The old Bioware is dead.
#351
Posté 16 août 2010 - 11:00
#352
Posté 16 août 2010 - 11:04
Bryy_Miller wrote...
Um, last I checked, F:NV was a full game.
Well. It depends on what one would call a full game. New Vegas is using everything from Fallout 3 but in a new setting, same engine / graphics and such.
#353
Posté 16 août 2010 - 11:05
Slidell505 wrote...
Did they drop any good loot?
Just a Deep Mushroom
#354
Posté 16 août 2010 - 11:06
Slidell505 wrote...
Did they drop any good loot?
#355
Posté 16 août 2010 - 11:07
eyesofastorm wrote...
You made what you call a "niche" game and it was commercially (not to mention critically) successful. So was it really a niche game?
Excellent question, EoS.
#356
Guest_slimgrin_*
Posté 16 août 2010 - 11:09
Guest_slimgrin_*
#357
Posté 16 août 2010 - 11:10
Modifié par Wompoo, 16 août 2010 - 11:12 .
#358
Posté 16 août 2010 - 11:16
Dave of Canada wrote...
Bryy_Miller wrote...
Um, last I checked, F:NV was a full game.
Well. It depends on what one would call a full game. New Vegas is using everything from Fallout 3 but in a new setting, same engine / graphics and such.
But it's not an expansion. At most, you COULD call it a sequel.
#359
Posté 16 août 2010 - 11:18
Slidell505 wrote...
Did they drop any good loot?
And with that, Slidell has completely pwnzd the forums!
Well done sir, well done
#360
Posté 16 août 2010 - 11:18
Bryy_Miller wrote...
But it's not an expansion. At most, you COULD call it a sequel.
Yeah, I guess. Very limited in the new stuff, though.
#361
Posté 16 août 2010 - 11:21
Bryy_Miller wrote...
Dave of Canada wrote...
Bryy_Miller wrote...
Um, last I checked, F:NV was a full game.
Well. It depends on what one would call a full game. New Vegas is using everything from Fallout 3 but in a new setting, same engine / graphics and such.
But it's not an expansion. At most, you COULD call it a sequel.
And the first two games were like that too - the same engine and graphics in a new setting. Though going by the logic of some here, Fallout 2 doesn't count as sequel either.
#362
Posté 16 août 2010 - 11:21
Gandalf-the-Fabulous wrote...
KLUME777 wrote...
Why does everyone go on about how they think ME is a bad game?
Sure, i want ME to stay the hell away from my Dragon Age, but ME is still a great game, and this OP is making it out like its MW2.\\\\\\\\
Dragon Age should be Dragon Age, and Mass Effect should be Mass Effect, but thier both great games.
Well I dont understand the MW2 hate. Sure it doesnt re-invent the wheel but as far as multiplayer games go it is pretty well made and fun to play. Sure it isnt the best game out today and it probably gets more praise than it deserves from reviewers but if you take it for what it is it is a pretty good game.
Mass Effect 2 was a good game as well, while I am not a fan of the way a lot of things were handled I did enjoy Mass Effect 2 for what it was, while it wasnt quite as good as Origins it was so much better than the first Mass Effect which in my opinion is garbage.
But before I tell everyone why Mass Effect sucked so much balls and everyone just disagrees with me on principle without actually reading what I have to say why dont you tell me what made Mass Effect such a great game?
Was it the B grade sci-fi plot? The shoddy combat? The pop in textures? The horrible AI? The repeditive side missions and the fact that they all use the same 4 interiors over and over and over again? The boring mako planet exploration? Please tell me why you think that the game is so great?
Great new sci-fi universe.
Great story.
Great characters.
Great voice acting.
Great game play.
Great dialog.
Great moral choices.
Great replay value.
I like fantasy but tends to get be the same old cliches after awhile. And even though DA:O did try some new things it's still uses the same old cliches (the dalish elves still live in the woods and distrustful of humans, dwarfs are still basically drunken miners and warriors that live underground) that you see in just about every fantasy universe. So I tend to play/watch/read works of fantasy in small doses because I burn out faster on it than sci-fi.
I love sci-fi because of it's infinite varity and storytellling possiblities. The DLC is what is really keeps going in Dragon Age. Even though it had only 2 DLC adventures I played and beaten Mass Effect 1 over 20 times and the lack of DLC was never an issue for me because I had so much fun playing it on my Xbox 360.
