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Your Greatest Fear About DA2 ?


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#126
Mary Kirby

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Mike Laidlaw wrote...

Every time I read this, I picture Sten locking a low-friction magazine of custom-tooled, lyrium-enhanced, explosive-tipped bolts into his four-foot long, belt-fed asssault cannon which he has dubbed "The Arishok." It has flames down the side.


Hey, could you just sort of... casually mention this idea to the art department? 'Cause that would rock.

#127
Guest_Dhiro_*

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Oh, My, God. Mr. Canada face is... is... *dies*



Ah, hi, I'm new here. Please, don't eat me :(



About Mr. Card... uh, I do read (or readed?) one of his articles and... hm... I don't think that even if my native language was english I would know what to say. That was just... uh! However, I don't have nothing against mormons, I never talked to one.



@Back on topic



Well, I'm a little uneasy about the conversation wheel, like many. But I think that maby this will be better than I'm thinking. I get my Mass Effect 2 Friday, and I'm liking the game and the wheel, but I have to say I liked Dragon Age conversation system more. Oh, well.

#128
Merced256

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Bryy_Miller wrote...

Spin****e wrote...

That it'll be Mass Effect in the DA universe.


I'm fairly convinced nobody knows what they mean by this.


I know exactly what i mean when i say it.

1) That combat will largely be twitch or button mashing rather than based on statistical values that scale with your character via stats, talents, and gear. Thus adding to the sense of "character progression." (see ME2's bad cover system, JE's combat system.(While JE's wasn't horrible, it was pretty restrictive because people often fell in to a preferred style and switching styles was largely reserved for recovering chi.))

2) "Streamlined" inventory system such as in ME2. Combo this with uninteresting, ununique, and largely worthless loot.

3) Mission debriefing screens like in ME2 showing, XP, money, loot, and a story run down incase you were too busy drooling over your button mashing to pick up on any story that may have been involved that wasn't in the form of a cinematic.

:mellow:

#129
Yalision

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Mike Laidlaw wrote...

Spin****e wrote...

That it'll be Mass Effect in the DA universe.


Every time I read this, I picture Sten locking a low-friction magazine of custom-tooled, lyrium-enhanced, explosive-tipped bolts into his four-foot long, belt-fed asssault cannon which he has dubbed "The Arishok." It has flames down the side.


I demand this actually be in-game. I don't care, somehow make it the first gun... that is just too awesome an idea.

#130
Guest_slimgrin_*

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Twitch-based combat can be married to stats, still providing depth and strategy...it's a happy marriage.

#131
Mike Laidlaw

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jln.francisco wrote...

Mike Laidlaw wrote...

Though as I noted to Game Informer, you will be able to upgrade your abilities, so hopefully the concern was about losing, say, flaming weapons, and not about making bigger fireballs.


If you don't mind, would you elaborate on what you mean by 'upgrade?' Will be like Runes in Origins where you attach an effect to a spell or will it be like a getting better through spell use (like cast it x number of times and familiarity will make it cost -x mana).


There will be some details coming out of GamesCom this week, so I'll hold off on any elaboration until then.

#132
The Edge

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Merced256 wrote...

Bryy_Miller wrote...

Spin****e wrote...

That it'll be Mass Effect in the DA universe.


I'm fairly convinced nobody knows what they mean by this.


I know exactly what i mean when i say it.

1) That combat will largely be twitch or button mashing rather than based on statistical values that scale with your character via stats, talents, and gear. Thus adding to the sense of "character progression." (see ME2's bad cover system, JE's combat system.(While JE's wasn't horrible, it was pretty restrictive because people often fell in to a preferred style and switching styles was largely reserved for recovering chi.))

2) "Streamlined" inventory system such as in ME2. Combo this with uninteresting, ununique, and largely worthless loot.

3) Mission debriefing screens like in ME2 showing, XP, money, loot, and a story run down incase you were too busy drooling over your button mashing to pick up on any story that may have been involved that wasn't in the form of a cinematic.

:mellow:


1. I wouldn't call ME2's combat as "twitchy". In my opinion, it wasn't even close.

2. Can't say whether or not this will happen, but as of yet we don't know.

3. Again, I don't know what Bioware has planned, but I doubt this will happen.

At this point we are assuming. Couple that with acting like we KNOW for sure, and it's not a good combo...

