EpicBoot2daFace wrote...
No one is asking them to make the same game over and over again for the rest of their careers. What I and others are saying is that the new games Bioware makes should meet or exceed the level of quality set by previous games.
I would also like to note that when I used the word 'quality', it does not mean polish, but rather, depth, complexity, replayablity, memorable characters and events, etc. All of these things have been (in my opinion) seriously lacking in recent Bioware games.
Perhaps it is the effect of dumbing down their games for a wider audience. There is no denying that gamers today are lazy and want instant gratifaction. They are also amazed by flashy graphics and special effects more than story and character. I think this is the new type of gamer that has emerged over the past 10 years and that is who Bioware is catering to now.
In short, Bioware is targeting the Call of Duty/Halo/Gears of War crowd. Gamers who like great stories, memorable characters, and even long games, are very much a dying breed. We are being replaced by people who just want six to ten hours of big explosions and flashy graphics.
The only Bioware game that really fell into the catagory of being overly short and accessable was Jade Empire which was not a bad game at all. I felt that Mass Effect 2 did have a lot of memorable characters and that Dragon Age did have some very deep gameplay. Also, the games that you mentioned were designed for multiplayer and when I buy a Halo game, I'm expecting a campaign that I'll beat once and then months (if not years) of comptitive multiplayer. I expect a lot of replayablility and memorable moments from an RPG. Something that BIOWARE has always delivered.




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