Rzepik2 wrote...
Bioware never released complex cRPG after Baldur's Gate. Sure, their games had a good plot, but missed few important things like:
- strategic combat.
- decent level of world exploration.
- possibility to kill anyone.
And now they are making games like Mass Effect 2... Sweet. Srsly. Let them make action games with cRPG elements, because they're really good at it. Mass Effect 2 (despites quite serious flaws) is a great game. Not a cRPG, but hella fun.
Sooner or later someone will take over 'harrrrdcorrre cRPG' niche.

No offense, but I don't consider the ability to kill
anyone a complex RPG. Honestly, it severely limits RPG complexity, since the game needs to find a way around killing quest-givers and important NPCs, so most of it has to be as bland and pointless as possible. Think Fable.
Also, DAO had strategic combat.
I consider complexity to be the plot and story--world exploration limits this, and the lack of it doesn't make a game less complex, I feel.
BioWare is very different than it used to be, true, but I don't see the point in complaining about the changes--not saying you are, but I'm directing this generally--because they're not going to change back.
Modifié par Saibh, 17 août 2010 - 07:36 .