Just wondering what 3d modeling program your useing
#1
Posté 16 août 2010 - 02:27
#2
Posté 16 août 2010 - 02:29
#3
Posté 16 août 2010 - 02:14
Modifié par Khuzadrepa, 02 septembre 2010 - 01:12 .
#4
Posté 16 août 2010 - 09:43
#5
Posté 16 août 2010 - 10:03
Modifié par B_Harrison, 16 août 2010 - 10:08 .
#6
Posté 16 août 2010 - 10:13
As for 3ds max it looks alot like gmax and id rather jump into that since im a little firmillar with it.Any comments on 3ds max?
#7
Posté 16 août 2010 - 10:14
#8
Posté 16 août 2010 - 10:24
I've used Blender only when messing about with importing/exporting different formats, and absolutely hated the interface (though in fairness, I'm very efficient with gmax/max's alt + mouse viewport navigation and keyboard shortcuts, so anything as different as Blender was bound to feel awkward).
Modifié par B_Harrison, 16 août 2010 - 10:26 .
#9
Posté 16 août 2010 - 10:56
#10
Posté 16 août 2010 - 11:01
#11
Posté 17 août 2010 - 12:53
Modifié par Michael DarkAngel, 17 août 2010 - 12:54 .
#12
Posté 17 août 2010 - 09:37
Modifié par Khuzadrepa, 17 août 2010 - 09:37 .
#14
Posté 17 août 2010 - 09:42
#15
Posté 20 août 2010 - 12:21
#16
Posté 01 septembre 2010 - 01:31
#17
Posté 01 septembre 2010 - 03:07
I really need to play around with VelsTools... thanks for the reminder EstelindisEstelindis wrote...
GMax (with NWMax and VelsTools). It's free and it works just fine! :-)
#18
Posté 01 septembre 2010 - 09:09
#19
Posté 01 septembre 2010 - 10:56
Technically, using Gmax to create NWN is against the EULA of gmax, aka why DLA created a sort hak to work with it, so the only legal means to create 3d content for NWN is via 3dsmax.
Modifié par Morikahn, 02 septembre 2010 - 04:10 .
#20
Posté 01 septembre 2010 - 11:31
#21
Posté 02 septembre 2010 - 04:06
The EULA of Gmax prohibits it for being used to create models for unsupported games. Gmax never supported Never Winter Nights, so you are breaking the EULA to do so. DLA built a 3rd party program to circumvent the export options of Gmax.
So, simply put, there is no realistically free and legit way to create 3d models for NWN right now. Maybe someone could create some kinda Blender export plugin, but I doubt it for such an old game.
I'm gonna go out on limb here and be a little realistic. Autodesk doesn't care about piracy of 3ds max on the amateur game art community level. They have never made any money from you guys, and never will. The price tag is there to shut the pirates up on their support forums so they don't have to repeatedly help some noob figure out how to make a cylinder.
If, however, some pirate actually does became an adept artist using their software and moves into the professional arena, that artist will purchase the program and they'll be 4 grand richer.
The fact that no one in the Neverwinter Night custom art community for the last 8 years has been contacted by Autodesk for illegal use of their software supports this theory: that you are all under their radar.
I am in now way condoning software piracy.
Modifié par Morikahn, 02 septembre 2010 - 04:30 .
#22
Posté 02 septembre 2010 - 02:04
While I don't want to do something illegal, I also don't want to cease working on free custom content. Given that there's no profit for any of us in the things we do, and Autodesk doesn't seem to have been troubled by the NWN community thus far (and it's not like we operate as some kind of hidden, secret cabal that they could never find), I'll keep on using GMax unless someone from Autodesk asks me not to. But maybe going against the GMax EULA is actually worse than piracy? (My legal knowledge is so unutterably lacking.) Then I guess I'll try to scrape together enough money for a student/teacher copy of 3ds Max.
Anyway, thanks for the info, Mori. Sad though it makes me (I thought I was being all ethically sound and such by using GMax), the truth is the truth. It's better to know than to be ignorant.
Modifié par Estelindis, 02 septembre 2010 - 02:11 .
#23
Posté 02 septembre 2010 - 04:33
It's not even illegal.
The only code you're breaking is the one the company set forth for how their product ought to be used. EULAs are not legally protected - the company reserves the right to try and prevent you from using their product and/or cut off support for it, but they couldn't take you to court or anything.
Don't let it worry you, Estelendis. Even if it was illegal (And it's not) to violate a product's EULA, it'd still be along the lines of jay-walking. Nobody would care unless you started to noticeably effect the company's ability to make money.
Modifié par Eradrain, 02 septembre 2010 - 04:35 .
#24
Posté 02 septembre 2010 - 04:47
#25
Posté 02 septembre 2010 - 04:53
Another way to think of it is like the issue of gold-selling/gold-buying in MMOs like World of Warcraft.
A lot of those players mistakenly believe that the level 1 alts spamming links to websites where you can buy gold in MMOs are breaking the law. While they are often connected to illegal activities (Hacking accounts, etc.), this isn't actually true; there is no legislature that criminalizes selling in-game currency in virtual worlds.
That's why Blizzard never takes the big gold selling websites to court. They can just ban the accounts, and do their best to fight it as a phenomenon, but it's not actually a crime in the federal sense.
Modifié par Eradrain, 02 septembre 2010 - 04:54 .





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