Even level 1 is good, but Improved Flashbang Grenade is downright overpowered.
Never realized why before, but here's the short version: 9m radius, much more than the area biotic powers, AND it works through defenses. It doesn't knock people down if they have defenses, but it still overheats weapons and prevents them from using biotics/tech. I finally realized how powerful this was when I had 5-6 enemies just standing there with smoking weapons, staring at me. OK, have another Flashbang. Locked down again before they could shoot.
How many other powers lock down people through defenses? Drone, Singularity, pretty much it. They just can't lock down half as many as Flashbang Grenade.
The bad thing about it is that you have to learn how to aim it, and that there are a few weapons you can't overheat for some unknown reasons (shotguns it seems). However, aiming ends up being fun when you learn how it works. This power takes skill to use, and it rewards you accordingly.
Not sure what's up with Harbinger though. I didn't test this thoroughly, but it seems he is locked down longer than other targets. Surely he's supposed to be MORE powerful
Modifié par termokanden, 15 août 2010 - 12:44 .





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