If it weren't for the DLC like Leliana's Song and The Golems of Amgrrak I wouldn't bother playing Dragon Age: Origins for a LONG time on both my Xbox 360 and PS3, because I'm bored with it.
#363
Posté 16 août 2010 - 11:22
dbankier wrote...
And the first two games were like that too - the same engine and graphics in a new setting. Though going by the logic of some here, Fallout 2 doesn't count as sequel either.
I'm just bitter because Obsidian tends to work on the heels of successful games and create buggy sequels using the same engine, graphics and stuff. Half the game is made for them already but they tend to screw up the other half.
#364
Posté 16 août 2010 - 11:30
dbankier wrote...
Bryy_Miller wrote...
Dave of Canada wrote...
Bryy_Miller wrote...
Um, last I checked, F:NV was a full game.
Well. It depends on what one would call a full game. New Vegas is using everything from Fallout 3 but in a new setting, same engine / graphics and such.
But it's not an expansion. At most, you COULD call it a sequel.
And the first two games were like that too - the same engine and graphics in a new setting. Though going by the logic of some here, Fallout 2 doesn't count as sequel either.
Obsidian is making FO:NV. They also made KotoR II
Call it whatever, KotoR II IMO is a better game than KotoR 1 for the first 80% of it. Deeper, more challenging, higher levels.
IMO it plays out like a "full length expansion" which was fine by me. If only Awakenings had been as long as KotoR II it would have been one of the best games of the year.
Without a doubt Obsidian is the master of making epic sized expansion/sequels and making them deeper, more complex and more interesting, but never losing sight of what made the original great.
KOTOR 2's biggest failing was Lucas Art's timeline for release, Obsidian never got the chance to finish the game
#365
Posté 16 août 2010 - 11:30
Tsuga C wrote...
eyesofastorm wrote...
You made what you call a "niche" game and it was commercially (not to mention critically) successful. So was it really a niche game?
Excellent question, EoS.
One he most likely won't get an answer to I've no doubt. I honestly thought Gaider's post was a weak sauce excuse for "stripping" the game down in the first place, you don't need to have a 5+ year cycle to make a deep and compelling RPG.
#366
Posté 16 août 2010 - 11:35
Haexpane wrote...
dbankier wrote...
Bryy_Miller wrote...
Dave of Canada wrote...
Bryy_Miller wrote...
Um, last I checked, F:NV was a full game.
Well. It depends on what one would call a full game. New Vegas is using everything from Fallout 3 but in a new setting, same engine / graphics and such.
But it's not an expansion. At most, you COULD call it a sequel.
And the first two games were like that too - the same engine and graphics in a new setting. Though going by the logic of some here, Fallout 2 doesn't count as sequel either.
Obsidian is making FO:NV. They also made KotoR II
Call it whatever, KotoR II IMO is a better game than KotoR 1 for the first 80% of it. Deeper, more challenging, higher levels.
IMO it plays out like a "full length expansion" which was fine by me. If only Awakenings had been as long as KotoR II it would have been one of the best games of the year.
Without a doubt Obsidian is the master of making epic sized expansion/sequels and making them deeper, more complex and more interesting, but never losing sight of what made the original great.
KOTOR 2's biggest failing was Lucas Art's timeline for release, Obsidian never got the chance to finish the game
Part of that fault has to lie with Obsidian though, if they can't get a game polished and finished in say a 16-18 month cycle, don't sign a contract with that sort of time line.
Alpha Protocol being a perfect example, even after a year delay it still ended up being clunky and unpolished feeling.
#367
Posté 16 août 2010 - 11:36
ME1 is an awesome, yet flawed game. Trying to explain why a technically flawed game is awesome to people who are very upset about texture pop up is impossible.
#368
Posté 16 août 2010 - 11:39
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Slide!! that line is classic bro....
#369
Posté 16 août 2010 - 11:39
CoS Sarah Jinstar wrote...
Part of that fault has to lie with Obsidian though, if they can't get a game polished and finished in say a 16-18 month cycle, don't sign a contract with that sort of time line.
Alpha Protocol being a perfect example, even after a year delay it still ended up being clunky and unpolished feeling.
