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The old Bioware is dead.


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#526
RajvsarN

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Thank you Bioware for announcing that we will play as Hawke in DA2 so early. Now I won't buy any more DLC or expansions since NOTHING of what I do in the first game will carry over. I would have played Awakening if stuff carried over, but since it got mediocre reviews I will buy Starcraft 2 instead.

#527
Bryy_Miller

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RajvsarN wrote...

Thank you Bioware for announcing that we will play as Hawke in DA2 so early. Now I won't buy any more DLC or expansions since NOTHING of what I do in the first game will carry over.


Except that everything does. Your choices carry over.

#528
namedforthemoon

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The choices that you made in Origins and Awakening will carry over in the world around you, affecting Hawke's world, when you import your saved game.

#529
Apollo Starflare

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RajvsarN wrote...

Thank you Bioware for announcing that we will play as Hawke in DA2 so early. Now I won't buy any more DLC or expansions since NOTHING of what I do in the first game will carry over. I would have played Awakening if stuff carried over, but since it got mediocre reviews I will buy Starcraft 2 instead.


But most games don't give you the chance to import your choices? :? Yet you no doubt still play them anyway. Not to mention as the poster above me states, we have every reason to believe a large number of choices will carry over.

#530
Dave of Canada

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RajvsarN wrote...

Thank you Bioware for announcing that we will play as Hawke in DA2 so early. Now I won't buy any more DLC or expansions since NOTHING of what I do in the first game will carry over. I would have played Awakening if stuff carried over, but since it got mediocre reviews I will buy Starcraft 2 instead.


You'll buy it anyways.

#531
Unit-Alpha

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Bioware is not dead. It's just falling foul to the commercialism that stalks game devs. Sucessful games companies go through a life-cycle. Bioware, after the release of ME2 began to fall into the second stage. The first stage is the "must appease the customer as we still love our jobs just for the fact that we make games for a living." However, stage 2 is when it shifts to "we still enjoy our job, but the pull of money supercedes our desire to make our consumers as happy as possible."

Bioware escaped stage 2 for a lot longer than almost any other company. Only Valve and Bethesda are still in stage one to a point. Let's just hope they don't hit stage 3, which is also known as the "Modern Warfare 2 Stage."

Modifié par Unit-Alpha, 17 août 2010 - 05:47 .


#532
Bobad

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Nevermind the Old BioWare being dead, why is this thread still alive?

#533
vomarython

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I've never played Baldur's gate or many RPG's previous to this and I still have lot's of fun playing through this game. Nostalgia and the like have nothing to do with DA's success.

#534
Haexpane

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Karimloo wrote...

CoS Sarah Jinstar wrote...

Wheres the fun in that?


Posted Image



Love the Rayband gimpness, toss in some Jersey shore Bling wife beater tshirts and you might have something! :wizard:

#535
Haexpane

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vomarython wrote...

I've never played Baldur's gate or many RPG's previous to this and I still have lot's of fun playing through this game. Nostalgia and the like have nothing to do with DA's success.


Exactly

And to the "nostalgia is the only reason you like old RPG"  myth propagaters,  *wrong*  I didn't even play BG2 until 2009.

I love BG2 *because* of the gameplay/story/presentation/art etc... It's simply a timeless classic.

I am now thinking that Dragon Effect 2 will not be nearly as MassEffectified as we fear, and it will be a lot more Dragon Agey.

The more Dragon Agey the better, I'm officially stoked:P

#536
Faust1979

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if some people on the board had it their way Bioware would still keep making the same games in the same style over and over again with old graphics and old gameplay. I did enjoy Baulder's Gate 2 but I wouldn't want to play 10 different copies of it I like that Bioware makes a variety of different types of RPGs

#537
Mehow_pwn

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Yep they are.... sadly bioware even sold their soul...when they made mass effect 2 for ps3



not that it's a bad thing..but seriously took them that long? and insted of foucing on Mass effect 3 or Dragon age they wasted their time on ps3 for that long..damm.. shame bioware

#538
KennethAFTopp

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Mary Kirby wrote...

Mary: Wandering the hallways of the BioWare office with a cart. Bring out yer dead!

David: Hauling Luke over his shoulder I've got one for you.

Luke: I'm not dead!

Mary: Suspicious. He says he's not dead yet.

David: Well, he will be soon enough.

Luke: I'm getting better!

Mary: I can't take him on the cart if he ain't dead.

Luke: I feel fine.

David: Clubs Luke over the head. There you go.

Mary: I'll be back round next Thursday. Bring out yer dead!


Yeah, yeah. I know I'm not the only one who was thinking it.




Ehehehehehe

#539
haberman13

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Honestly I think culture is dead. Idiocracy is true.



Bioware is simply a casualty of the < 90 IQ "masses".

#540
Aesthioseae

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Mehow_pwn wrote...

