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Your Greatest Fear About DA2 ?


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#176
Bobad

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Brockololly wrote...

Tinxa wrote...

I'm worried that it will be too short. It probably won't be as long as DAO but I hope it will still be longer than ME2.
First time through it took me about 50 hours for ME2 and about 100 for DAO. I'd like DA2 to take me at leats 80 hours to play through the first time.


I can't recall what magazine it was ( a European one, if I recall) but Mark Darrah commented that DA2 will not be as long as Origins but that it would be longer than Awakening...make of that what you will....


So, DA:O runtime plus DA: A runtime divided by two = DA2 runtime?

That's about 27 hours for me.

That's if it's half way between the two and not Awakenings plus a little bit of a party or Origins minus Nigella, Arl Eamon's Elf cleaning womanPosted Image

#177
Brockololly

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Yeah, one of the things I loved about DAO was that it was a long game- story driven, non sandbox RPGs that last for 80+ hours just aren't made these days, and it seems Origins was the last. It took me about 80 hours to finish Origins on my first run and Awakening took me about 12 hours....I'd guess that DA2 is about 40 hours, as that seems to be the spot most developers draw the line, even though for an epic RPG, I think thats too short- especially with DA2 where its supposed to take place over 10 years...

#178
nightcobra

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i myself was hoping for an even longer game even though DAO was pretty long.

#179
Alodar

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Mike Laidlaw wrote...

Alodar wrote...

I also fear that they'll take a exceptionally fun magic system and make it more like Mass Effect where instead of  having  all those excellent spell trees to choose from and being able to choose Flame Blast, Flaming Weapons, Fire Ball and Inferno I would only get to choose  Fire Ball level 1, Fire Ball level 2 (with increased damage), Fire Ball level 3 (With increased knockback radius) and Fire Ball level 4 (Choose more damage or bigger knockdown Radius.


To move DA2 from it current system to the system you've outlined would require significant cuts, and frankly, I've got no time to cut spells or reduce devastation! Devastation will be unleashed!

Though as I noted to Game Informer, you will be able to upgrade your abilities, so hopefully the concern was about losing, say, flaming weapons, and not about making bigger fireballs.

Bigger fireballs are awesome.



Thanks for the clarification Mike!

I am very hapy to hear that the spell trees will still have their complexity and we get to customize spells in addition to having variety, not at the expense of.


Alodar Posted Image

#180
Kohaku

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TeenZombie wrote...

My greatest fears have apparently already come true. They're using the dialogue system from Awakening, there will be no toolset, and they have taken away my favored view for combat. Perhaps they'll announce some news that will make the game even less appealing, but that would be hard.

I like Bioware as a company, and I want them to succeed, but I'm personally disappointed that Dragon Age is no longer a franchise that will satisfy me as an RPG fan. It's a shame, but I guess times change, and video games aren't being made for me anymore.


Is that's confirmed about the dialogue system? I played a good bit of Awakening, haven’t finished it, but the one thing I didn't like so much was not being able to talk to the companions on the fly. Don't get me wrong, I totally understand why they want to move away from that system, we shouldn't have to talk to them about every single thing. That just cuts out headaches on the developers and writers.  However, I would have just loved to talk to Nate about anything and hear his dreamy voice. ~Coughs~ I didn't actually say that you know... anyway...

That is a little disappointing but I can live with it as long as they put enough talking points in for the companions to make it feel like I’m not missing the old system.

Modifié par Kerridan Kaiba, 16 août 2010 - 01:56 .


#181
DPB

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Kerridan Kaiba wrote...

That's confirmed about the dialogue system? I played a good bit of Awakening, haven’t finished it, but the one thing I didn't like so much was not being able to talk to the companions on the fly. Don't get me wrong, I totally understand why they want to move away from that system, we should have to talk to them about every single thing. That just cuts out headaches on the developers and writers.  However, I would have just loved to talk to Nate about anything and hear his dreamy voice. ~Coughs~ I didn't actually say that you know... anyway...

That is a little disappointing but I can live with it as long as they put enough talking points in for the companions to make it feel like I’m not missing the old system.


No, it's not confirmed.

#182
Guest_slimgrin_*

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Now my greatest fear is not being at Games Con in Germany.

#183
Bobad

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slimgrin wrote...

Now my greatest fear is not being at Games Con in Germany.


Sadly I have already realised this fear.

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#184
pizoxuat

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I'm just scared that all the male love interests will have sad stories about dead women again.

#185
Nerevar-as

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No longer choosing race because of VOs (2 for each). I mean, they say there is a plot reason a dwarf or elf can´t be Champion of Kirkwall, but a mage can? Is the attitude towards them so different in the Free Marches? I would have liked Hawke being a possible origin, not just the only one.

#186
Kohaku

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pizoxuat wrote...

I'm just scared that all the male love interests will have sad stories about dead women again.