#133
Bryy_Miller

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Merced256 wrote...

Bryy_Miller wrote...

Spin****e wrote...

That it'll be Mass Effect in the DA universe.


I'm fairly convinced nobody knows what they mean by this.


2) "Streamlined" inventory system such as in ME2. Combo this with uninteresting, ununique, and largely worthless loot.

3) Mission debriefing screens like in ME2 showing, XP, money, loot, and a story run down incase you were too busy drooling over your button mashing to pick up on any story that may have been involved that wasn't in the form of a cinematic.

:mellow:


While #1 is valid, 2 and 3 don't really offer anything other than a blanket statement and a strawman argument. Explain what you mean by streamlined, or I can't help you. As far as DA2 have "debriefing screens"... honestly?

Also, you lose points for vehemence.

Modifié par Bryy_Miller, 16 août 2010 - 05:05 .


#134
Merced256

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slimgrin wrote...

Twitch-based combat can be married to stats, still providing depth and strategy...it's a happy marriage.


Such as in ME2 where every skill selection that wasn't a skill included a passive bonus that, much like the actual skills, could be completely ignored?

I agree a somewhat twitch based style of combat can be implemented well with stats, it just hasn't happened yet. :unsure:

Modifié par Merced256, 16 août 2010 - 05:06 .


#135
Guest_Lunarionsilver_*

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Merced256 wrote...

3) Mission debriefing screens like in ME2 showing, XP, money, loot, and a story run down incase you were too busy drooling over your button mashing to pick up on any story that may have been involved that wasn't in the form of a cinematic.

:mellow:


If I see a single 'level up', 'mission complete', 'level complete', 'mission debriefing' or any other type of screen of similar ilk I will lose it.

I'm serious.

I will turn into a drooling lunatic, slaugther the Grand Cleric, and run through the streets of Denerim in my small clothes...

Modifié par Lunarionsilver, 16 août 2010 - 05:07 .


#136
GameBoyish

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Am I the only one glad that the Gods (Bioware devs) have spoken in this thread??

Back on topic: So far, I haven't found anything to fear about when it comes to DA2... Just disappointed with Male!Hawke being the "face"...

Unlike The Last Airbender which had signs of fail which made me fear, like MNight directing/producing/writing/acting, removal of Chinese caligraphy, fish punching, Caucasian first cast (and final cast), "darker and edgier" idea (actually translates "duller and boring-er", etc... Yes, as you can tell I hate the TLA movie...

But I have nothing against DA, I strangely am not bothered with the ME wheel, and I trust the devs!:D

#137
Merced256

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The Edge wrote...

1. I wouldn't call ME2's combat as "twitchy". In my opinion, it wasn't even close.


No it is very much twitch based by definition. At least as far as gaming goes. Twitch-based essentially means the combat taking place rests almost entirely on the player behind the keyboard rather than the character actually doing the combat. Thus FPS's are totally reliant on hand-eye coordination and thus the "twitch."

#138
Mike Laidlaw

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Mary Kirby wrote...

Mike Laidlaw wrote...

Every time I read this, I picture Sten locking a low-friction magazine of custom-tooled, lyrium-enhanced, explosive-tipped bolts into his four-foot long, belt-fed asssault cannon which he has dubbed "The Arishok." It has flames down the side.


Hey, could you just sort of... casually mention this idea to the art department? 'Cause that would rock.


I do sit right beside Goldman....maybe I'll just casually doodle something that (by virtue of being so poorly drawn as to offend his sensibilities) inspires!

Probably -after- we finish DA2, though. Priorities!

#139
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Merced256 wrote...

slimgrin wrote...

Twitch-based combat can be married to stats, still providing depth and strategy...it's a happy marriage.


Such as in ME2 where every skill selection that wasn't a skill included a passive bonus that, much like the actual skills, could be completely ignored?

I agree a somewhat twitch based style of combat can be implemented well with stats, it just hasn't happened yet. :unsure:


You may be right. Dare I mention Fallout 3 in this regard? The system in that game made sense to me. If you wanted to try and use the sights instead of vats, you could.

