Tsuga C wrote...
REAL cRPGs
Oh my, is that really you Mr. Gygax?
Thank you for telling me what a REAL RPG is... <_<
Tsuga C wrote...
REAL cRPGs
Torhagen wrote...
for me since ME2jonluke93 wrote...
So is new Bioware since they were bought by EA or when they made KOTOR?
Tsuga C wrote...
REAL cRPGs are about choice regarding the who and why inherent in character creation that guides the development of the PC within the world. If we're being denied this choice, we're being denied one of the primary attractions of traditional BioWare games.
Tsuga C wrote...
CoS Sarah Jinstar wrote...
Aparently not so much anymore.
With any luck they're reading this and, after taking a bunch of flack, they'll offer more choice in customizing our next PC in an expansion pack or DA3. Yes, we can call the shots with our predetermined Hawke PC and steer our protagonist towards the high, middle, or low roads. This might be sufficient for a one-shot adventure in DA2, but it's just NOT going to cut the mustard in the future. I'm well aware of their statement that they wanted to play around with different modes of telling the story of Thedas in the Dragon Age, but if this series is to last, it'll have to do better in the future.
REAL cRPGs are about choice regarding the who and why inherent in character creation that guides the development of the PC within the world. If we're being denied this choice, we're being denied one of the primary attractions of traditional BioWare games.
To be honest, i don't expect to receive an answer from Gaider.Bryy_Miller wrote...
I can't speak for Gaider, but I don't think that he's in a position - for a variety of reasons - to answer that. Simply put, he's not privy to CD Projeckt's inner workings.
Well, TW1, too, looked pretty awesome for its time. Even more than the number of polygons and shaders what fascinates me about Witcher is their art design, the places have a really authentic feel to them as opposed to that fantasy cliché look of most other games, including Bioware ones.slimgrin wrote...
Well, they have expanded their team since TW1
adneate wrote...
Just as I can only go on what I've seen over the years, the company has proved time and time again they don't really care about quality.
TimelordDC wrote...
That is not entirely true.
Modifié par Tsuga C, 16 août 2010 - 08:45 .
CoS Sarah Jinstar wrote...
Tsuga C wrote...
CoS Sarah Jinstar wrote...
Aparently not so much anymore.
With any luck they're reading this and, after taking a bunch of flack, they'll offer more choice in customizing our next PC in an expansion pack or DA3. Yes, we can call the shots with our predetermined Hawke PC and steer our protagonist towards the high, middle, or low roads. This might be sufficient for a one-shot adventure in DA2, but it's just NOT going to cut the mustard in the future. I'm well aware of their statement that they wanted to play around with different modes of telling the story of Thedas in the Dragon Age, but if this series is to last, it'll have to do better in the future.
REAL cRPGs are about choice regarding the who and why inherent in character creation that guides the development of the PC within the world. If we're being denied this choice, we're being denied one of the primary attractions of traditional BioWare games.
Bingo! we have a winner! Announcer guy tell our lucky contestant what he's won!
Modifié par Sable Rhapsody, 16 août 2010 - 08:46 .
I'm quite familiar with Japanese fighting games. I used to have an SNK Neo-Geo console specifically so I could play them.slimgrin wrote...
You've said this before. Go play SF4, or any Japanese developed fighting game. Get good at it. Then come back to the relaxing pace of ME2.
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment in terms of ways of defining Hawke through his/her actions and choices as well as a similarly robust storyline and plethora of companions that the gaming community will still be talking about more than a decade later.
OnlyShallow89 wrote...
Firstly, AD&D is gone. Dead. Deceased. Obsolete. Gone. It's simply D&D now.bcrankshaw wrote...
The only reason we are not seeing another Obsidian NWN game is because Atari is being sued by Hasbro ..the owners of the AD&D franchise. I'm sure this will get resolved
There are also many upcoming and brilliant fantasy RPG's coming out for PC...Witcher 2 ,Gothic 4 ,Two Worlds 2 ,Kingdoms of Amalur ,Fable 3 etc
Bioware has changed how they want to produce RPG's...the genre hasn't died at all
So you don't think that Obsidian have their hands full with their own projects? And what's to say Obsidian have to make the next NWN/D&D game? Is it not possible for, say, inXile to do it?
RPGs haven't died, no, but the old ways have. Fixed-Isometric, gone. Build-Your-Own-Party, mostly gone. Complex rulesets, mostly gone. Limited voice acting, mostly gone. First person "windowed" (like M&M), gone. No RPG made today, outside of independent developers like Basilisk Games, is going to stick to most of the conventions that are gone in RPGs. If you compare, say, Dragon Age to what were mainstream RPGs 10, 15, maybe even 20 years ago, and it's like a completely different world.
Witcher 2 and Fable 3 aren't in the same league, either. They're more "actiony" than RPG-like.
Modifié par bcrankshaw, 16 août 2010 - 08:54 .
Why is it a slim possibility? Bioware managed to put out a party-based campaign we are still talking about a decade later. Why couldn't they do the same with a fixed protagonist?Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment in terms of ways of defining Hawke through his/her actions and choices as well as a similarly robust storyline and plethora of companions that the gaming community will still be talking about more than a decade later.
As I said, it's a slim possibility.
Modifié par TimelordDC, 16 août 2010 - 08:53 .
Sable Rhapsody wrote...