Yep they are.... sadly bioware even sold their soul...when they made mass effect 2 for ps3

not that it's a bad thing..but seriously took them that long? and insted of foucing on Mass effect 3 or Dragon age they wasted their time on ps3 for that long..damm.. shame bioware


I'm quite sure that there are different teams for all of this.

BUT, why would they release ME2, without ME1? It sounds like a dumb concept, to be honest...

Personally, I'd like to play ME without having to buy a brand-new system, thank you very much.

*edit* I know that the original was published by microsoft.

Modifié par Aesthioseae, 17 août 2010 - 08:14 .


#541
Bobad

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I heard BioWare sold their soul, iis it all formats or PC exclusive?

#542
Zhijn

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Bobad wrote...

I heard BioWare sold their soul, iis it all formats or PC exclusive?


PC exclusive's? Thouse days are way past over.
It is console exclusive's or multiplat (unless its an RTS more or less). xD

Im all for multiplat releases as long as its done properly for the designed system.

On a personel note, i myself is a huge hater on exclusive titles. I think its the worst of the worst in the gaming industry.

Either way, good for BW on going multiplat aka ME2 to the PS3 market.

Modifié par Zhijn, 17 août 2010 - 08:26 .


#543
TonyTheBossDanza123

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David Gaider wrote...

OnlyShallow89 wrote...
BioWare aren't dead, old or new.
It's the gaming industry that died, and it's taken a lot of developers with it. New World Computing, Interplay, Black Isle, Origin Systems, Looking Glass Studios "old" BioWare and so forth. As the demand for those types of games seemed to fall, the publishers or developers went bankrupt and were either disbanded (like Black Isle did, giving us Obsidian and sort-of giving us inXile) or absorbed into bigger publishers.


That's one way of looking at it. Developers have to change with the times or they go under-- at which point fans get to give them the honorable salute and mention their names in reverential tones on forums from then on. I'm sure if you spoke to the people who actually worked at those companies and became unemployed, however, their opinion might differ as to how great that was.

I say "might" because, on one level, this is still a labor of love for most of us in the industry as well as a business. They go hand in hand even though I know they don't for you guys. None of you care about how profitable a game is beyond it being profitable enough to, say, make another (and not even then). Indeed, some fans seem to actively prefer that games not be successful and remain as niche as possible, lest they lose something they saw as unique. Which is perfectly understandable. Why would you care about the business side of things? You don't.

It is not, however, a luxury for us-- and caring about the business side of things doesn't render us soulless automatons just because we're no longer making games like in "the good old days". I think, to us, BioWare has evolved as a company along with the rest of the industry, out of necessity as well as out of interest. This is (speaking generally) the kind of games we want to make.


What's ironic, to me at least, is that people want these games that just aren't made anymore. I suspect it's why Gog.com is doing so well. CDProjekt had a great idea with it, and I think it's only correct to wish them the best of luck with Gog.com's success.


Well, I don't think anyone's arguing that there isn't some demand for games like that-- there is a hardcore market. It's just not a market that's really large enough to be profitable for today's triple-A games. Or, at least, that's the commonly held belief ("convential industry wisdom", whether I agree with it or not, is always held as incontrovertible-- until it's proven wrong). For a developer that wishes to make games that aren't triple-A quality, or is small enough/quick enough in their development time that a smaller amount of sales is "good enough" then this isn't really an issue. That's what a niche market is all about. Wanting a company to stay at that level and never grow or evolve their style ever does, however, seem to be a bit counter-productive. I'm not sure where it gets you, exactly.

I linked to an Escapist article once before, and it seems relevant here: http://www.escapistm...ryone-Except-Me

As to the "old BioWare" being dead-- I'm not sure what to say about that. A lot of "old BioWare" is still here, after all. Perhaps it has more to do with what you thought "old BioWare" was actually about, or instead what you hope we would make as opposed to what we actually are. I think we still make quality games, ones that there is a large audience for, and I don't think making everyone happy is ever possible-- much as we might like to.


Here's the problem with making games for the majority. The majority of people are idiots. Hollywood knows this, and look what we get: Michael Bay, James Cameron, and Tom Cruise.

Avatar, the top grossing movie of all time, is Dances with Wolves in space. The only thing the movie had for it was the graphics and 3D, and yet James Cameron is hailed as a god among directors. Why? Because most people have never seen Dances with Wolves, they have no clue what "Rosebud" means, and they don't care about Chinatown. They'd rather sit on their couches and watch the latest generic action flick.

The games industry is quickly headed towards the sewage drain that Hollywood resides in, if it isn't already there. I won't get into the merits of profitablity because I differ with most people on that, however there is profit and room to grow in niche markets. Will those devs ever become as big as the AAA devs? Probably not if they stick to their guns, butt that's for the better. The more you move towards making something for everyone, the more you give up on quality. You have to constantly dumb things down so that modern society doesn't get confused and scared.

#544
Torhagen

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Zhijn wrote...

Bobad wrote...

I heard BioWare sold their soul, iis it all formats or PC exclusive?


