CoS Sarah Jinstar wrote...
No you're just reinforcing the point that everything needs to be "streamlined" and stripped down to sell well these days to appeal to the ADD crowd that esentially makes up the market.
That's an erroneous conclusion based on... I don't even know what. Heck, if NWN1 came out now,
*I* wouldn't buy it, and I got it on the first day it was released. A linear, stale plot, no NPCs with any real personality to speak of, no significant choices to make, that's not to mention the clunky UI and mediocre graphics. BG1? Same deal. BG2... maybe we've got something a little better, but at least I confess I can't be 100% objective about the game.
CoS Sarah Jinstar wrote...
Its not even completely about having Origins really. Bioware games have always been fairly linear in plot regardless. What customization offers is the ability to replay through using different options, be it skills, gear, conversation and party choices and have the game still be a somewhat unique experience. Streamlining that down to one choice and stripping alot of the conversation out because nowadays you need VO for some reason doesn't offer as much along the lines of replayability imo.
Along the line they're going now I would not be at all surprised if DA3 has one PC and one class so that they can impact the story line or what not. Its a lame reason given to remove stuff that alot of people enjoyed out of past Bioware titles.
Stripping a lot of the conversation out? Did we play the same game called Dragon Age? We must not have, becase DAO had a bucketload of dialogue. No, not as much as BG2 or Planescape, but they both had phenomenal amounts of writing. At which point you're just talking about "MOAR!", which is a stale argument.
It's hard to know which games you're comparing here, but let's do a quick take and rank some games based on their complexity in the categories you've mentioned:
Skills: NWN (3rd edition craziness), DAO (every class has lots of different skills), BG2 (spellcasters are the only ones who get any significant options), BG1 (very limited)
Gear: BG2 (lots of variety here), NWN, DAO, BG1(I'd consider both the last two fairly limited, but crafting probably tips DAO slightly ahead)
Conversation: DAO(might be shorter than BG2, but you get a lot more meaningful choices), BG2, NWN/BG1.
Party Choice: BG1 (heaps of NPCs), BG2, DAO, NWN (a few henchmen, and you only get to take one).
Less customisation in DAO? Pray tell...
HOW? BG2 is the only one providing any sort of competition here, and it lacks all the modern bells and whistles that DAO has.
Modifié par AmstradHero, 17 août 2010 - 02:50 .