Gandalf-the-Fabulous wrote...
FedericoV wrote...
Maybe Bioware is not the company that have made the BG series anymore, but those changes have begun with Kotor and Jade Empire, so I do not understand what's the issue. It's not like they changed overnight.
That is true however as Elanareon said just before you that with the release of Origins it gave us hope that Bioware would return to its roots and make a truely great game once again, however DA2 shattered that hope.
Imho, Origins was too late in terms of development cycle. Had it been published something like 8-10 years ago, we would have seen more of it. Nowaday, the audience for classic old school RPG is really a niche. Infact, the game do not sold a lot on PC while it sold mostly on the Xbox (that misses most of the feature that fans are complaining about like iso view or toolset). So, my point is that DA:O sold well despite its "retro" gameplay and not because of it, otherwise it would have sold lots more on the PC. DA:O sold well because of its storytelling in my view. So I understand why Bioware is trying to readjust the formula with DA2.
I love old school RPG but Bioware is not interested anymore in those kind of games because they want to make storydriven RPGs for creative and business reason alike. classic D&Dish rule system hampers storytelling because the only focus of gameplay is combat and there are some features/conventions that do not help to concentrate on the storytelling. You got different kind of games.
Gandalf-the-Fabulous wrote...
FedericoV wrote...
Since Kotor, BW have made games that are more focused on the storytelling with an action fell and less tactical/strategical gameplay. I would not say that games like Kotor, JE and the Mass Effect series are shallow adventure games (have you ever played an adventure game btw?). Nothing like that. They are storydriven RPGs. That's the trademark Bioware have choosen for itself and maybe the devs realized that some old school RPG features hampers the storytelling (that's happened in pen & paper RPG design too btw).
So, I have no problem with changes if the games Bioware produces are still done well and are still good storydriven RPGs.
I am sorry but have you even played the Baldur's Gate series? The story telling in those games are far superior to anything Bioware has released since, when compared to Baldur's Gate all of Bioware's latest games seem very shallow indeed.
I started to play CRPG with BG so I know what I'm talking about (I'm quite old for a gamer, you know

). And I do not agree with you even if I respect your view. BG I and II in terms of storytelling were great for the 90's but quite awful for today standards. IN BG I and II there are no choices and no consequences on the story. Your charachter have only one path to follow with little choices to make here and there. You've got a lot of freedom in terms of exploration and subquesting wich are not critical for storydriven RPGs. The only real RPGish moment I remember in BG I and II was the final confrontation with Bodhi (since it could involve your romance and so on).
I think that at the end it's all a matter of personal tastes. It's like comparing D&D with Vampire The Masquerade/Legend of The Five Rings/Amber or other storytelling RPGs. People who thinks that D&D is the pinnacle of RPing will never accept other kind of approaches and will say that cutting feature x, y or z makes game shallow. While it's only a different approach that focus on storytelling, like it or not, and that it's quite popular nowaday.
Modifié par FedericoV, 16 août 2010 - 01:00 .