I'm convinced rpg devs need to look at fighting games for this kind of thing. Street Fighter ( or any Capcom game ) could be a gold mine for a melee combat system.

But I'm betting Bioware will stick pretty close to the pause and play system, which is fine by me.

Modifié par slimgrin, 16 août 2010 - 05:15 .


#140
Dave of Canada

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Mike Laidlaw wrote...

Probably -after- we finish DA2, though. Priorities!


No badass Sten gun easter egg?

Wait, no! I've got an idea!

Dragon Age: Origins had the Blood Dragon Armor for ME2.

Dragon Age 2 has the Badass Sten Gun for ME3.

Modifié par Dave of Canada, 16 août 2010 - 05:15 .


#141
Merced256

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Bryy_Miller wrote...

While #1 is valid, 2 and 3 don't really offer anything other than a blanket statement and a strawman argument. Explain what you mean by streamlined, or I can't help you. As far as DA2 have "debriefing screens"... honestly?

Also, you lose points for vehemence.


Streamlined was bioware's word, not mine.

In ME2 there wasn't an inventory, unless of course you count the scattering of terminals where you could change your weapon loadout as inventory. The loot you got in missions, which was just some gun, were static. Which i can deal with. The rest were researched through the lab and required you to scan boring planet005 for some recources. Basically my whole complaint came down to:

 The loot was boring, ununique, not powerful by any stretch of the definition, and basically had little to no effect on.. anything.

As far as the mission debriefing screen... That was a cheapshot at bioware and i admit that. How the hell you place a screen like that in a supposed "RPG" and not guarantee a break in immersion is beyond me, but they did it and apparently thought it was very RPGish.

Modifié par Merced256, 16 août 2010 - 05:18 .


#142
fantasypisces

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My biggest fear is that I won't get into the character of Hawke. (I must also be in the minority).

In Mass Effect I was never Shepard, I just guided Shepard down a path, almost like a helping hand, but I never once thought "this is me."



In Dragon Age it was the opposite, which I preferred. I could read out all the choices and pick the one I though I would be most likely to say. In this regard, I thought I was the character.



In Mass Effect I felt like I was guiding the character down a path (the character was voiced and I couldn't see the actual dialogue). In Dragon Age I felt like I was my character (I could see the full dialogue and pick which one was appropriate).

#143
Thiefy

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Mike Laidlaw wrote...

Mary Kirby wrote...

Mike Laidlaw wrote...

Every time I read this, I picture Sten locking a low-friction magazine of custom-tooled, lyrium-enhanced, explosive-tipped bolts into his four-foot long, belt-fed asssault cannon which he has dubbed "The Arishok." It has flames down the side.


Hey, could you just sort of... casually mention this idea to the art department? 'Cause that would rock.


I do sit right beside Goldman....maybe I'll just casually doodle something that (by virtue of being so poorly drawn as to offend his sensibilities) inspires!

Probably -after- we finish DA2, though. Priorities!

Dear Mr. Laidlaw,

Female gamers humbly request High Res models of the male LIs, with the possibility of a nice magazine spread the includes the IRL doing sexy poses. Shirtless. Image IPB Please make it so.

/huge puppy dog eyes

Sincerely,
DA:O fangirl #1

PS. We can offer bribes, if necessary. It is a well known fact that females are exceptionally better at baking, making snacks and goodies. Give us only an address and we can send forth a river of brownies, cookies, cupcakes, birthcakes, pound cakes, upside down cakes, shortcakes, cheesecakes, pies, turnovers, and biscuits....with gravy.

#144
Guest_jln.francisco_*

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fantasypisces wrote...

My biggest fear is that I won't get into the character of Hawke. (I must also be in the minority).
In Mass Effect I was never Shepard, I just guided Shepard down a path, almost like a helping hand, but I never once thought "this is me."

In Dragon Age it was the opposite, which I preferred. I could read out all the choices and pick the one I though I would be most likely to say. In this regard, I thought I was the character.

In Mass Effect I felt like I was guiding the character down a path (the character was voiced and I couldn't see the actual dialogue). In Dragon Age I felt like I was my character (I could see the full dialogue and pick which one was appropriate).