PC exclusive's? Thouse days are way past over.
It is console exclusive's or multiplat (unless its an RTS more or less). xD

Im all for multiplat releases as long as its done properly for the designed system.

On a personel note, i myself is a huge hater on exclusive titles. I think its the worst of the worst in the gaming industry.

Either way, good for BW on going multiplat aka ME2 to the PS3 market.


not true i keep it short here nearly all MMORPGs are PC exclusives like the millions of people playin WoW for instance also Bioware is developing a MMORPG "the old republic" there are no news of it going to a console

#545
Schneidend

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Rzepik2 wrote...

- BG1? Perhaps. BG2? Hell no. Twisted runes, liches, dragons, vampires, golems, Irenicus, bandits etc. Try using the same tactic against them, good luck with that.


Haste my melee characters, cast Breach on any enemy mages, then let the melee beat down everything in their path. Every. Single. Fight.

On my latest, run, though, I'm not using Haste and instead made my main character, a Berserker, so resistant to fire damage that it actually heals him by equpping the Red Dragon Plate Armor, Dragon Helm, Ring of Fire Control, and Ring of Fire Resistance (for a total of 165% fire resist, IIRC) and while he massacres things with a greatsword Edwin repeatedly casts fireballs into the melee.

Still, basically the same tactic every fight.

I find it amusing that, for all this talk of strategy in games like Fallout and BG1/2, Mass Effect 2 was one of the first RPG's where I actually had to switch weapons/spells to adapt to different enemies and situations.

#546
Tsuga C

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TonyTheBossDanza123 wrote...

Here's the problem ... dumb things down so that modern society doesn't get confused and scared.



I'm afraid your insight and blunt prose are scaring the younger Gen-X and the Gen-Y people.  Dey jus' wants stuff dat splatters an' blows up real good, an', an'--uh--is like awesome an' stuff, ya know!  Like, it's totally sick!!111!!

Wonderful.  Posted Image

#547
Dasher10

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No sane developer would ever want to make the same game for the rest of their career (the exception being Arc System Works who've been releasing the same GREAT fighting system for years now). Baldur's Gate was already made and thankfully Bioware have given players very different experiences since.



I may not like DA2 no longer having an editor but given that DA2 had a much shorter timetable to the point where the graphics had to be that much uglier, some cuts had to be made as DA1 spent an enormous amount of time in development. Hopefully by the time that DA3 comes out the editor will not only be available for PCs but for consoles as well.



And there are many series/developers that I like that have still made changes tot titles that I didn't enjoy. For instance, I hated the junction system in Final Fantasy VIII, the emphasis on balance over fun and no reduced damage on limb shots in Halo 2 and almost everything about Street Fighter IV but a series that doesn't change simply won't sell since consumers will feel that they already bought a game in the past and won't want to pay for something that they already own. Hence why the Street Fighter IV and Blazblue sequels were only $40.



And I doubt that the combat system will be the same as Jade Empire's. It's too much work to make the entire game play in real time, particularly when you have to manage three other party members in addition to having a pause menu.



Also, Mass Effect has always been a shooter with RPG elements, not the other way around. Yes, I miss purchasing weapons but ME2 plays that much smoother. If anything the actual combat is a lot more complex as it allows for headshots, makes enemy armor more than just additional HP and you can no longer use two heat sinks to have you fire your weapon continuously. It's overall a much better and more polished game than the original was.

#548
EpicBoot2daFace

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No one is asking them to make the same game over and over again for the rest of their careers. What I and others are saying is that the new games Bioware makes should meet or exceed the level of quality set by previous games.



I would also like to note that when I used the word 'quality', it does not mean polish, but rather, depth, complexity, replayablity, memorable characters and events, etc. All of these things have been (in my opinion) seriously lacking in recent Bioware games.



Perhaps it is the effect of dumbing down their games for a wider audience. There is no denying that gamers today are lazy and want instant gratifaction. They are also amazed by flashy graphics and special effects more than story and character. I think this is the new type of gamer that has emerged over the past 10 years and that is who Bioware is catering to now.



In short, Bioware is targeting the Call of Duty/Halo/Gears of War crowd. Gamers who like great stories, memorable characters, and even long games, are very much a dying breed. We are being replaced by people who just want six to ten hours of big explosions and flashy graphics.

#549
Haexpane

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Faust1979 wrote...

 I did enjoy Baulder's Gate 2 but I wouldn't want to play 10 different copies of it I like that Bioware makes a variety of different types of RPGs


What about another BG2 expansion?  I dare you not to want it!   The primary reason they didnt make any more BG games was because of licensing and AD&D deciding to destroy itself in the video game market.

#550
Haexpane

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Aesthioseae wrote...

 
BUT, why would they release ME2, without ME1? .


Money, licensing etc... I would have bought ME2 on PS3 even tho I have the XBOX version, but not without the vastly superiour ME1.  

I would guess most PS3 owners who don't own XBOX probably don't even care about ME1