a real fight -- hell, look at Wynne! She could be anyone's grandma but she still has more guts and dedication than most, and a big heart to boot. But I just can never identify with a pure caster character as much as with a sword-swinger.
The problem is that while some settings are
supposed to have some checks and balances for magic, in practice these restrictions are usually completely meaningless. Here in Thedas we have Fade-spirits always ready to possess mages at the slightest mistake. In some settings like WarCraft, magic is supposed to be heavily addictive and corrupting. And then you have societal restrictions and organizations like the Templar. But all that is nothing more than background flavor that is ignored more often than not. At best it gets dragged out for the occasional sidequest, but never applies otherwise -- and never to player character mages. Lack of consequences is one of my biggest gripes with many games and settings, not just for mages. Finally, magic is often supposedly quite rare, but since you can
play one,
you're always guaranteed to have at least one even if the odds are
otherwise a billion to one.
Sorry if all that was a bit wordy.
I think the Biowarians have said that in DA they didn't want to have an uber-hybrid mage who can beat the pants off warriors in their own game, the one thing warriors are good at: melee combat. But given all the hoopla about Arcane Warriors, it seems they missed their mark by a good margin. And what also really bugs me: mages have an essentially unlimited power supply via lyrium potions. Warriors and rogues are somewhat screwed, unlike in DA: Journeys where they get the stamina-restoring balm. Deep mushrooms don't cut it in comparison IMO.
Modifié par Korva, 11 novembre 2009 - 01:20 .