AmstradHero wrote...
Actually, it's a completely illogical question because it was taken completely out of context. David's quote was referencing gog.com and the games sold there. To turn the question back around onto DAO is inaccurate at best, intentionally deceptive at worst.CoS Sarah Jinstar wrote...
One he most likely won't get an answer to I've no doubt. I honestly thought Gaider's post was a weak sauce excuse for "stripping" the game down in the first place, you don't need to have a 5+ year cycle to make a deep and compelling RPG.Tsuga C wrote...
Excellent question, EoS.eyesofastorm wrote...
You made what you call a "niche" game and it was commercially (not to mention critically) successful. So was it really a niche game?David Gaider wrote...
Well, I don't think anyone's arguing that there isn't some demand for games like that-- there is a hardcore market. It's just not a market that's really large enough to be profitable for today's triple-A games.
You want that game companies should try and produce games with outdated graphics but lots of content and still expect to sell them for the going rate of a new title? (About $100 where I live) You believe they should abandon all the technical advances made in the past decade and recreate games that would be deemed outdated (and a slew of other derogatory words) by the majority of the gaming public?
BioWare make triple-A titles and that carries with it a certain amount of responsibility and a lot of expectations. Triple-A titles have as much technical clout and polish as the developers can manage because that's what gamers and publishers demand from them. If you want something different to this, then go find and support indie RPGs developers that are making the sort of games you seem to want.
Me? I can appreciate both. I love BioWare RPGs because of the awesome story-telling, great characters and the way they keep pushing the RPG genre. That said, I can like games that' are practically inpenetrable to lots of gamers who can't stand "hardcore" RPG traits and (by modern standard) have ugly graphics. However, I recognise that the two are very different beasties.
It's a completely valid question in that David himself brought up DA;O's 5 year dev cycle in the first place. Bioware became as respected as they are today based on well made games and deep mechanics. Its never been an issue before including said mechanics for those in their long time fanbase that like them. So explain to me what's changed to the point that its no longer viable or profittable? I seem to recall both BG1 and 2 selling very well, and NWN and it's expansions sold quite well as well, as did DA:O.




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