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Question about "Rapid Aim"


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#1
Sabariel

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I know if you use the archer talent "Rapid Aim" you will not be able to score a critical hit, but what if you use bows or gloves with Rapid Aim? Do they have the same rules as the archer talent or can you score critical hits with them equipped?

#2
Homebound

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Sabariel wrote...

I know if you use the archer talent "Rapid Aim" you will not be able to score a critical hit


False.

#3
Last Darkness

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Your confusing differant abilities.
dragonage.wikia.com/wiki/Rapid_Shot

That is a sustained ability and does negate normal critical hits.


Rapid aim is a weapon ability that reduces attack speed by -0.3 usualy and on repeater gloves it reduces it by -3.0


Though I must say on a archery you should be using dragonage.wikia.com/wiki/Aim almost exclusivly.

#4
Spartas Husky

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Last Darkness wrote...

Your confusing differant abilities.
dragonage.wikia.com/wiki/Rapid_Shot

That is a sustained ability and does negate normal critical hits.


Rapid aim is a weapon ability that reduces attack speed by -0.3 usualy and on repeater gloves it reduces it by -3.0


Though I must say on a archery you should be using dragonage.wikia.com/wiki/Aim almost exclusivly.


Wait I dont get it... does Rapid shot, nulify any critical hit in the future or not??? :P

#5
chefbobby203

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The sustained archer ability will prevent you from getting criticals. The rapid aim buff on gear that you find will not

#6
Spartas Husky

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chefbobby203 wrote...

The sustained archer ability will prevent you from getting criticals. The rapid aim buff on gear that you find will not


oo ok, so to be clear.

Sustained one... gets you 0 criticals

Weapon Buff, is a different matter.

#7
Prismo

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Spartas Husky wrote...

oo ok, so to be clear.

Sustained one (Rapid Shot)... gets you 0 criticals

Weapon Buff (Rapid Aim), is a different matter.


Yes.

This explains how Ranged attack speed is calculated and the abilities/buffs that effect it.

#8
DWSmiley

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With the repeater gloves, aim is defintely the best mode. But otherwise rapid shot can be useful for finishing off near-dead enemies when a spell or two-handed attack would be overkill.

#9
Last Darkness

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Spartas Husky wrote...

Last Darkness wrote...

Your confusing differant abilities.
dragonage.wikia.com/wiki/Rapid_Shot

That is a sustained ability and does negate normal critical hits.


Rapid aim is a weapon ability that reduces attack speed by -0.3 usualy and on repeater gloves it reduces it by -3.0


Though I must say on a archery you should be using dragonage.wikia.com/wiki/Aim almost exclusivly.


Wait I dont get it... does Rapid shot, nulify any critical hit in the future or not??? :P


As long as your activly useing Rapid Shot you can never score a critical hit UNLESS you use a bow skill that makes you do a critical hit liek Arrow of Slaying.

Just learning the Skill does NOT mean you cant crit anymore. Its just when your actualy useing it do you lose the ability to crit.



#10
Spartas Husky

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Chazzwazza wrote...

Spartas Husky wrote...

oo ok, so to be clear.

Sustained one (Rapid Shot)... gets you 0 criticals

Weapon Buff (Rapid Aim), is a different matter.


Yes.

This explains how Ranged attack speed is calculated and the abilities/buffs that effect it.





Last Darkness wrote...

Spartas Husky wrote...

Last Darkness wrote...

Your confusing differant abilities.
dragonage.wikia.com/wiki/Rapid_Shot

That is a sustained ability and does negate normal critical hits.


Rapid aim is a weapon ability that reduces attack speed by -0.3 usualy and on repeater gloves it reduces it by -3.0


Though I must say on a archery you should be using dragonage.wikia.com/wiki/Aim almost exclusivly.


Wait I dont get it... does Rapid shot, nulify any critical hit in the future or not??? :P


As long as your activly useing Rapid Shot you can never score a critical hit UNLESS you use a bow skill that makes you do a critical hit liek Arrow of Slaying.

Just learning the Skill does NOT mean you cant crit anymore. Its just when your actualy useing it do you lose the ability to crit.


thank you both :P

#11
Homebound

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So wait..Rapid shot wont let you hit a critical? So what skills should my archer have and when should my archer use em?

And Im guessing this is a cunning build. Whats the best specializations for Archer in DAO and DAA?

And whats the point of having a Duelist spec as an archer? I tend to go Ranger Assassin. Am I doing something wrong?  Next playthrough Im going Bard -something else-. Not sure if thats going to be duelist...

Modifié par Just_mike, 17 août 2010 - 04:41 .


#12
Elhanan

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The Duelist attack & defense bonuses apply to ranged combat, too. And I hate to have any design not able to to use both melee & ranged if needed.

I am not fond of the high Cunning approach, and prefer to pump STR/DEX, and leave Lethality alone. This allows for heavy armor, shields, etc.

Once you get Rapid Aim gear, Aim and Suppresive Fire are the two modes to use, as well as Defensive Fire for protection in a hot zone.


#13
Homebound

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But what if you are pure Archer Rogue? I also need Cunning to pick locks and most Rapid Aim gear is made out of leather, not dishwashers. With that in mind, would it be better to be a Bard Ranger?

#14
swk3000

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Everyone has their own preferences on how to build a rogue. I prefer to have mine stick with Light Armor, as the other armors are intended for a Warrior, and don't have Rogue-oriented bonuses. I also prefer a Cunning-oriented Rogue. Elhanan, on the other hand, prefers what my friend calls a Thug: while they can do backstabbing when the occasion arises, they prefer to go toe-to-toe with their enemies and beat them into submission. Neither of us is wrong.



Also, if you're a pure Archer rogue, you're going to have some trouble in Origins, as damage isn't all that great. In Awakening, though, you'll replace the Mage as the most damaging character, and will have few problems.

#15
Elhanan

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Having high STR does not stop anyone from wearing lighter armor. I find that Felons Coat or the new Lil's Song DLC armor also works well with other pieces; the latter available at the start of the game, too.

However, the Evons & Wade's heavy combo is very Rogue friendly; only 3 pts of fatigue for 21 pts of armor, plus restoration bonuses. I also use this for AW and 2H designs; one size fits all kinda thing.

#16
swk3000

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Defensively, it's an amazing setup. However, I personally believe that the best defense is a good offense. Does that make either of us wrong? No. It just means we have different strategies.



Out of curiosity, what other pieces do you use with the Battledress?

#17
Elhanan

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^ With my last AW, I was wearing the gloves and greaves of the Dilligence set for the armor bonuses. But at a glance, any of Wade's sets are good choices, too. For an archer, I was wearing the Repeater gloves and the Caidesh Stompers, but am uncertain if these are the top choices. And the Corruption helm appears to be the top pick for an Archer to finish the game.

#18
Sabariel

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Thanks for the help, everyone :)

#19
Last Darkness

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Hmmm thought.....Repeater Gloves on a Mage technicaly makes Staff attack speed increase. May make staff mastery quite a bit more lucrative.