heyas;
yeah, that's waht i was thinking sk. something like that. but couldnt you just.... mm no, never mind.
semper: how do you create an add-in?? is this different from sticking something in the override? and once that is created, how/where is the cutscene to edit?
okay, NEW plan... is there a way to, say, export the conversation files to the override (or move them to core_resources?? (i tried duplicating, that renumbered them too)) so that other modules can access the lines with sound and VO intact?
alternately, is there another workaround? ie: somehow importing the cutscene into the single player module to access and play the lines, then make the cutscene play?
--keep in mind, i'm not trying to create a module or an add-in to any module. i'm just making machinima, and if i can get the thing to play so i can capture it, i'm good.
Modifié par BloodsongVengeance, 22 août 2010 - 03:16 .