I haven't played Mass Effect (probably never will) but I'm worried about the same thing. Once you give a character a voice, you've given that character a voice. Role playing just isn't the same for me when I'm hearing someone's voice attached to the character. 

Not saying this will make the game bad or make the story any less interesting but I can understand why some folks are nervous about it. 

#145
Guest_slimgrin_*

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You are missing out if you haven't played ME1 and ME2.

#146
Saibh

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Merced256 wrote...

Bryy_Miller wrote...

While #1 is valid, 2 and 3 don't really offer anything other than a blanket statement and a strawman argument. Explain what you mean by streamlined, or I can't help you. As far as DA2 have "debriefing screens"... honestly?

Also, you lose points for vehemence.


Streamlined was bioware's word, not mine.

In ME2 there wasn't an inventory, unless of course you count the scattering of terminals where you could change your weapon loadout as inventory. The loot you got in missions, which was just some gun, were static. Which i can deal with. The rest were researched through the lab and required you to scan boring planet005 for some recources. Basically my whole complaint came down to:

 The loot was boring, ununique, not powerful by any stretch of the definition, and basically had little to no effect on.. anything.

As far as the mission debriefing screen... That was a cheapshot at bioware and i admit that. How the hell you place a screen like that in a supposed "RPG" and not guarantee a break in immersion is beyond me, but they did it and apparently thought it was very RPGish.



Okay. Inventory in ME1 was completely cosmetic. The armors all looked the same, offered the same sort of stats, and even listed them in convenient little bars for you, so you knew which ones were more powerful. There was little you could do to tailor it to fit your current class/build, unlike in DAO. All you did was collect your armor, check to see if any of it was nicer than yours, swap with party members, and sell and make oodles and oodles of cash. And it didn't make sense--why is it that the geth I just killed from across the room lobbed his upgrades at me, and why did he have credits and kindly took the time to upload them into my omni-tool? Why did that Mook have better equipment on him than Matriarch Benezia?

Modifié par Saibh, 16 août 2010 - 05:35 .


#147
SgtElias

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fantasypisces wrote...

My biggest fear is that I won't get into the character of Hawke. (I must also be in the minority).
In Mass Effect I was never Shepard, I just guided Shepard down a path, almost like a helping hand, but I never once thought "this is me."

In Dragon Age it was the opposite, which I preferred. I could read out all the choices and pick the one I though I would be most likely to say. In this regard, I thought I was the character.

In Mass Effect I felt like I was guiding the character down a path (the character was voiced and I couldn't see the actual dialogue). In Dragon Age I felt like I was my character (I could see the full dialogue and pick which one was appropriate).


Agreed. It took me much longer to relate to Shepard and feel like I had finally become that character than it took me to adjust to my silent mage-warden. I liked Fem Shepard's voice very much, but it took me nearly 3/4 of the game to feel immersed.

I realise, however, that we are in the minority, and it was awkward from time to time having my Warden stand about looking clueless during cutscenes.

I'm sure it'll all be fine. I have yet to be disappointed in a Bioware game, and I don't expect to be disappointed in the sequal to my favourite one of all. ^_^

#148
Untamed_skies

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My only fear is the same fear I have for any sequel when it comes to game. The devs get caught up in new features, and what features they need to add and let the storyline suffer for it. A RPG needs a strong storyline to survive and if they get caught up in features like Mass Effect will follow many in sequel let downs.

(left out a word, is now underlined, and edited.)

Modifié par Untamed_skies, 16 août 2010 - 05:52 .


#149
Merced256

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slimgrin wrote...

You are missing out if you haven't played ME1 and ME2.


I'll second this, great stories, great entertainment value. Especially renegade shep in me2. Just don't expect it to be anything like DAO and you're good.

#150
nightcobra

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Mary Kirby wrote...

Mike Laidlaw wrote...

Every time I read this, I picture Sten locking a low-friction magazine of custom-tooled, lyrium-enhanced, explosive-tipped bolts into his four-foot long, belt-fed asssault cannon which he has dubbed "The Arishok." It has flames down the side.


Hey, could you just sort of... casually mention this idea to the art department? 'Cause that would rock.


this is what sten says when he starts to aim that weapon


Sten: put that cookie down.