Bryy_Miller wrote...
While #1 is valid, 2 and 3 don't really offer anything other than a blanket statement and a strawman argument. Explain what you mean by streamlined, or I can't help you. As far as DA2 have "debriefing screens"... honestly?
Also, you lose points for vehemence.
Streamlined was bioware's word, not mine.
In ME2 there wasn't an inventory, unless of course you count the scattering of terminals where you could change your weapon loadout as inventory. The loot you got in missions, which was just some gun, were static. Which i can deal with. The rest were researched through the lab and required you to scan boring planet005 for some recources. Basically my whole complaint came down to:
The loot was boring, ununique, not powerful by any stretch of the definition, and basically had little to no effect on.. anything.
As far as the mission debriefing screen... That was a cheapshot at bioware and i admit that. How the hell you place a screen like that in a supposed "RPG" and not guarantee a break in immersion is beyond me, but they did it and apparently thought it was very RPGish.
Modifié par Merced256, 16 août 2010 - 05:18 .