It wouldn't be a game without a dead wife or five. I kid.

#187
Nerevar-as

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Turning it around would be nice, female LI with death partner. We have Carth, the guy from NWN, Sky (JE), Kaidan (didn´t die but sad), Thane vs Aribeth and ... anybody else?

#188
pizoxuat

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Don't forget, we have Alistair's dead mother and Zevran's dead girlfriend.

#189
Kohaku

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There was a list last week detailing all the woman that met their ends before the NPC met the PC. Started getting into comparing the PC to their dead lovers.

#190
Nerevar-as

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Alistair is blood kin , that´s usually gender equal (and who his mother is in debate). He can end with a dead LI if you go US romancing him though.

#191
Nerevar-as

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Kerridan Kaiba wrote...

There was a list last week detailing all the woman that met their ends before the NPC met the PC. Started getting into comparing the PC to their dead lovers.

Where? Women in Refrigeretor syndrome I guess.

#192
Anarya

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Mike Laidlaw wrote...

Anarya wrote...

Someone activated the Mike-signal it seems.


Not this time. No, this time I was just watching and waiting. From the shadows. And the shadows are German.

....and Germany is now DIAMONDS!

(Man, I need to sleep.)


I can only hope Germany's transformation was due to the sheer amount of awesome you're going to unleash on us over there re:DA2. Like...."The Arishok" levels of awesome. Varric's chesthair levels of awesome. Don't let us down!

Kerridan Kaiba wrote...

Is
that's confirmed about the dialogue system? I played a good bit of
Awakening, haven’t finished it, but the one thing I didn't like so much
was not being able to talk to the companions on the fly. Don't get me
wrong, I totally understand why they want to move away from that system,
we shouldn't have to talk to them about every single thing. That just
cuts out headaches on the developers and writers.  However, I would have
just loved to talk to Nate about anything and hear his dreamy voice.
~Coughs~ I didn't actually say that you know... anyway...

That
is a little disappointing but I can live with it as long as they put
enough talking points in for the companions to make it feel like I’m not
missing the old system.


I *think* it's been said (hinted at maybe?) that the new system is somewhere in between. It isn't exactly what we had in Awakening. I don't mind the point of interest conversation triggers but I'd like them to be supplementary to a system where we can initiate conversations with companions when we want to, although that system has the downside of having to check back repeatedly for new dialogue. I'm hoping the new system is a happy balance.

#193
Ulicus

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Schleets.

#194
Mr_Steph

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SgtElias wrote...

Hm, the one gnawing at me most would probably be . . .

That I will have a hard time connecting with the story and characters because the main character is being voiced this time around. I know I'm in the minority when I say that I preferred the player character silent, but this is the thing I worry about most frequently.

That, and that all my previous decisions will be totally ignored. But I know that fear is pretty irrational.


This

#195
i love lamp x3

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ohhh man i liked da:o dialogue system. it's something i wish mass effect 2 would've had or mass effect 3 will have. i like talking to teammates it's like interviewing a character from a book or movie. like finding out about their past through hearing what they have to say about it instead of a flashback or something. very cool.

#196
Kohaku

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@Nerevar-as - I really wish I could point you to the thread but I just don't remember. Sorry. :(



@Anarya - If that's what we're getting I can totally do that. A mix would be my ideal way to get information from the new companions.

#197
oandersson

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 this -no fear

#198
Russalka

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The most horrible thing would be that it could end up being rather short.

#199
pizoxuat

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Nerevar-as wrote...

Alistair is blood kin , that´s usually gender equal (and who his mother is in debate). He can end with a dead LI if you go US romancing him though.


His parentage isn't in question in his story arc, but outside of it.  To him she's never not his dead mother, and it's important enough to have to retrieve her necklace, so in my opinion it counts as yet another sad dead woman story in a love interest's background.

#200
Wyndham711

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Brockololly wrote...

Yeah, one of the things I loved about DAO was that it was a long game- story driven, non sandbox RPGs that last for 80+ hours just aren't made these days, and it seems Origins was the last. It took me about 80 hours to finish Origins on my first run and Awakening took me about 12 hours....I'd guess that DA2 is about 40 hours, as that seems to be the spot most developers draw the line, even though for an epic RPG, I think thats too short- especially with DA2 where its supposed to take place over 10 years...


I agree with this sentiment. The problem is that you have to sacrifice so called "production values" in order to realistically build those long, story driven games. And even then, in order to polish the game up properly, you will probably have to have true passion in making a game like that in order to accept the less than optimal in terms in regards to the money your company will likely make in relation to the time/resources spent building the game.

You can't have top notch graphics or do insane amounts of voice over in that kind of a game. A very long game of this type is bound to fall significantly behind of the cutting edge when it comes to technology, at least. Now I would personally be first in line to make that sacrifice, but with BioWare's goal to broaden the audience even further, I just can't see that happening. :mellow: