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Just wondering what 3d modeling program your useing


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24 réponses à ce sujet

#1
Builder_Anthony

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Just seeing what people are working off of.

#2
Calvinthesneak

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Most will use 3dsMax or Gmax. You'll see some Blender, maybe even some Maya if folks can convert stuff. 75% or more of modelling tutorials for NWN are based on Max however.

#3
Khuzadrepa

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I'd like to see some more Blender stuff.

Modifié par Khuzadrepa, 02 septembre 2010 - 01:12 .


#4
Michael DarkAngel

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NWMax for GMax and 3DSMax vers. 5 thru 9.

#5
B_Harrison

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Mostly I just bash the keyboard and/or click randomly until something exports, and hope for the best.

Modifié par B_Harrison, 16 août 2010 - 10:08 .


#6
Builder_Anthony

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Ya i modeled one futuristic gun with gmax and now im going into blender.I heard 3ds madx is in a package for students for around 350...and so far 350 is the cheapest ive found or heard about for 3ds max.Anyone here useing blender?Ive been looking over forums about it and read up in there help department.It seems button based.



As for 3ds max it looks alot like gmax and id rather jump into that since im a little firmillar with it.Any comments on 3ds max?

#7
Builder_Anthony

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I think the reason i cant use gmax now is because theres no export that allows fxb files?Anyone know if thats true....I figured most people here used g max since its been around a while.

#8
B_Harrison

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I don't know anything about fxb files, but I'd certainly recommend Gmax + NWmax for general NWN modding. You'll probably be able to get quite good with Gmax before you miss any of the features that 3ds Max adds.

I've used Blender only when messing about with importing/exporting different formats, and absolutely hated the interface (though in fairness, I'm very efficient with gmax/max's alt + mouse viewport navigation and keyboard shortcuts, so anything as different as Blender was bound to feel awkward).

Modifié par B_Harrison, 16 août 2010 - 10:26 .


#9
Builder_Anthony

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Ya i know i like gmax also,but if i cant export the files i need i cant really do much.I really want 3ds max.How much did you get yours for?

#10
Builder_Anthony

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Bah i was just on ebay and theres some kind of product key?What the heck is that you have to pay for a certain amount of months to use it?3ds max


#11
Michael DarkAngel

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No, you can download the trial and use it for free for 30 days. If you want to continue using it, you purchase the product and get your "key" and then it's yours for life.

Modifié par Michael DarkAngel, 17 août 2010 - 12:54 .


#12
Khuzadrepa

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What is a fxb file? I'd never heard of it, and searching the web gave results that don't seem to have anything to do with 3D modelling... if we can nail that down, then we might be able to find an alternative for you. :)

Modifié par Khuzadrepa, 17 août 2010 - 09:37 .


#13
B_Harrison

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I couldn't find anything relevant either; perhaps he means FBX? It's certainly nothing needed for NWN.

Modifié par B_Harrison, 17 août 2010 - 09:43 .


#14
Michael DarkAngel

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Well, fxb appears to be associated with audio files. Perhaps the op meant fbx, which is a file format owned by Autodesk that appears to deal with motion capture data.

#15
Builder_Anthony

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Fbx to claify.I also found a way to use g max for unreal editor.......thats where i need those fbx.Anyways before someone complains about off topic.The way im going to get those files which may intrest someone around here from flipping from g max to 3ds max is to transport your files from g max into 3ds max.Theres a script thats used in gmax along with a toolset that i forgot the name of but that toolset allows you to either run the script or open one of the 2 programs.I dont have the link on me but its on a usb card.The point is you can get g max files into 3ds max.

#16
Estelindis

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GMax (with NWMax and VelsTools). It's free and it works just fine! :-)

#17
Khuzadrepa

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Estelindis wrote...

GMax (with NWMax and VelsTools). It's free and it works just fine! :-)

I really need to play around with VelsTools...  thanks for the reminder Estelindis :)

#18
Estelindis

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My pleasure, Khuzadrepa. It is ever so useful. Even if you only use Get / Set Vertex, that is enough to make it invaluable. :-)

#19
Morikahn

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Max and photoshop.

Technically, using Gmax to create NWN is against the EULA of gmax, aka why DLA created a sort hak to work with it, so the only legal means to create 3d content for NWN is via 3dsmax.

Modifié par Morikahn, 02 septembre 2010 - 04:10 .


#20
Estelindis

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...Really? That's kind of depressing. I mean, 3dsMax is very expensive, and I don't know many people who own a legal copy. I would have thought that I was doing the right thing by using free software. :-(

#21
Morikahn

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Gmax was an attempt by Discreet to profit off the community 3D artist movement for popular games, like Quake or Half-life, and try to cut down on piracy of its 3ds Max program. A game development company or publisher would pay Discreet to provide a 'game pack' for Gmax, which would enable it to export files in the format for that particular game. Discreet's parent company, Autodesk, did restructuring in 2005, which resulted in the discontinuing of development of Gmax.

The EULA of Gmax prohibits it for being used to create models for unsupported games. Gmax never supported Never Winter Nights, so you are breaking the EULA to do so. DLA built a 3rd party program to circumvent the export options of Gmax.

So, simply put, there is no realistically free and legit way to create 3d models for NWN right now. Maybe someone could create some kinda Blender export plugin, but I doubt it for such an old game.

I'm gonna go out on limb here and be a little realistic. Autodesk doesn't care about piracy of 3ds max on the amateur game art community level. They have never made any money from you guys, and never will. The price tag is there to shut the pirates up on their support forums so they don't have to repeatedly help some noob figure out how to make a cylinder.

If, however, some pirate actually does became an adept artist using their software and moves into the professional arena, that artist will purchase the program and they'll be 4 grand richer.

The fact that no one in the Neverwinter Night custom art community for the last 8 years has been contacted by Autodesk for illegal use of their software supports this theory: that you are all under their radar.

I am in now way condoning software piracy.

Modifié par Morikahn, 02 septembre 2010 - 04:30 .


#22
Estelindis

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Well, there is NeverBlender, but from the looks of things it's not complete.

While I don't want to do something illegal, I also don't want to cease working on free custom content. Given that there's no profit for any of us in the things we do, and Autodesk doesn't seem to have been troubled by the NWN community thus far (and it's not like we operate as some kind of hidden, secret cabal that they could never find), I'll keep on using GMax unless someone from Autodesk asks me not to. But maybe going against the GMax EULA is actually worse than piracy? (My legal knowledge is so unutterably lacking.) Then I guess I'll try to scrape together enough money for a student/teacher copy of 3ds Max.

Anyway, thanks for the info, Mori. Sad though it makes me (I thought I was being all ethically sound and such by using GMax), the truth is the truth. It's better to know than to be ignorant.

Modifié par Estelindis, 02 septembre 2010 - 02:11 .


#23
Eradrain

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Going against a product's EULA is not worse than privacy.

It's not even illegal.

The only code you're breaking is the one the company set forth for how their product ought to be used. EULAs are not legally protected - the company reserves the right to try and prevent you from using their product and/or cut off support for it, but they couldn't take you to court or anything.

Don't let it worry you, Estelendis.  Even if it was illegal (And it's not) to violate a product's EULA, it'd still be along the lines of jay-walking.  Nobody would care unless you started to noticeably effect the company's ability to make money.

Modifié par Eradrain, 02 septembre 2010 - 04:35 .


#24
Estelindis

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Well, then, if it's significantly the lesser of two evils, that's what I'll continue to choose. Thanks!

#25
Eradrain

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No problem.

Another way to think of it is like the issue of gold-selling/gold-buying in MMOs like World of Warcraft.

A lot of those players mistakenly believe that the level 1 alts spamming links to websites where you can buy gold in MMOs are breaking the law.  While they are often connected to illegal activities (Hacking accounts, etc.), this isn't actually true; there is no legislature that criminalizes selling in-game currency in virtual worlds.

That's why Blizzard never takes the big gold selling websites to court.  They can just ban the accounts, and do their best to fight it as a phenomenon, but it's not actually a crime in the federal sense.

Modifié par Eradrain, 02 septembre 2010 - 04:54 .