CoS Sarah Jinstar wrote...
Tsuga C wrote...
CoS Sarah Jinstar wrote...
Aparently not so much anymore.
With any luck they're reading this and, after taking a bunch of flack, they'll offer more choice in customizing our next PC in an expansion pack or DA3. Yes, we can call the shots with our predetermined Hawke PC and steer our protagonist towards the high, middle, or low roads. This might be sufficient for a one-shot adventure in DA2, but it's just NOT going to cut the mustard in the future. I'm well aware of their statement that they wanted to play around with different modes of telling the story of Thedas in the Dragon Age, but if this series is to last, it'll have to do better in the future.
REAL cRPGs are about choice regarding the who and why inherent in character creation that guides the development of the PC within the world. If we're being denied this choice, we're being denied one of the primary attractions of traditional BioWare games.
Bingo! we have a winner! Announcer guy tell our lucky contestant what he's won!
Hmm. So I guess that Baldur's Gate, Fallout, PS:T, NWN, NWN2, KOTOR, KOTOR2...none of these count as real cRPGs. Compare them to DA2. Only Baldur's Gate and the NWN games even have the option of picking race, and race has absolutely no bearing on the game's plot or character development--in fact, certain races don't even make sense given D&D's lore on races and the PC's relatively young age in BG and NWN2. And every one of these games except the original campaign NWN has a set protagonist with a set background. You play as the Bhaalspawn, the Vault Dweller, the Nameless One, the Jedi Exile, Knight-Captain, whatever. Too bad they weren't REAL cRPGs. My mistake
No, it isn't. Let's just be honest, at least.Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment in terms of ways of defining Hawke through his/her actions and choices as well as a similarly robust storyline and plethora of companions that the gaming community will still be talking about more than a decade later.
As I said, it's a slim possibility.
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
Bryy_Miller wrote...
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
So, what's it like, wanting BioWare to fail at every turn?
Bryy_Miller wrote...
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
So, what's it like, wanting BioWare to fail at every turn?
Bryy_Miller wrote...
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
So, what's it like, wanting BioWare to fail at every turn?
Cool just wondering.fchopin wrote...
Torhagen wrote...
for me since ME2jonluke93 wrote...
So is new Bioware since they were bought by EA or when they made KOTOR?
Same for me.
Any game bioware make that follows the ME2 road will be a no buy for me so i hope DA2 follows the DAO road.
Merced256 wrote...
Bryy_Miller wrote...
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
So, what's it like, wanting BioWare to fail at every turn?
Fair or not bioware brought this on themselves when they named DA:O the spiritual successor to BG2. If bioware had any intention of making DA2 a Dragon Effect like game, and then returning to the original CRPG style they would've said it by now. Instead the only thing that will bring that back is a miracle, bad sales, and a lot of forum hate.
Merced256 wrote...
Bryy_Miller wrote...
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
So, what's it like, wanting BioWare to fail at every turn?
Fair or not bioware brought this on themselves when they named DA:O the spiritual successor to BG2. If bioware had any intention of making DA2 a Dragon Effect like game, and then returning to the original CRPG style they would've said it by now. Instead the only thing that will bring that back is a miracle, bad sales, and a lot of forum hate.
Exactly!TheMadCat wrote...
Your opinion doesn't equal the death of a company.
Rubbish Hero wrote...
Except console focused and no very good.Ahzrei wrote...RPGs are still RPGs.
Hahahaha, QTFSeth Burns wrote...
You are entitled to your opinion. I respect your opinion. Your opinion is not right. It is not wrong, either. It is just your opinion. Therefore, your feelings and opinions are pointless to post, because your opinions and feelings are neither wrong or right. So I see no reason in these types of hate threads. Bioware, nor it's players are going to consider what you've said. Also, if you don't like the way Bioware is heading, just stop buying their games. Don't worry, nobody will notice.
It's a pity that no one else sees this. Society's changed. I know I wouldn't have bought any BW games if they were mostly like BG. BW wouldn't be selling the way they are today.Funkcase wrote...
I'm sorry, but if Bioware made games like Baldur's Gate in todays industry it wont sell realy well, that's the problem, if Bioware dont make money, they wont make quality games, as there best developers would most likely move onto other companys that can actually afford to pay them well.
Addai67 wrote...
This weekend I played Leliana's Song, and found myself thinking that although it was well made, it felt like playing Mass Effect, not Dragon Age.
Completely.StormbringerGT wrote...
@ Gandalf-the-Fabulous
Thats a little melodramtic.
Modifié par VittoriaLandis, 16 août 2010 - 09:15 .
Saibh wrote...
Merced256 wrote...
Bryy_Miller wrote...
Tsuga C wrote...
TimelordDC wrote...
That is not entirely true.
I admit the slim possibility of standing corrected if BioWare manages to make a DA2 that rivals Planescape: Torment
So, what's it like, wanting BioWare to fail at every turn?
Fair or not bioware brought this on themselves when they named DA:O the spiritual successor to BG2. If bioware had any intention of making DA2 a Dragon Effect like game, and then returning to the original CRPG style they would've said it by now. Instead the only thing that will bring that back is a miracle, bad sales, and a lot of forum hate.
You do realize you're in the minority with hating the directions DA2 is going, right? Like, the teeny minority.
Modifié par Merced256, 16 août 2010 - 09:13 .