Icinix wrote...
Kalfear wrote...
Icinix wrote...
BioWare is evolving with the times.
Sometimes evolution goes in directions you wouldn't normally like.
We all have to adapt with it, as evolution is a democracy. The majority of what people want will win out.
I don't like it either, but it's either deal with it, or get left behind.
(Personally I'm getting left behind, always wanted to be a cranky old hermit.)
See, I dont disagree with you!
But thing is, where is this majority?
DA:O sold better the ME2
ME1 sold better then ME2
yet ME2 is the direction they are going
where is the majority?
The Witcher, on a shoe sting budget using a old Bioware engine is a better game then ME2 was or will ever be also sold same amount of copies using 1 less medium (Witcher was PC only) and WAY WAY WAY less media attention.
So what majority are you refering to?
Im all for change, I think every title should be upgraded and updated BUT you dont remove what brung you to the dance!
Ill make a freindly bragging rights wager right now that DA2 doesnt do 3 million sales because of the changes and ticking off its REAL MAJORITY MARKET . DA:O did 3.2 million sales.
Why am I so sure, cause this MAJORITY people throw out loosy goosy DOESNT EXIST!
Bioware is never going to tap into Blizzards market because Bioware doesnt have battlenet style games
Bioware is never going to tap into COD or MW2 market, because Bioware doesnt make pure shooters
Biowares MAJORITY market is RPG, at some point Bioware is going to have to understand this and come home to them!
LOL, I just had some little kid on a differe forum tell me I have to change with the times? What times are these? RPGs have remained pretty much the same for the 4.5 decades I been around! Someone always introduces new bells and whistles but the base always returns to the basic format in the end.
So yes, change your products, update your products, but KEEP THE BASE!
And the base is the part that was missing in ME2 and the base is what people so worried about being gone in DA2. STORY, IMMERSION, RELATIONSHIPS, these are your base of which all RPGs spring forth from. They are and always will remain, now or a century from now, the BASE of all good RPGs, and no amount of bells and whistles or imaginary majorities will change that.
Oh I agree with you, but the majority in this case is where the game sales are the highest. Sure, selling a couple of million is nothing to scoff at, but its not selling 10 million. Yes BioWares original fan base in this case are the people who have watched them since the good old days of isometric sprites, but BioWare want a piece of the bigger pie. So they appear to be trying to saddle the line between what their fans want and what there is is to tap into.
Like I said, I agree with you and don't particularly like the direction BioWare is heading, but they weren't the first, they're not the only ones, and they won't be the last. It's the changing face of computer games, the 'majority' are the millions who buy a game, play it for a few weeks, trade it in and move on.
Unfortunately I think the time and place for loyal fans (And epic role playing games) is fading. RPG's are heading the way of space sims, MMO or nothing.
Actually, what's going on here is a bit different...and actually very complicated...
In the early days of home gaming, the late 80's into the early 90's, Consoles and PC's would share popular titles intact. Many console games were straight ports of PC games, conventional ones: Ultima series, Pirates!, Simcity, Might & Magic, Wizardry, even Diablo.
In the mid-90's though, things changed. Sony, with the PS2, wanted a much larger and more varied market than just gaming. Their stated intentions were to release hardware that would move PC's into obselence. Their intent was to take over not only gaming; But also replace the PC with a Playstation that would handle email, browsing, simple productivity, in short, they wanted Microsoft's market too.
Sony realized that continuing to share properties with the PC's was counterproductive. They needed to compell gamers to replace their PC's with PS2's. To do so, Sony pushed exclusivity contracts and attempted to hinder sharing of properties. This created an artificial divide with gamers.
Prior to this, Console gamers would be exposed to Hardcore variants of games, like Strategy, Space-sim, Adventure, RPG. Now, they were isolated, because it made little sense for the average family to spend $2000 to play games when they could do it for $200.
Around this time, Square released Final Fantasy 7, and it sold enourmous quantities. They followed it up with Parasite Eve which also did very well, and then did well with the succeeding Final Fantasy's.
Problem is, these games were labelled as RPG's. Which they were...to an extent...they were what was regarded as JRPG's, which eschewed some major properties of an RPG, like character development, or customization.
This was predictably followed by a variety of "Me too!" attempts. The end result being, an entire generation was brought up thinking that Final Fantasy is what an RPG is, when it's really more in line with an Adventure Game. True RPG's of the time, Fallout, Baldur's Gate, Planescape, Icewind Dale, never made an appearance on consoles. This generation had no experience with them.
So along came games that were RPG's or much closer in line with them. The Final Fantasy bred crowd played them, didn't have the background to get why some things were present, and determined they hated these features, which constitute an RPG. But, they want the badge of being "RPG gamers!", and so we get alot of people who claim to like RPG's but actually hate them.
Companies realized that slapping "RPG!" on the box sells more than "Adventure game!", and so we get mislabelled titles. Oblivion is hands down the best example. Mass Effect 2 is an inch below it.
So essentially the problem is that there's a generation that hates RPG's but thinks they like them because of Sony and Marketing departments. Companies want to sell like Final Fantasy, so they keep marketing their Adventure Games or Shooters as RPG's.
RPG is a dead genre. It has been for a number of years.
It will change though, the truth is, the truth no one's telling, is that Gaming's been experiencing a significant downturn for at least the last 2 years. 2010 has shown it very clearly, month after month of drops, you can see it in 2009 too if you eliminate the music games which disguised the drop.
Right now, only the AAA titles are doing well. People are tired of the same game ad nauseum, usually some variant of Doom. It's predictable, if you release the same product over and over, eventually people quit buying. So the end result is going to be a market crash, because companies refuse to do more than release Shooters and RTS with a different story.
If they were smart, they'd have noticed this has occurred before. 20 years ago the SNES and Genesis fell out of favor by releasing the same games over and over, sparking the rise of PC Gaming. It's what'll happen over the next couple years here too.
Edit:
The downside is, companies die. Prior to this age, the big guys survived by being varied. EA, Activision, Interplay, Sierra, Infogrammes(Now Atari), they all survived by maintaining diverse portfolios, not tieing themselves to the fate of a platform. Now, they've aligned themselves with a platform, and in doing so, tied their fate to the platform. It's *very* unlikely EA will survive the impending collapse. EA's portfolio is already very narrow, and way too closely tied to consoles. Activision may survive due entirely to Blizzard, Zenimax is overextended and too closely tied to consoles, it's absolutely gone. Atari is all but dead. A number of houses will go as well.
Modifié par Gatt9, 19 août 2010 - 04:53 .