Well would you rather have no KotoR II or buggy KotoR II? I never hit any show stopper bugs in KotoR II and it remains the best star wars game ever made IMO. Even w/ the crappy ending.
Also note, that EA releases games every year on a 10 month cycle, never mind 16 month, and those games are buggy messes of beta testing (Madden)
I'm simply pointing out that people hammer on Obsidian, I'd rather praise them for taking on thankless tasks that generates countless internet hate rants and managing to come through with some of my favorite gaming ever.
If FO:NV is a total flop, that's another story. But IMO FO:NV looks pretty gosh durn good for a 3D fallout.
#370
Posté 16 août 2010 - 11:41
#371
Posté 16 août 2010 - 11:42
#372
Posté 16 août 2010 - 11:50
On a random note, DA:O always felt more like a spiritual sucessor to Arcanum to me. God I loved that game...
#373
Posté 16 août 2010 - 11:51
Haexpane wrote...
CoS Sarah Jinstar wrote...
Part of that fault has to lie with Obsidian though, if they can't get a game polished and finished in say a 16-18 month cycle, don't sign a contract with that sort of time line.
Alpha Protocol being a perfect example, even after a year delay it still ended up being clunky and unpolished feeling.
Well would you rather have no KotoR II or buggy KotoR II? I never hit any show stopper bugs in KotoR II and it remains the best star wars game ever made IMO. Even w/ the crappy ending.
Also note, that EA releases games every year on a 10 month cycle, never mind 16 month, and those games are buggy messes of beta testing (Madden)
I'm simply pointing out that people hammer on Obsidian, I'd rather praise them for taking on thankless tasks that generates countless internet hate rants and managing to come through with some of my favorite gaming ever.
If FO:NV is a total flop, that's another story. But IMO FO:NV looks pretty gosh durn good for a 3D fallout.
Oh no, don't take that post the wrong way, I enjoyed KotoR II for what it was even though it felt unfinished in some ways. I meant it more so that considering Obsidian is independant they should have some say when it comes to negotiating contracts that are long enough for them to actually completely finish the title they're working on is all I was trying to say.
I too am somewhat looking forward to New Vegas even though I'm not a big fan of the Gamebryo engine. Hopefully they actually had the chance to polish it this time as it seems to be a staple with Obsidian to not do so.
#374
Posté 16 août 2010 - 11:59
Actually, it's a completely illogical question because it was taken completely out of context. David's quote was referencing gog.com and the games sold there. To turn the question back around onto DAO is inaccurate at best, intentionally deceptive at worst.CoS Sarah Jinstar wrote...
One he most likely won't get an answer to I've no doubt. I honestly thought Gaider's post was a weak sauce excuse for "stripping" the game down in the first place, you don't need to have a 5+ year cycle to make a deep and compelling RPG.Tsuga C wrote...
Excellent question, EoS.eyesofastorm wrote...
You made what you call a "niche" game and it was commercially (not to mention critically) successful. So was it really a niche game?David Gaider wrote...
Well, I don't think anyone's arguing that there isn't some demand for games like that-- there is a hardcore market. It's just not a market that's really large enough to be profitable for today's triple-A games.
You want that game companies should try and produce games with outdated graphics but lots of content and still expect to sell them for the going rate of a new title? (About $100 where I live) You believe they should abandon all the technical advances made in the past decade and recreate games that would be deemed outdated (and a slew of other derogatory words) by the majority of the gaming public?
BioWare make triple-A titles and that carries with it a certain amount of responsibility and a lot of expectations. Triple-A titles have as much technical clout and polish as the developers can manage because that's what gamers and publishers demand from them. If you want something different to this, then go find and support indie RPGs developers that are making the sort of games you seem to want.
Me? I can appreciate both. I love BioWare RPGs because of the awesome story-telling, great characters and the way they keep pushing the RPG genre. That said, I can like games that' are practically inpenetrable to lots of gamers who can't stand "hardcore" RPG traits and (by modern standard) have ugly graphics. However, I recognise that the two are very different beasties.
Modifié par AmstradHero, 17 août 2010 - 12:08 .
#375
Posté 17 août 2010 - 12:13
Gandalf-the-Fabulous wrote...
The Dialgue wheel is a load of **** as well, sure it is good for games where you are playing a pre defined character like Alpha Protocol
Good thing DA2 is a game with a pre-defined character then.




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